|
| override void | Enable () |
| |
| override void | Disable () |
| |
| override void | OnPlayerSpawned (SCR_SpawnRequestComponent requestComponent, int playerId, SCR_SpawnData data, IEntity controlledEntity) |
| | Player spawned/respawned, add respawn cost and loadout cost to data.
|
| |
| void | OnPlayerItemRequested (SCR_ResourceComponent resourceComponent, ResourceName resourceName, IEntity requesterEntity, BaseInventoryStorageComponent inventoryStorageComponent, EResourceType resourceType, int resourceValue) |
| | Player requests an item from Armory, add item name and cost to data.
|
| |
| void | OnSupportStationExecuted (SCR_BaseSupportStationComponent supportStation, ESupportStationType supportStationType, IEntity actionTarget, IEntity actionUser, SCR_BaseUseSupportStationAction action) |
| | Support station used, if it resupply ammo or resupply medical support station we add the supply cost to supply spending data.
|
| |
| void | ~SCR_AnalyticsDataCollectionLoadoutCostModule () |
| |
| override void | OnPlayerConnected (int playerId) |
| |
| void | AddSupplySpendingData (int playerID, string itemName, int cost) |
| |
| override void | OnGameModeEnd () |
| |
| void | AddInvokers (IEntity player) |
| |
| void | RemoveInvokers (IEntity player) |
| |
| SCR_SessionDataEvent | GetSessionDataEvent () |
| |
◆ ~SCR_AnalyticsDataCollectionLoadoutCostModule()
| void SCR_AnalyticsDataCollectionLoadoutCostModule.~SCR_AnalyticsDataCollectionLoadoutCostModule |
( |
| ) |
|
|
protected |
◆ Disable()
| override void SCR_AnalyticsDataCollectionLoadoutCostModule.Disable |
( |
| ) |
|
|
protected |
◆ Enable()
| override void SCR_AnalyticsDataCollectionLoadoutCostModule.Enable |
( |
| ) |
|
|
protected |
◆ OnPlayerItemRequested()
| void SCR_AnalyticsDataCollectionLoadoutCostModule.OnPlayerItemRequested |
( |
SCR_ResourceComponent | resourceComponent, |
|
|
ResourceName | resourceName, |
|
|
IEntity | requesterEntity, |
|
|
BaseInventoryStorageComponent | inventoryStorageComponent, |
|
|
EResourceType | resourceType, |
|
|
int | resourceValue ) |
|
protected |
Player requests an item from Armory, add item name and cost to data.
- Parameters
-
| [in] | resourceName | |
| [in] | inventoryStorageComponent | |
| [in] | resourceValue | |
◆ OnPlayerSpawned()
Player spawned/respawned, add respawn cost and loadout cost to data.
- Parameters
-
| [in] | requestComponent | |
| [in] | playerId | |
| [in] | data | |
| [in] | controlledEntity | |
Implements SCR_AnalyticsDataCollectionModule.
◆ OnSupportStationExecuted()
Support station used, if it resupply ammo or resupply medical support station we add the supply cost to supply spending data.
- Parameters
-
| [in] | supportStation | |
| [in] | supportStationType | |
| [in] | actionTarget | |
| [in] | actionUser | |
| [in] | action | |
The documentation for this interface was generated from the following file:
- Game/DataCollection/AnalyticsDataCollectionModules/SCR_AnalyticsDataCollectionLoadoutCostModule.c