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Arma Reforger Script API
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Public Member Functions | |
| ResourceName | GetBaseGameOverScreenOverwrite () |
| Returns whether game over layout should overwrite whole gameover screen. | |
| bool | PauseGameOnGameOverScreen () |
| Returns whether game should be paused with Game over screen. | |
| EGameOverTypes | GetInfoId () |
| Returns the state id. | |
| ResourceName | GetGameOverContentLayout () |
| Get the game over layout that is shown within the gameover screen. | |
| bool | HasOptionalParams () |
| Returns if m_OptionalParams is null or not. | |
| SCR_BaseGameOverScreenInfoOptional | GetOptionalParams () |
| Returns m_OptionalParams with params to be displayed in the game over screen. | |
| SCR_BaseGameOverScreenInfoEditor | GetEditorOptionalParams () |
| Returns m_OptionalEditorParams with params specific for the editor. | |
| string | GetTitle (Faction factionPlayer, array< Faction > factionsOther) |
| Get title. | |
| string | GetTitle (int playerId, array< int > otherPlayerIds) |
| Get title. | |
| string | GetSubtitle (Faction factionPlayer, array< Faction > factionsOther) |
| Get subtitle from m_OptionalParams. | |
| string | GetSubtitle (int playerId, array< int > otherPlayerIds) |
| Get subtitle from m_OptionalParams. | |
| ResourceName | GetImage (Faction factionPlayer, array< Faction > factionsOther) |
| Get image from m_OptionalParams. | |
| ResourceName | GetImage (int playerId, array< int > otherPlayerIds) |
| Get image from m_OptionalParams. | |
| ResourceName | GetIcon (Faction factionPlayer, array< Faction > factionsOther) |
| Get icon from m_OptionalParams. | |
| ResourceName | GetIcon (int playerId, array< int > otherPlayerIds) |
| Get icon from m_OptionalParams. | |
| Color | GetVignetteColor (Faction factionPlayer, array< Faction > factionsOther) |
| Get Vignette color by default this is null The vingett color is to add color to the end screen. | |
| Color | GetVignetteColor (int playerId, array< int > otherPlayerIds) |
| Get Vignette color by default this is null The vingett color is to add color to the end screen. | |
| string | GetDebriefing (Faction factionPlayer, array< Faction > factionsOther) |
| Get Debrief from m_OptionalParams. | |
| string | GetDebriefing (int playerId, array< int > otherPlayerIds) |
| Get Debrief from m_OptionalParams. | |
| string | GetOneShotAudio (Faction factionPlayer, array< Faction > factionsOther) |
| Get One shot audio from m_OptionalParams. | |
| string | GetOneShotAudio (int playerId, array< int > otherPlayerIds) |
| Get One shot audio from m_OptionalParams. | |
| string | GetTitleParam (Faction factionPlayer, array< Faction > factionsOther) |
| Get title param from m_OptionalParams. | |
| string | GetTitleParam (int playerId, array< int > otherPlayerIds) |
| Get title param from m_OptionalParams. | |
| string | GetSubtitleParam (Faction factionPlayer, array< Faction > factionsOther) |
| Get subtitle param from m_OptionalParams. | |
| string | GetSubtitleParam (int playerId, array< int > otherPlayerIds) |
| Get subtitle param from m_OptionalParams. | |
| string | GetDebriefingParam (Faction factionPlayer, array< Faction > factionsOther) |
| Get debrief param from m_OptionalParams. | |
| string | GetDebriefingParam (int playerId, array< int > otherPlayerIds) |
| Get debrief param from m_OptionalParams. | |
| void | GameOverUICustomization (SCR_GameOverScreenUIComponent gameOverUI, Faction factionPlayer, array< Faction > factionsOther) |
| A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change. | |
| void | GameOverUICustomization (SCR_GameOverScreenUIComponent gameOverUI, int playerId, array< int > otherPlayerIds) |
| A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change. | |
Protected Attributes | |
| EGameOverTypes | m_GameOverScreenId |
| ResourceName | m_GameOverContentLayout |
| ResourceName | m_sBaseGameOverScreenOverwrite |
| ref SCR_BaseGameOverScreenInfoOptional | m_OptionalParams |
| ref SCR_BaseGameOverScreenInfoEditor | m_OptionalEditorParams |
| bool | m_bPauseGameOnGameOverScreen |
| void SCR_BaseGameOverScreenInfo.GameOverUICustomization | ( | SCR_GameOverScreenUIComponent | gameOverUI, |
| Faction | factionPlayer, | ||
| array< Faction > | factionsOther ) |
A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change.
