◆ HandlePassedDamage()
Distributes sequnetially the damage amongst other hit zone group members.
- Parameters
-
| [in,out] | damageContext | to be received by the hit zone which called this method |
| [in] | srcHitZone | which called this method |
| [in] | dmgManager | to which this hit zone belongs |
Damage context clone that prevents this rule from influencing the result of other potential rules
Implements SCR_BaseDamagePassRule.
◆ TryDealDamage()
Distributes sequnetially the damage amongst other hit zone group members.
- Parameters
-
| [in,out] | damageContext | reusable context which is going to be used to deal damage, and store information of how much damage was still left for distribution |
| [in] | targetHitZone | which should be damaged |
| [in] | dmgManager | which is going to deal the damage |
actual amount of damage that was absorbed by target hit zone
The actual amount of damage that will be done to the target hit zone
◆ m_eSpilloverHitZoneGroup
| ECharacterHitZoneGroup SCR_LimbDamagePassRule.m_eSpilloverHitZoneGroup |
|
protected |
The documentation for this interface was generated from the following file:
- Game/HitZone/SCR_LimbDamagePassRule.c