◆ EOnTaskSimulate()
| override ENodeResult SCR_AISendGoalMessage_Move.EOnTaskSimulate |
( |
AIAgent | owner, |
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|
float | dt ) |
◆ GetNodeMiddleText()
| override string SCR_AISendGoalMessage_Move.GetNodeMiddleText |
( |
| ) |
|
◆ GetVariablesIn()
| override TStringArray SCR_AISendGoalMessage_Move.GetVariablesIn |
( |
| ) |
|
◆ VisibleInPalette()
| static override bool SCR_AISendGoalMessage_Move.VisibleInPalette |
( |
| ) |
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static |
◆ _s_aVarsIn
| ref TStringArray SCR_AISendGoalMessage_Move._s_aVarsIn |
|
staticprotected |
Initial value:=
{
"PriorityLevel",
"IsWaypointRelated",
"FollowEntity",
"MovePosition",
"UseVehicles"
}
Definition SCR_AISendMessageGenerated.c:2
static const string PORT_RECEIVER
Definition SCR_AISendMessageGenerated.c:3
◆ m_bIsWaypointRelated
| bool SCR_AISendGoalMessage_Move.m_bIsWaypointRelated |
◆ m_bUseVehicles
| bool SCR_AISendGoalMessage_Move.m_bUseVehicles |
◆ m_eMovementType
◆ m_fPriorityLevel
| float SCR_AISendGoalMessage_Move.m_fPriorityLevel |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendGoalMessage.c