Dynamic description for SCR_PlayableFactionEditorAttribute and SCR_PlayableFactionsEditorAttribute to show how many players are killed.
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◆ GetDescriptionData()
Init the dynamic description.
- Parameters
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| attribute | Attribute linked to the desciption |
[out] | uiInfo | UiInfo with icon, description and color to display the description |
[out] | param1 | Optional param 1 to add to the description |
[out] | param2 | Optional param 2 to add to the description |
[out] | param3 | Optional param 3 to add to the description |
Implements SCR_BaseAttributeDynamicDescription.
◆ GetDisabledFactions()
void SCR_PlayableFactionKillingAttributeDynamicDescription.GetDisabledFactions |
( |
SCR_BaseEditorAttribute | attribute, |
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notnull out array< int > | disabledFactions ) |
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protected |
◆ InitDynamicDescription()
◆ IsValid()
Check if conditions are valid to display the Dynamic description.
- Parameters
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attribute | Attribute linked to the desciption |
- Returns
- true if valid
Implements SCR_BaseAttributeDynamicDescription.
◆ UpdateTotalToBeKilledPlayers()
void SCR_PlayableFactionKillingAttributeDynamicDescription.UpdateTotalToBeKilledPlayers |
( |
SCR_BaseEditorAttribute | attribute | ) |
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protected |
◆ m_aStartingDisabledFactions
ref array<int> SCR_PlayableFactionKillingAttributeDynamicDescription.m_aStartingDisabledFactions = {} |
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protected |
◆ m_ButtonBoxData
◆ m_FactionManager
FactionManager SCR_PlayableFactionKillingAttributeDynamicDescription.m_FactionManager |
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protected |
◆ m_iPlayersWillBeKilled
int SCR_PlayableFactionKillingAttributeDynamicDescription.m_iPlayersWillBeKilled = 0 |
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protected |
◆ m_PlayerDelegateManager
◆ m_RespawnSystemComponent
◆ m_ToolBoxComponent
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Attributes/DynamicDescriptions/SCR_PlayableFactionKillingAttributeDynamicDescription.c