◆ IsUnique()
| override bool SCR_BaseTooltipEditorUIComponent.IsUnique |
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Is the component to exist only in one instance?
If so, it will be registered in the list of components and can be searched for. To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ SetTooltip()
| bool SCR_BaseTooltipEditorUIComponent.SetTooltip |
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SCR_UIInfo | info, |
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Managed | instance = null ) |
◆ UpdateTooltip()
| void SCR_BaseTooltipEditorUIComponent.UpdateTooltip |
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Managed | instance = null | ) |
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◆ m_sDescriptionWidgetName
| string SCR_BaseTooltipEditorUIComponent.m_sDescriptionWidgetName |
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protected |
◆ m_sIconWidgetName
| string SCR_BaseTooltipEditorUIComponent.m_sIconWidgetName |
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protected |
◆ m_sNameWidgetName
| string SCR_BaseTooltipEditorUIComponent.m_sNameWidgetName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/SCR_BaseTooltipEditorUIComponent.c