Arma Reforger Script API
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SCR_AISetPosition Interface Reference
Inheritance diagram for SCR_AISetPosition:
AITaskScripted AITask Node

Public Member Functions

override TStringArray GetVariablesIn ()
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 
static override bool CanReturnRunning ()
 

Public Attributes

CharacterControllerComponent m_charContr
 

Protected Attributes

ref TStringArray s_aVarsIn
 

Static Protected Attributes

static const string TARGET_INFO_PORT = "TargetInfo"
 
static const string ENTITY_PORT = "EntitytIn"
 
static const string AGENT_PORT = "AgentIn"
 
static const string TARGET_PORT = "DestinationIn"
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesOut ()
 

Member Function Documentation

◆ CanReturnRunning()

static override bool SCR_AISetPosition.CanReturnRunning ( )
static

Implements Node.

◆ EOnTaskSimulate()

override ENodeResult SCR_AISetPosition.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetOnHoverDescription()

static override string SCR_AISetPosition.GetOnHoverDescription ( )
static

Implements Node.

◆ GetVariablesIn()

override TStringArray SCR_AISetPosition.GetVariablesIn ( )

Implements Node.

◆ VisibleInPalette()

static override bool SCR_AISetPosition.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ AGENT_PORT

const string SCR_AISetPosition.AGENT_PORT = "AgentIn"
staticprotected

◆ ENTITY_PORT

const string SCR_AISetPosition.ENTITY_PORT = "EntitytIn"
staticprotected

◆ m_charContr

CharacterControllerComponent SCR_AISetPosition.m_charContr

◆ s_aVarsIn

ref TStringArray SCR_AISetPosition.s_aVarsIn
protected
Initial value:
= {
}
static const string ENTITY_PORT
Definition SCR_AICreateTargetInfo.c:5
static const string TARGET_PORT
Definition SCR_AIDecoSuppressiveFire.c:4
static const string AGENT_PORT
Definition SCR_AISetPosition.c:11

◆ TARGET_INFO_PORT

const string SCR_AISetPosition.TARGET_INFO_PORT = "TargetInfo"
staticprotected

◆ TARGET_PORT

const string SCR_AISetPosition.TARGET_PORT = "DestinationIn"
staticprotected

The documentation for this interface was generated from the following file: