| EnableDynamicSimulation(bool value) | SimpleSoundComponent |  | 
  | GetAmbientSoundsCountPerType(out notnull array< int > count) | AmbientSoundsComponent |  | 
  | GetCameraOrigin() | AmbientSoundsComponent |  | 
  | GetClosestEntities(int soundTypeIdx, int nEntities, out notnull array< IEntity > output) | AmbientSoundsComponent |  | 
  | GetDominantTree() | SCR_AmbientSoundsComponent |  | 
  | GetPoint(float x, Curve curve) | SCR_AmbientSoundsComponent | static | 
  | GetRandomTree(int index, float minHeight) | AmbientSoundsComponent |  | 
  | GetRiver(const vector pos, out notnull array< float > count) | AmbientSoundsComponent |  | 
  | IsScriptedMethodsCallEnabled() | SimpleSoundComponent |  | 
  | m_aAmbientSoundsEffect | SCR_AmbientSoundsComponent |  | 
  | OnFrame(IEntity owner, float timeSlice) | SimpleSoundComponent | protected | 
  | OnInit(IEntity owner) | SCR_AmbientSoundsComponent |  | 
  | OnPostInit(IEntity owner) | SCR_AmbientSoundsComponent |  | 
  | OnUpdateSoundJobBegin(IEntity owner) | SimpleSoundComponent | protected | 
  | OnUpdateSoundJobEnd(IEntity owner) | SimpleSoundComponent | protected | 
  | QueryAmbientSoundsBySphere(float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL) | AmbientSoundsComponent |  | 
  | SCR_AmbientSoundsComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_AmbientSoundsComponent |  | 
  | SetScriptedMethodsCall(bool state) | SimpleSoundComponent |  | 
  | SoundEvent(string eventName) | SoundComponent |  | 
  | SoundEventBone(string eventName, string bone) | SoundComponent |  | 
  | SoundEventLooped(string soundEvent, vector transformation[4]) | SCR_AmbientSoundsComponent |  | 
  | SoundEventOffset(string eventName, vector offset) | SoundComponent |  | 
  | SoundEventTransform(string eventName, vector transf[]) | SoundComponent |  | 
  | TerminateLooped(SCR_AudioHandleLoop audioHandleLoop) | SCR_AmbientSoundsComponent |  | 
  | TracePointToTerrain(const vector point, inout int iSoundGroup) | AmbientSoundsComponent |  | 
  | UpdateSoundJob(IEntity owner, float timeSlice) | SCR_AmbientSoundsComponent |  | 
  | WINDSPEED_MAX | SCR_AmbientSoundsComponent | static | 
  | WINDSPEED_MIN | SCR_AmbientSoundsComponent | static | 
  | ~SCR_AmbientSoundsComponent() | SCR_AmbientSoundsComponent |  |