◆ _print()
| void SCR_AITalk._print |
( |
string | str | ) |
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protected |
◆ CanReturnRunning()
| static override bool SCR_AITalk.CanReturnRunning |
( |
| ) |
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staticprotected |
◆ EOnTaskSimulate()
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ FindCommsHandler()
Finds comms handler of provided speaker.
◆ GetVariablesIn()
| override TStringArray SCR_AITalk.GetVariablesIn |
( |
| ) |
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◆ OnAbort()
| override void SCR_AITalk.OnAbort |
( |
AIAgent | owner, |
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|
Node | nodeCausingAbort ) |
◆ Reset()
| void SCR_AITalk.Reset |
( |
| ) |
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protected |
Resets internal state, should be called on abort and such.
◆ VisibleInPalette()
| static override bool SCR_AITalk.VisibleInPalette |
( |
| ) |
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static |
◆ m_bSynchronous
| bool SCR_AITalk.m_bSynchronous |
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protected |
◆ m_bTransmitIfNoReceivers
| bool SCR_AITalk.m_bTransmitIfNoReceivers |
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protected |
◆ m_bTransmitIfPassenger
| bool SCR_AITalk.m_bTransmitIfPassenger |
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protected |
◆ m_ePreset
| SCR_EAITalkRequestPreset SCR_AITalk.m_ePreset |
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protected |
◆ m_messageType
| ECommunicationType SCR_AITalk.m_messageType |
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protected |
◆ m_Request
◆ PORT_INT
| const string SCR_AITalk.PORT_INT = "EnumIn" |
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static |
◆ PORT_LOCATION
| const string SCR_AITalk.PORT_LOCATION = "LocationIn" |
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static |
◆ PORT_SPEAKER
| const string SCR_AITalk.PORT_SPEAKER = "SpeakerIn" |
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static |
◆ PORT_TARGET
| const string SCR_AITalk.PORT_TARGET = "TargetIn" |
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static |
◆ s_aVarsIn
| ref TStringArray SCR_AITalk.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_TARGET
Definition SCR_AIGetPosForward.c:5
static const string PORT_INT
Definition SCR_AITalk.c:6
static const string PORT_SPEAKER
Definition SCR_AITalk.c:3
static const string PORT_LOCATION
Definition SCR_AITalk.c:5
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Messages/SCR_AITalk.c