◆ CancelOrders()
| void SCR_AIOccupyDriversInUsedVehicles.CancelOrders |
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◆ CanReturnRunning()
| static override bool SCR_AIOccupyDriversInUsedVehicles.CanReturnRunning |
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◆ EOnTaskSimulate()
| override ENodeResult SCR_AIOccupyDriversInUsedVehicles.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ Finished_State()
| ENodeResult SCR_AIOccupyDriversInUsedVehicles.Finished_State |
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◆ GetAgentThatIsConscious()
| AIAgent SCR_AIOccupyDriversInUsedVehicles.GetAgentThatIsConscious |
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notnull array< AIAgent > | agents, |
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array< AIAgent > | restrictedAgents, |
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bool | excludeDrivers = false, |
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float | excludeDistance = -1, |
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vector | locationOfAccident = vector::Zero ) |
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◆ GetOnHoverDescription()
| static override string SCR_AIOccupyDriversInUsedVehicles.GetOnHoverDescription |
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◆ GetVariablesOut()
| override TStringArray SCR_AIOccupyDriversInUsedVehicles.GetVariablesOut |
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| ) |
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◆ OnAbort()
| override void SCR_AIOccupyDriversInUsedVehicles.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ OnAgentLifeStateChanged()
◆ OnEnter()
| override void SCR_AIOccupyDriversInUsedVehicles.OnEnter |
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AIAgent | owner | ) |
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◆ SendingMessages_State()
| ENodeResult SCR_AIOccupyDriversInUsedVehicles.SendingMessages_State |
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| ) |
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◆ Testing_State()
| ENodeResult SCR_AIOccupyDriversInUsedVehicles.Testing_State |
( |
bool | isScheduled | ) |
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protected |
◆ VisibleInPalette()
| static override bool SCR_AIOccupyDriversInUsedVehicles.VisibleInPalette |
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| ) |
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◆ Waiting_State()
| ENodeResult SCR_AIOccupyDriversInUsedVehicles.Waiting_State |
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| ) |
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◆ m_aAgents
| ref array<AIAgent> SCR_AIOccupyDriversInUsedVehicles.m_aAgents = {} |
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◆ m_aInformedAgents
| ref array<AIAgent> SCR_AIOccupyDriversInUsedVehicles.m_aInformedAgents = {} |
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◆ m_aUsedVehicles
◆ m_aVehiclesToOccupy
| ref array<ref SCR_AIGroupVehicle> SCR_AIOccupyDriversInUsedVehicles.m_aVehiclesToOccupy = {} |
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◆ m_bTestNewVehicles
| bool SCR_AIOccupyDriversInUsedVehicles.m_bTestNewVehicles |
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◆ m_fMaxDistanceOfSearch_m
| float SCR_AIOccupyDriversInUsedVehicles.m_fMaxDistanceOfSearch_m |
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◆ m_fNextUpdate_ms
| float SCR_AIOccupyDriversInUsedVehicles.m_fNextUpdate_ms |
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◆ m_fUpdateInterval_ms
| float SCR_AIOccupyDriversInUsedVehicles.m_fUpdateInterval_ms |
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◆ m_Group
◆ m_iNumberOfUnpilotableVehicles
| int SCR_AIOccupyDriversInUsedVehicles.m_iNumberOfUnpilotableVehicles |
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◆ m_iStateOfExecution
| int SCR_AIOccupyDriversInUsedVehicles.m_iStateOfExecution |
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◆ m_Utility
◆ NODE_NAME
| const string SCR_AIOccupyDriversInUsedVehicles.NODE_NAME = "SCR_AIOccupyDriversInUsedVehicles" |
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◆ PORT_CAN_USE_VEHICLE
| const string SCR_AIOccupyDriversInUsedVehicles.PORT_CAN_USE_VEHICLE = "CanUseVehicle" |
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◆ s_aVarsOut
◆ STATE_FINISHED
| int SCR_AIOccupyDriversInUsedVehicles.STATE_FINISHED = 3 |
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staticprotected |
◆ STATE_SENDING_SIGNALS
| int SCR_AIOccupyDriversInUsedVehicles.STATE_SENDING_SIGNALS = 1 |
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staticprotected |
◆ STATE_TESTING_STATE
| int SCR_AIOccupyDriversInUsedVehicles.STATE_TESTING_STATE = 0 |
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staticprotected |
◆ STATE_WAITING
| int SCR_AIOccupyDriversInUsedVehicles.STATE_WAITING = 2 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIOccupyDriversInUsedVehicles.c