◆ _print()
void SCR_AITalk._print |
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string | str | ) |
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protected |
◆ CanReturnRunning()
static override bool SCR_AITalk.CanReturnRunning |
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staticprotected |
◆ EOnTaskSimulate()
override ENodeResult SCR_AITalk.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ FindCommsHandler()
Finds comms handler of provided speaker.
◆ GetVariablesIn()
override TStringArray SCR_AITalk.GetVariablesIn |
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◆ OnAbort()
override void SCR_AITalk.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ Reset()
void SCR_AITalk.Reset |
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protected |
Resets internal state, should be called on abort and such.
◆ VisibleInPalette()
static override bool SCR_AITalk.VisibleInPalette |
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◆ m_bSynchronous
bool SCR_AITalk.m_bSynchronous |
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protected |
◆ m_bTransmitIfNoReceivers
bool SCR_AITalk.m_bTransmitIfNoReceivers |
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protected |
◆ m_bTransmitIfPassenger
bool SCR_AITalk.m_bTransmitIfPassenger |
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◆ m_ePreset
SCR_EAITalkRequestPreset SCR_AITalk.m_ePreset |
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◆ m_messageType
ECommunicationType SCR_AITalk.m_messageType |
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◆ m_Request
◆ PORT_INT
const string SCR_AITalk.PORT_INT = "EnumIn" |
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◆ PORT_LOCATION
const string SCR_AITalk.PORT_LOCATION = "LocationIn" |
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◆ PORT_SPEAKER
const string SCR_AITalk.PORT_SPEAKER = "SpeakerIn" |
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◆ PORT_TARGET
const string SCR_AITalk.PORT_TARGET = "TargetIn" |
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◆ s_aVarsIn
ref TStringArray SCR_AITalk.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_INT
Definition SCR_AITalk.c:6
static const string PORT_TARGET
Definition SCR_AITalk.c:4
static const string PORT_SPEAKER
Definition SCR_AITalk.c:3
static const string PORT_LOCATION
Definition SCR_AITalk.c:5
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Messages/SCR_AITalk.c