◆ EOnTaskSimulate()
| override ENodeResult SCR_AISendGoalMessage_Investigate.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetNodeMiddleText()
| override string SCR_AISendGoalMessage_Investigate.GetNodeMiddleText |
( |
| ) |
|
◆ GetVariablesIn()
| override TStringArray SCR_AISendGoalMessage_Investigate.GetVariablesIn |
( |
| ) |
|
◆ VisibleInPalette()
| static override bool SCR_AISendGoalMessage_Investigate.VisibleInPalette |
( |
| ) |
|
|
static |
◆ _s_aVarsIn
| ref TStringArray SCR_AISendGoalMessage_Investigate._s_aVarsIn |
|
staticprotected |
Initial value:=
{
"PriorityLevel",
"IsWaypointRelated",
"ObjectEntity",
"MovePosition",
"Radius",
"IsDangerous",
"Duration"
}
Definition SCR_AISendMessageGenerated.c:2
static const string PORT_RECEIVER
Definition SCR_AISendMessageGenerated.c:3
◆ m_bIsDangerous
| bool SCR_AISendGoalMessage_Investigate.m_bIsDangerous |
◆ m_bIsWaypointRelated
| bool SCR_AISendGoalMessage_Investigate.m_bIsWaypointRelated |
◆ m_eTargetUnitType
| EAIUnitType SCR_AISendGoalMessage_Investigate.m_eTargetUnitType |
◆ m_fDuration
| float SCR_AISendGoalMessage_Investigate.m_fDuration |
◆ m_fPriorityLevel
| float SCR_AISendGoalMessage_Investigate.m_fPriorityLevel |
◆ m_fRadius
| float SCR_AISendGoalMessage_Investigate.m_fRadius |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendGoalMessage.c