◆ EOnTaskSimulate()
override ENodeResult SCR_AISendGoalMessage_SeekAndDestroy.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AISendGoalMessage_SeekAndDestroy.GetNodeMiddleText |
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◆ GetVariablesIn()
override TStringArray SCR_AISendGoalMessage_SeekAndDestroy.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISendGoalMessage_SeekAndDestroy.VisibleInPalette |
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◆ _s_aVarsIn
ref TStringArray SCR_AISendGoalMessage_SeekAndDestroy._s_aVarsIn |
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staticprotected |
Initial value:=
{
"PriorityLevel",
"IsWaypointRelated",
"FollowEntity",
"MovePosition",
"UseVehicles"
}
Definition SCR_AISendMessageGenerated.c:2
static const string PORT_RECEIVER
Definition SCR_AISendMessageGenerated.c:3
◆ m_bIsWaypointRelated
bool SCR_AISendGoalMessage_SeekAndDestroy.m_bIsWaypointRelated |
◆ m_bUseVehicles
bool SCR_AISendGoalMessage_SeekAndDestroy.m_bUseVehicles |
◆ m_eMovementType
EMovementType SCR_AISendGoalMessage_SeekAndDestroy.m_eMovementType |
◆ m_fPriorityLevel
float SCR_AISendGoalMessage_SeekAndDestroy.m_fPriorityLevel |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendGoalMessage.c