Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_GameOverTypeAttributeDynamicDescription Interface Reference

A description that shows extra information for the player regarding the selected gameover type. More...

Inheritance diagram for SCR_GameOverTypeAttributeDynamicDescription:
[legend]

Public Member Functions

override void InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)
 Init the dynamic description.
 
override bool IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)
 Check if conditions are valid to display the Dynamic description.
 
override void GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty)
 Init the dynamic description.
 
void InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)
 Init the dynamic description.
 
bool IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi)
 Check if conditions are valid to display the Dynamic description.
 
void GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty)
 Init the dynamic description.
 

Protected Attributes

SCR_GameOverScreenConfig m_GameOverScreenConfig
 
SCR_BaseEditorAttributeFloatStringValues m_comboboxData
 
- Protected Attributes inherited from SCR_BaseAttributeDynamicDescription
ref SCR_EditorAttributeUIInfo m_DescriptionDisplayInfo
 
bool m_bEnabled
 

Detailed Description

A description that shows extra information for the player regarding the selected gameover type.

Member Function Documentation

◆ GetDescriptionData()

override void SCR_GameOverTypeAttributeDynamicDescription.GetDescriptionData ( notnull SCR_BaseEditorAttribute  attribute,
notnull SCR_BaseEditorAttributeUIComponent  attributeUi,
out SCR_EditorAttributeUIInfo  uiInfo,
out string  param1 = string::Empty,
out string  param2 = string::Empty,
out string  param3 = string::Empty 
)

Init the dynamic description.

Parameters
attributeAttribute linked to the desciption
[out]uiInfoUiInfo with icon, description and color to display the description
[out]param1Optional param 1 to add to the description
[out]param2Optional param 2 to add to the description
[out]param3Optional param 3 to add to the description

Implements SCR_BaseAttributeDynamicDescription.

◆ InitDynamicDescription()

override void SCR_GameOverTypeAttributeDynamicDescription.InitDynamicDescription ( notnull SCR_BaseEditorAttribute  attribute,
notnull SCR_BaseEditorAttributeUIComponent  attributeUi 
)

Init the dynamic description.

Parameters
attributeAttribute linked to the desciption

Implements SCR_BaseAttributeDynamicDescription.

◆ IsValid()

override bool SCR_GameOverTypeAttributeDynamicDescription.IsValid ( notnull SCR_BaseEditorAttribute  attribute,
notnull SCR_BaseEditorAttributeUIComponent  attributeUi 
)

Check if conditions are valid to display the Dynamic description.

Parameters
attributeAttribute linked to the desciption
Returns
true if valid

Implements SCR_BaseAttributeDynamicDescription.

Member Data Documentation

◆ m_comboboxData

SCR_BaseEditorAttributeFloatStringValues SCR_GameOverTypeAttributeDynamicDescription.m_comboboxData
protected

◆ m_GameOverScreenConfig

SCR_GameOverScreenConfig SCR_GameOverTypeAttributeDynamicDescription.m_GameOverScreenConfig
protected

The documentation for this interface was generated from the following file: