◆ EOnTaskSimulate()
override ENodeResult SCR_AISetCombatMoveRequestFailReason.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AISetCombatMoveRequestFailReason.GetNodeMiddleText |
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◆ GetVariablesIn()
override TStringArray SCR_AISetCombatMoveRequestFailReason.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISetCombatMoveRequestFailReason.VisibleInPalette |
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◆ m_eFailReason
SCR_EAICombatMoveRequestFailReason SCR_AISetCombatMoveRequestFailReason.m_eFailReason |
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◆ PORT_REQUEST
const string SCR_AISetCombatMoveRequestFailReason.PORT_REQUEST = "Request" |
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◆ s_aVarsIn
ref TStringArray SCR_AISetCombatMoveRequestFailReason.s_aVarsIn |
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Initial value:= {
}
static const string PORT_REQUEST
Definition SCR_AISetCombatMoveRequestState.c:38
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AISetCombatMoveRequestState.c