Dynamic description for SCR_PlayableFactionEditorAttribute and SCR_PlayableFactionsEditorAttribute to show how many players are killed.
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override void | InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
| Init the dynamic description.
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override bool | IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
| Check if conditions are valid to display the Dynamic description.
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override void | GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty) |
| Init the dynamic description.
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bool | HasPriorityOverButton () |
| Return true if has priority over button descriptions.
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void | InitDynamicDescription (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
| Init the dynamic description.
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bool | IsValid (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi) |
| Check if conditions are valid to display the Dynamic description.
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void | GetDescriptionData (notnull SCR_BaseEditorAttribute attribute, notnull SCR_BaseEditorAttributeUIComponent attributeUi, out SCR_EditorAttributeUIInfo uiInfo, out string param1=string.Empty, out string param2=string.Empty, out string param3=string.Empty) |
| Init the dynamic description.
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◆ GetDescriptionData()
Init the dynamic description.
- Parameters
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| attribute | Attribute linked to the desciption |
[out] | uiInfo | UiInfo with icon, description and color to display the description |
[out] | param1 | Optional param 1 to add to the description |
[out] | param2 | Optional param 2 to add to the description |
[out] | param3 | Optional param 3 to add to the description |
Implements SCR_BaseAttributeDynamicDescription.
◆ GetDisabledFactions()
void SCR_PlayableFactionKillingAttributeDynamicDescription.GetDisabledFactions |
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SCR_BaseEditorAttribute |
attribute, |
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notnull out array< int > |
disabledFactions |
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) |
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◆ InitDynamicDescription()
◆ IsValid()
Check if conditions are valid to display the Dynamic description.
- Parameters
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attribute | Attribute linked to the desciption |
- Returns
- true if valid
Implements SCR_BaseAttributeDynamicDescription.
◆ UpdateTotalToBeKilledPlayers()
void SCR_PlayableFactionKillingAttributeDynamicDescription.UpdateTotalToBeKilledPlayers |
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SCR_BaseEditorAttribute |
attribute | ) |
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◆ m_aStartingDisabledFactions
ref array<int> SCR_PlayableFactionKillingAttributeDynamicDescription.m_aStartingDisabledFactions = {} |
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◆ m_ButtonBoxData
◆ m_FactionManager
FactionManager SCR_PlayableFactionKillingAttributeDynamicDescription.m_FactionManager |
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◆ m_iPlayersWillBeKilled
int SCR_PlayableFactionKillingAttributeDynamicDescription.m_iPlayersWillBeKilled = 0 |
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◆ m_PlayerDelegateManager
◆ m_RespawnSystemComponent
◆ m_ToolBoxComponent
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Attributes/DynamicDescriptions/SCR_PlayableFactionKillingAttributeDynamicDescription.c