◆ EOnTaskSimulate()
| override ENodeResult SCR_AISetCombatMoveRequestFailReason.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
| override string SCR_AISetCombatMoveRequestFailReason.GetNodeMiddleText |
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◆ GetVariablesIn()
| override TStringArray SCR_AISetCombatMoveRequestFailReason.GetVariablesIn |
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◆ VisibleInPalette()
| static override bool SCR_AISetCombatMoveRequestFailReason.VisibleInPalette |
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static |
◆ m_eFailReason
| SCR_EAICombatMoveRequestFailReason SCR_AISetCombatMoveRequestFailReason.m_eFailReason |
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protected |
◆ PORT_REQUEST
| const string SCR_AISetCombatMoveRequestFailReason.PORT_REQUEST = "Request" |
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staticprotected |
◆ s_aVarsIn
| ref TStringArray SCR_AISetCombatMoveRequestFailReason.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_REQUEST
Definition SCR_AISetCombatMoveRequestState.c:38
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AISetCombatMoveRequestState.c