Arma Reforger Script API
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A description that shows extra information for the player regarding the selected gameover type. More...
Public Member Functions | |
override void | InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Init the dynamic description. | |
override bool | IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Check if conditions are valid to display the Dynamic description. | |
override void | GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty) |
Init the dynamic description. | |
void | InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Init the dynamic description. | |
bool | IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
Check if conditions are valid to display the Dynamic description. | |
void | GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty) |
Init the dynamic description. | |
Protected Attributes | |
SCR_GameOverScreenConfig | m_GameOverScreenConfig |
SCR_BaseEditorAttributeFloatStringValues | m_comboboxData |
Protected Attributes inherited from SCR_BaseAttributeDynamicDescription | |
ref SCR_EditorAttributeUIInfo | m_DescriptionDisplayInfo |
bool | m_bEnabled |
A description that shows extra information for the player regarding the selected gameover type.
override void SCR_GameOverTypeAttributeDynamicDescription.GetDescriptionData | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi, | ||
out SCR_EditorAttributeUIInfo | uiInfo, | ||
out string | param1 = string::Empty , |
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out string | param2 = string::Empty , |
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out string | param3 = string::Empty |
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) |
Init the dynamic description.
attribute | Attribute linked to the desciption | |
[out] | uiInfo | UiInfo with icon, description and color to display the description |
[out] | param1 | Optional param 1 to add to the description |
[out] | param2 | Optional param 2 to add to the description |
[out] | param3 | Optional param 3 to add to the description |
Implements SCR_BaseAttributeDynamicDescription.
override void SCR_GameOverTypeAttributeDynamicDescription.InitDynamicDescription | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi | ||
) |
Init the dynamic description.
attribute | Attribute linked to the desciption |
Implements SCR_BaseAttributeDynamicDescription.
override bool SCR_GameOverTypeAttributeDynamicDescription.IsValid | ( | notnull SCR_BaseEditorAttribute | attribute, |
notnull SCR_BaseEditorAttributeUIComponent | attributeUi | ||
) |
Check if conditions are valid to display the Dynamic description.
attribute | Attribute linked to the desciption |
Implements SCR_BaseAttributeDynamicDescription.
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protected |
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protected |