| 
| static const string  | NODE_NAME = "SCR_AIOccupyMovableVehicles" | 
|   | 
◆ CancelOrders()
  
  
      
        
          | void SCR_AIOccupyMovableVehicles.CancelOrders  | 
          ( | 
           | ) | 
           | 
         
       
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protected   | 
  
 
 
◆ CanReturnRunning()
  
  
      
        
          | static override bool SCR_AIOccupyMovableVehicles.CanReturnRunning  | 
          ( | 
           | ) | 
           | 
         
       
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static   | 
  
 
 
◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIOccupyMovableVehicles.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ Finished_State()
  
  
      
        
          | ENodeResult SCR_AIOccupyMovableVehicles.Finished_State  | 
          ( | 
           | ) | 
           | 
         
       
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protected   | 
  
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIOccupyMovableVehicles.GetOnHoverDescription  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ OnAbort()
      
        
          | override void SCR_AIOccupyMovableVehicles.OnAbort  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          Node |           nodeCausingAbort ) | 
        
      
 
 
◆ OnAgentLifeStateChanged()
◆ OnEnter()
      
        
          | override void SCR_AIOccupyMovableVehicles.OnEnter  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ SendingMessages_State()
  
  
      
        
          | ENodeResult SCR_AIOccupyMovableVehicles.SendingMessages_State  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ Testing_State()
  
  
      
        
          | ENodeResult SCR_AIOccupyMovableVehicles.Testing_State  | 
          ( | 
          bool |           isScheduled | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIOccupyMovableVehicles.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ Waiting_State()
  
  
      
        
          | ENodeResult SCR_AIOccupyMovableVehicles.Waiting_State  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aAgents
  
  
      
        
          | ref array<AIAgent> SCR_AIOccupyMovableVehicles.m_aAgents = {} | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aInformedAgents
  
  
      
        
          | ref array<AIAgent> SCR_AIOccupyMovableVehicles.m_aInformedAgents = {} | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aUsedVehicles
◆ m_aVehiclesFreeSeats
  
  
      
        
          | ref array<int> SCR_AIOccupyMovableVehicles.m_aVehiclesFreeSeats = {} | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aVehiclesToOccupy
◆ m_fMaxDistanceOfSearch_m
  
  
      
        
          | float SCR_AIOccupyMovableVehicles.m_fMaxDistanceOfSearch_m | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fNextUpdate_ms
  
  
      
        
          | float SCR_AIOccupyMovableVehicles.m_fNextUpdate_ms | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fUpdateInterval_ms
  
  
      
        
          | float SCR_AIOccupyMovableVehicles.m_fUpdateInterval_ms | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Group
◆ m_iStateOfExecution
  
  
      
        
          | int SCR_AIOccupyMovableVehicles.m_iStateOfExecution | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Utility
◆ NODE_NAME
  
  
      
        
          | const string SCR_AIOccupyMovableVehicles.NODE_NAME = "SCR_AIOccupyMovableVehicles" | 
         
       
   | 
  
static   | 
  
 
 
◆ STATE_FINISHED
  
  
      
        
          | int SCR_AIOccupyMovableVehicles.STATE_FINISHED = 3 | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ STATE_SENDING_SIGNALS
  
  
      
        
          | int SCR_AIOccupyMovableVehicles.STATE_SENDING_SIGNALS = 1 | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ STATE_TESTING_STATE
  
  
      
        
          | int SCR_AIOccupyMovableVehicles.STATE_TESTING_STATE = 0 | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ STATE_WAITING
  
  
      
        
          | int SCR_AIOccupyMovableVehicles.STATE_WAITING = 2 | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIOccupyMovableVehicles.c