Arma Reforger Script API
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SCR_AIOccupyDriversInUsedVehicles Interface Reference
Inheritance diagram for SCR_AIOccupyDriversInUsedVehicles:

Public Member Functions

override void OnEnter (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
override void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
void OnAgentLifeStateChanged (AIAgent incapacitatedAgent, SCR_AIInfoComponent infoIncap, IEntity vehicle, ECharacterLifeState lifeState)
 
override TStringArray GetVariablesOut ()
 

Static Public Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 
static override bool CanReturnRunning ()
 

Static Public Attributes

static const string PORT_CAN_USE_VEHICLE = "CanUseVehicle"
 
static const string NODE_NAME = "SCR_AIOccupyDriversInUsedVehicles"
 

Protected Member Functions

ENodeResult Testing_State (bool isScheduled)
 
ENodeResult SendingMessages_State ()
 
ENodeResult Waiting_State ()
 
ENodeResult Finished_State ()
 
void CancelOrders ()
 
AIAgent GetAgentThatIsConscious (notnull array< AIAgent > agents, array< AIAgent > restrictedAgents, bool excludeDrivers=false, float excludeDistance=-1, vector locationOfAccident=vector.Zero)
 

Protected Attributes

bool m_bTestNewVehicles
 
float m_fMaxDistanceOfSearch_m
 
float m_fUpdateInterval_ms
 
float m_fNextUpdate_ms
 
ref array< AIAgent > m_aAgents = {}
 
ref array< AIAgent > m_aInformedAgents = {}
 
ref array< ref SCR_AIGroupVehiclem_aUsedVehicles = {}
 
ref array< ref SCR_AIGroupVehiclem_aVehiclesToOccupy = {}
 
SCR_AIGroup m_Group
 
SCR_AIGroupUtilityComponent m_Utility
 
int m_iStateOfExecution
 
int m_iNumberOfUnpilotableVehicles
 

Static Protected Attributes

static int STATE_TESTING_STATE = 0
 
static int STATE_SENDING_SIGNALS = 1
 
static int STATE_WAITING = 2
 
static int STATE_FINISHED = 3
 
static ref TStringArray s_aVarsOut = { PORT_CAN_USE_VEHICLE }
 

Member Function Documentation

◆ CancelOrders()

void SCR_AIOccupyDriversInUsedVehicles.CancelOrders ( )
protected

◆ CanReturnRunning()

static override bool SCR_AIOccupyDriversInUsedVehicles.CanReturnRunning ( )
static

◆ EOnTaskSimulate()

override ENodeResult SCR_AIOccupyDriversInUsedVehicles.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ Finished_State()

ENodeResult SCR_AIOccupyDriversInUsedVehicles.Finished_State ( )
protected

◆ GetAgentThatIsConscious()

AIAgent SCR_AIOccupyDriversInUsedVehicles.GetAgentThatIsConscious ( notnull array< AIAgent > agents,
array< AIAgent > restrictedAgents,
bool excludeDrivers = false,
float excludeDistance = -1,
vector locationOfAccident = vector::Zero )
protected

◆ GetOnHoverDescription()

static override string SCR_AIOccupyDriversInUsedVehicles.GetOnHoverDescription ( )
static

◆ GetVariablesOut()

override TStringArray SCR_AIOccupyDriversInUsedVehicles.GetVariablesOut ( )

◆ OnAbort()

override void SCR_AIOccupyDriversInUsedVehicles.OnAbort ( AIAgent owner,
Node nodeCausingAbort )

◆ OnAgentLifeStateChanged()

void SCR_AIOccupyDriversInUsedVehicles.OnAgentLifeStateChanged ( AIAgent incapacitatedAgent,
SCR_AIInfoComponent infoIncap,
IEntity vehicle,
ECharacterLifeState lifeState )

◆ OnEnter()

override void SCR_AIOccupyDriversInUsedVehicles.OnEnter ( AIAgent owner)

◆ SendingMessages_State()

ENodeResult SCR_AIOccupyDriversInUsedVehicles.SendingMessages_State ( )
protected

◆ Testing_State()

ENodeResult SCR_AIOccupyDriversInUsedVehicles.Testing_State ( bool isScheduled)
protected

◆ VisibleInPalette()

static override bool SCR_AIOccupyDriversInUsedVehicles.VisibleInPalette ( )
static

◆ Waiting_State()

ENodeResult SCR_AIOccupyDriversInUsedVehicles.Waiting_State ( )
protected

Member Data Documentation

◆ m_aAgents

ref array<AIAgent> SCR_AIOccupyDriversInUsedVehicles.m_aAgents = {}
protected

◆ m_aInformedAgents

ref array<AIAgent> SCR_AIOccupyDriversInUsedVehicles.m_aInformedAgents = {}
protected

◆ m_aUsedVehicles

ref array<ref SCR_AIGroupVehicle> SCR_AIOccupyDriversInUsedVehicles.m_aUsedVehicles = {}
protected

◆ m_aVehiclesToOccupy

ref array<ref SCR_AIGroupVehicle> SCR_AIOccupyDriversInUsedVehicles.m_aVehiclesToOccupy = {}
protected

◆ m_bTestNewVehicles

bool SCR_AIOccupyDriversInUsedVehicles.m_bTestNewVehicles
protected

◆ m_fMaxDistanceOfSearch_m

float SCR_AIOccupyDriversInUsedVehicles.m_fMaxDistanceOfSearch_m
protected

◆ m_fNextUpdate_ms

float SCR_AIOccupyDriversInUsedVehicles.m_fNextUpdate_ms
protected

◆ m_fUpdateInterval_ms

float SCR_AIOccupyDriversInUsedVehicles.m_fUpdateInterval_ms
protected

◆ m_Group

SCR_AIGroup SCR_AIOccupyDriversInUsedVehicles.m_Group
protected

◆ m_iNumberOfUnpilotableVehicles

int SCR_AIOccupyDriversInUsedVehicles.m_iNumberOfUnpilotableVehicles
protected

◆ m_iStateOfExecution

int SCR_AIOccupyDriversInUsedVehicles.m_iStateOfExecution
protected

◆ m_Utility

SCR_AIGroupUtilityComponent SCR_AIOccupyDriversInUsedVehicles.m_Utility
protected

◆ NODE_NAME

const string SCR_AIOccupyDriversInUsedVehicles.NODE_NAME = "SCR_AIOccupyDriversInUsedVehicles"
static

◆ PORT_CAN_USE_VEHICLE

const string SCR_AIOccupyDriversInUsedVehicles.PORT_CAN_USE_VEHICLE = "CanUseVehicle"
static

◆ s_aVarsOut

ref TStringArray SCR_AIOccupyDriversInUsedVehicles.s_aVarsOut = { PORT_CAN_USE_VEHICLE }
staticprotected

◆ STATE_FINISHED

int SCR_AIOccupyDriversInUsedVehicles.STATE_FINISHED = 3
staticprotected

◆ STATE_SENDING_SIGNALS

int SCR_AIOccupyDriversInUsedVehicles.STATE_SENDING_SIGNALS = 1
staticprotected

◆ STATE_TESTING_STATE

int SCR_AIOccupyDriversInUsedVehicles.STATE_TESTING_STATE = 0
staticprotected

◆ STATE_WAITING

int SCR_AIOccupyDriversInUsedVehicles.STATE_WAITING = 2
staticprotected

The documentation for this interface was generated from the following file: