|
void | UpdateTooltip (Managed instance=null) |
|
bool | SetTooltip (SCR_UIInfo info, Managed instance=null) |
|
override bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
|
|
◆ IsUnique()
override bool SCR_BaseTooltipEditorUIComponent.IsUnique |
( |
| ) |
|
Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ SetTooltip()
bool SCR_BaseTooltipEditorUIComponent.SetTooltip |
( |
SCR_UIInfo |
info, |
|
|
Managed |
instance = null |
|
) |
| |
◆ UpdateTooltip()
void SCR_BaseTooltipEditorUIComponent.UpdateTooltip |
( |
Managed |
instance = null | ) |
|
◆ m_sDescriptionWidgetName
string SCR_BaseTooltipEditorUIComponent.m_sDescriptionWidgetName |
|
protected |
◆ m_sIconWidgetName
string SCR_BaseTooltipEditorUIComponent.m_sIconWidgetName |
|
protected |
◆ m_sNameWidgetName
string SCR_BaseTooltipEditorUIComponent.m_sNameWidgetName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/SCR_BaseTooltipEditorUIComponent.c