◆ GetReceiverAgent()
AIAgent SCR_AISendMessageGenerated.GetReceiverAgent |
( |
AIAgent |
owner | ) |
|
|
protected |
◆ GetRelatedActivity()
◆ GetRelatedWaypoint()
AIWaypoint SCR_AISendMessageGenerated.GetRelatedWaypoint |
( |
AIAgent |
owner | ) |
|
|
protected |
◆ InitDebugData()
void SCR_AISendMessageGenerated.InitDebugData |
( |
out string |
outSentFromBt | ) |
|
|
protected |
◆ SendMessage() [1/2]
bool SCR_AISendMessageGenerated.SendMessage |
( |
AIAgent |
owner, |
|
|
AIAgent |
receiver, |
|
|
SCR_AIMessageBase |
msg |
|
) |
| |
|
protected |
◆ SendMessage() [2/2]
bool SCR_AISendMessageGenerated.SendMessage |
( |
AIAgent |
owner, |
|
|
AIAgent |
receiver, |
|
|
SCR_AIOrderBase |
msg |
|
) |
| |
|
protected |
◆ VisibleInPalette()
override bool SCR_AISendMessageGenerated.VisibleInPalette |
( |
| ) |
|
Implemented in SCR_AISendGoalMessage_Cancel, SCR_AISendGoalMessage_Attack, SCR_AISendGoalMessage_AttackCluster, SCR_AISendGoalMessage_AttackClusterDone, SCR_AISendGoalMessage_KeepFormation, SCR_AISendGoalMessage_Move, SCR_AISendGoalMessage_Follow, SCR_AISendGoalMessage_Investigate, SCR_AISendGoalMessage_SeekAndDestroy, SCR_AISendGoalMessage_Heal, SCR_AISendGoalMessage_ProvideAmmo, SCR_AISendGoalMessage_PickupInventoryItems, SCR_AISendGoalMessage_Defend, SCR_AISendGoalMessage_Retreat, SCR_AISendGoalMessage_HealWait, SCR_AISendGoalMessage_PerformAction, SCR_AISendGoalMessage_OpenNavlinkDoor, SCR_AISendGoalMessage_GetIn, SCR_AISendGoalMessage_GetOut, SCR_AISendGoalMessage_Flee, SCR_AISendGoalMessage_ThrowGrenadeTo, SCR_AISendGoalMessage_FireIllumFlareAt, SCR_AISendGoalMessage_Suppress, SCR_AISendInfoMessage_Target, SCR_AISendInfoMessage_NoAmmo, SCR_AISendInfoMessage_UnderFire, SCR_AISendInfoMessage_FoundCorpse, SCR_AISendInfoMessage_Wounded, SCR_AISendInfoMessage_SitRep, SCR_AISendInfoMessage_HealFailed, SCR_AISendOrder_Stance, SCR_AISendOrder_WeaponRaised, SCR_AISendOrder_MovementType, SCR_AISendOrder_ReturnToDefault, SCR_AISendOrder_WeaponType, SCR_AISendOrder_AIState, SCR_AISendOrder_UnitState, and SCR_AISendOrder_CombatType.
◆ m_sText
string SCR_AISendMessageGenerated.m_sText |
|
protected |
◆ PORT_RECEIVER
const string SCR_AISendMessageGenerated.PORT_RECEIVER = "Receiver" |
|
static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptGenerator/SCR_AISendMessageGenerated.c