◆ EOnTaskSimulate()
override ENodeResult SCR_AISendGoalMessage_HealWait.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ GetNodeMiddleText()
override string SCR_AISendGoalMessage_HealWait.GetNodeMiddleText |
( |
| ) |
|
◆ GetVariablesIn()
override TStringArray SCR_AISendGoalMessage_HealWait.GetVariablesIn |
( |
| ) |
|
◆ VisibleInPalette()
override bool SCR_AISendGoalMessage_HealWait.VisibleInPalette |
( |
| ) |
|
◆ _s_aVarsIn
ref TStringArray SCR_AISendGoalMessage_HealWait._s_aVarsIn |
|
staticprotected |
Initial value:=
{
"PriorityLevel",
"IsWaypointRelated",
"HealProviderEntity"
}
Definition: SCR_AISendMessageGenerated.c:2
static const string PORT_RECEIVER
Definition: SCR_AISendMessageGenerated.c:3
◆ m_bIsWaypointRelated
bool SCR_AISendGoalMessage_HealWait.m_bIsWaypointRelated |
◆ m_fPriorityLevel
float SCR_AISendGoalMessage_HealWait.m_fPriorityLevel |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendGoalMessage.c