◆ CanReturnRunning()
  
  
      
        
          | static override bool SCR_AIProcessFailedMovementResult.CanReturnRunning  | 
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◆ CompleteWaypoint()
      
        
          | void SCR_AIProcessFailedMovementResult.CompleteWaypoint  | 
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◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIProcessFailedMovementResult.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
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           | 
          float |           dt ) | 
        
      
 
 
◆ FailAction()
      
        
          | void SCR_AIProcessFailedMovementResult.FailAction  | 
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           | ) | 
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◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIProcessFailedMovementResult.GetOnHoverDescription  | 
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◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIProcessFailedMovementResult.GetVariablesIn  | 
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           | ) | 
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◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIProcessFailedMovementResult.GetVariablesOut  | 
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           | ) | 
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◆ NodeErrorOnce()
  
  
      
        
          | ENodeResult SCR_AIProcessFailedMovementResult.NodeErrorOnce  | 
          ( | 
          AIAgent |           owner,  | 
         
        
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           | 
          string |           errorMessage ) | 
         
       
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◆ OnInit()
      
        
          | override void SCR_AIProcessFailedMovementResult.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ PrintDebug()
      
        
          | void SCR_AIProcessFailedMovementResult.PrintDebug  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          string |           message ) | 
        
      
 
 
◆ TryTurnOnHazardLightsOnStuck()
  
  
      
        
          | void SCR_AIProcessFailedMovementResult.TryTurnOnHazardLightsOnStuck  | 
          ( | 
          notnull SCR_AIGroupVehicle |           groupVehicle | ) | 
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◆ m_bProducedError
  
  
      
        
          | bool SCR_AIProcessFailedMovementResult.m_bProducedError | 
         
       
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◆ m_Group
◆ m_GroupUtilityComponent
◆ PORT_HANDLER_ID
  
  
      
        
          | const string SCR_AIProcessFailedMovementResult.PORT_HANDLER_ID = "FailedHandlerId" | 
         
       
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◆ PORT_IS_WAYPOINT_RELATED
  
  
      
        
          | const string SCR_AIProcessFailedMovementResult.PORT_IS_WAYPOINT_RELATED = "IsWaypointRelated" | 
         
       
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◆ PORT_MOVE_LOCATION
  
  
      
        
          | const string SCR_AIProcessFailedMovementResult.PORT_MOVE_LOCATION = "MoveLocation" | 
         
       
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◆ PORT_MOVE_RESULT
  
  
      
        
          | const string SCR_AIProcessFailedMovementResult.PORT_MOVE_RESULT = "MoveResult" | 
         
       
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◆ s_aVarsIn
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIProcessFailedMovementResult.s_aVarsOut = {} | 
         
       
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIProcessFailedMovementResult.c