Arma Reforger Script API
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SCR_AmbientSoundsComponent Member List

This is the complete list of members for SCR_AmbientSoundsComponent, including all inherited members.

EnableDynamicSimulation(bool value)SimpleSoundComponent
GetAmbientSoundsCountPerType(out notnull array< int > count)AmbientSoundsComponent
GetCameraOrigin()AmbientSoundsComponent
GetClosestEntities(int soundTypeIdx, int nEntities, out notnull array< IEntity > output)AmbientSoundsComponent
GetDominantTree()SCR_AmbientSoundsComponent
GetOwner()SimpleSoundComponent
GetPoint(float x, Curve curve)SCR_AmbientSoundsComponentstatic
GetRandomTree(int index, float minHeight)AmbientSoundsComponent
GetRiver(const vector pos, out notnull array< float > count)AmbientSoundsComponent
IsScriptedMethodsCallEnabled()SimpleSoundComponent
m_aAmbientSoundsEffectSCR_AmbientSoundsComponent
OnFrame(IEntity owner, float timeSlice)SimpleSoundComponentprotected
OnInit(IEntity owner)SCR_AmbientSoundsComponent
OnPostInit(IEntity owner)SCR_AmbientSoundsComponent
OnUpdateSoundJobBegin(IEntity owner)SimpleSoundComponentprotected
OnUpdateSoundJobEnd(IEntity owner)SimpleSoundComponentprotected
QueryAmbientSoundsBySphere(float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL)AmbientSoundsComponent
SCR_AmbientSoundsComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_AmbientSoundsComponent
SetScriptedMethodsCall(bool state)SimpleSoundComponent
SoundEvent(string eventName)SoundComponent
SoundEventBone(string eventName, string bone)SoundComponent
SoundEventLooped(string soundEvent, vector transformation[4])SCR_AmbientSoundsComponent
SoundEventOffset(string eventName, vector offset)SoundComponent
SoundEventTransform(string eventName, vector transf[])SoundComponent
TerminateLooped(SCR_AudioHandleLoop audioHandleLoop)SCR_AmbientSoundsComponent
TracePointToTerrain(const vector point, inout int iSoundGroup)AmbientSoundsComponent
UpdateSoundJob(IEntity owner, float timeSlice)SCR_AmbientSoundsComponent
WINDSPEED_MAXSCR_AmbientSoundsComponentstatic
WINDSPEED_MINSCR_AmbientSoundsComponentstatic
~SCR_AmbientSoundsComponent()SCR_AmbientSoundsComponent