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override bool | SetTooltip (SCR_UIInfo info, Managed instance=null) |
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void | UpdateTooltip (Managed instance=null) |
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override bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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◆ SetTooltip()
override bool SCR_ActionTooltipEditorUIComponent.SetTooltip |
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SCR_UIInfo | info, |
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Managed | instance = null ) |
◆ m_sShortcutWidgetName
string SCR_ActionTooltipEditorUIComponent.m_sShortcutWidgetName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/SCR_ActionTooltipEditorUIComponent.c