| gameOverUI | GameOver screen UI reference |
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
| void SCR_BaseGameOverScreenInfo.GameOverUICustomization | ( | SCR_GameOverScreenUIComponent | gameOverUI, |
| int | playerId, | ||
| array< int > | otherPlayerIds ) |
A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change.
| gameOverUI | GameOver screen UI reference |
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| ResourceName SCR_BaseGameOverScreenInfo.GetBaseGameOverScreenOverwrite | ( | ) |
Returns whether game over layout should overwrite whole gameover screen.
| string SCR_BaseGameOverScreenInfo.GetDebriefing | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get Debrief from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
| string SCR_BaseGameOverScreenInfo.GetDebriefing | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get Debrief from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| string SCR_BaseGameOverScreenInfo.GetDebriefingParam | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get debrief param from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
| string SCR_BaseGameOverScreenInfo.GetDebriefingParam | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get debrief param from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| SCR_BaseGameOverScreenInfoEditor SCR_BaseGameOverScreenInfo.GetEditorOptionalParams | ( | ) |
Returns m_OptionalEditorParams with params specific for the editor.
| ResourceName SCR_BaseGameOverScreenInfo.GetGameOverContentLayout | ( | ) |
Get the game over layout that is shown within the gameover screen.
| ResourceName SCR_BaseGameOverScreenInfo.GetIcon | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get icon from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_FactionGameOverScreenInfo.
| ResourceName SCR_BaseGameOverScreenInfo.GetIcon | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get icon from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| ResourceName SCR_BaseGameOverScreenInfo.GetImage | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get image from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_FactionGameOverScreenInfo.
| ResourceName SCR_BaseGameOverScreenInfo.GetImage | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get image from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| EGameOverTypes SCR_BaseGameOverScreenInfo.GetInfoId | ( | ) |
Returns the state id.
| string SCR_BaseGameOverScreenInfo.GetOneShotAudio | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get One shot audio from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
| string SCR_BaseGameOverScreenInfo.GetOneShotAudio | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get One shot audio from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| SCR_BaseGameOverScreenInfoOptional SCR_BaseGameOverScreenInfo.GetOptionalParams | ( | ) |
Returns m_OptionalParams with params to be displayed in the game over screen.
| string SCR_BaseGameOverScreenInfo.GetSubtitle | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get subtitle from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_EditorFactionGameOverScreenInfo, and SCR_RandomMessageGameOverScreenInfo.
| string SCR_BaseGameOverScreenInfo.GetSubtitle | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get subtitle from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Implemented in SCR_RandomMessageGameOverScreenInfo.
| string SCR_BaseGameOverScreenInfo.GetSubtitleParam | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get subtitle param from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_EditorFactionGameOverScreenInfo, and SCR_FactionGameOverScreenInfo.
| string SCR_BaseGameOverScreenInfo.GetSubtitleParam | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get subtitle param from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Implemented in SCR_DeathMatchGameOverScreenInfo.
| string SCR_BaseGameOverScreenInfo.GetTitle | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get title.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
| string SCR_BaseGameOverScreenInfo.GetTitle | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get title.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| string SCR_BaseGameOverScreenInfo.GetTitleParam | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get title param from m_OptionalParams.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
| string SCR_BaseGameOverScreenInfo.GetTitleParam | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get title param from m_OptionalParams.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| Color SCR_BaseGameOverScreenInfo.GetVignetteColor | ( | Faction | factionPlayer, |
| array< Faction > | factionsOther ) |
Get Vignette color by default this is null The vingett color is to add color to the end screen.
| factionPlayer | faction of the player |
| factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_FactionVictoryGameOverScreenInfo.
| Color SCR_BaseGameOverScreenInfo.GetVignetteColor | ( | int | playerId, |
| array< int > | otherPlayerIds ) |
Get Vignette color by default this is null The vingett color is to add color to the end screen.
| playerId | id of the player |
| otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
| bool SCR_BaseGameOverScreenInfo.HasOptionalParams | ( | ) |
Returns if m_OptionalParams is null or not.
| bool SCR_BaseGameOverScreenInfo.PauseGameOnGameOverScreen | ( | ) |
Returns whether game should be paused with Game over screen.
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