◆ HandlePassedDamage()
Handle damage for this hit zone.
- Parameters
-
| [in,out] | damageContext | to be received by this hit zone |
| [in] | srcHitZone | which initialized this process |
| [in] | dmgManager | to which this hit zone belongs |
Implemented in SCR_DamagePassRule, and SCR_LimbDamagePassRule.
◆ m_aDamageStates
| ref array<EDamageState> SCR_BaseDamagePassRule.m_aDamageStates |
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protected |
◆ m_aSourceDamageTypes
| ref array<EDamageType> SCR_BaseDamagePassRule.m_aSourceDamageTypes |
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protected |
◆ m_eOutputDamageType
◆ m_fMultiplier
| float SCR_BaseDamagePassRule.m_fMultiplier |
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protected |
The documentation for this interface was generated from the following file:
- Game/HitZone/SCR_BaseDamagePassRule.c