Arma Reforger Script API
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Public Member Functions | |
EGameOverTypes | GetInfoId () |
Returns the state id. | |
ResourceName | GetGameOverContentLayout () |
Get the game over layout that is shown within the gameover screen. | |
bool | HasOptionalParams () |
Returns if m_OptionalParams is null or not. | |
SCR_BaseGameOverScreenInfoOptional | GetOptionalParams () |
Returns m_OptionalParams with params to be displayed in the game over screen. | |
SCR_BaseGameOverScreenInfoEditor | GetEditorOptionalParams () |
Returns m_OptionalEditorParams with params specific for the editor. | |
string | GetTitle (Faction factionPlayer, array< Faction > factionsOther) |
Get title. | |
string | GetTitle (int playerId, array< int > otherPlayerIds) |
Get title. | |
string | GetSubtitle (Faction factionPlayer, array< Faction > factionsOther) |
Get subtitle from m_OptionalParams. | |
string | GetSubtitle (int playerId, array< int > otherPlayerIds) |
Get subtitle from m_OptionalParams. | |
ResourceName | GetImage (Faction factionPlayer, array< Faction > factionsOther) |
Get image from m_OptionalParams. | |
ResourceName | GetImage (int playerId, array< int > otherPlayerIds) |
Get image from m_OptionalParams. | |
ResourceName | GetIcon (Faction factionPlayer, array< Faction > factionsOther) |
Get icon from m_OptionalParams. | |
ResourceName | GetIcon (int playerId, array< int > otherPlayerIds) |
Get icon from m_OptionalParams. | |
Color | GetVignetteColor (Faction factionPlayer, array< Faction > factionsOther) |
Get Vignette color by default this is null The vingett color is to add color to the end screen. | |
Color | GetVignetteColor (int playerId, array< int > otherPlayerIds) |
Get Vignette color by default this is null The vingett color is to add color to the end screen. | |
string | GetDebriefing (Faction factionPlayer, array< Faction > factionsOther) |
Get Debrief from m_OptionalParams. | |
string | GetDebriefing (int playerId, array< int > otherPlayerIds) |
Get Debrief from m_OptionalParams. | |
string | GetOneShotAudio (Faction factionPlayer, array< Faction > factionsOther) |
Get One shot audio from m_OptionalParams. | |
string | GetOneShotAudio (int playerId, array< int > otherPlayerIds) |
Get One shot audio from m_OptionalParams. | |
string | GetTitleParam (Faction factionPlayer, array< Faction > factionsOther) |
Get title param from m_OptionalParams. | |
string | GetTitleParam (int playerId, array< int > otherPlayerIds) |
Get title param from m_OptionalParams. | |
string | GetSubtitleParam (Faction factionPlayer, array< Faction > factionsOther) |
Get subtitle param from m_OptionalParams. | |
string | GetSubtitleParam (int playerId, array< int > otherPlayerIds) |
Get subtitle param from m_OptionalParams. | |
string | GetDebriefingParam (Faction factionPlayer, array< Faction > factionsOther) |
Get debrief param from m_OptionalParams. | |
string | GetDebriefingParam (int playerId, array< int > otherPlayerIds) |
Get debrief param from m_OptionalParams. | |
void | GameOverUICustomization (SCR_GameOverScreenUIComponent gameOverUI, Faction factionPlayer, array< Faction > factionsOther) |
A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change. | |
void | GameOverUICustomization (SCR_GameOverScreenUIComponent gameOverUI, int playerId, array< int > otherPlayerIds) |
A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change. | |
Protected Attributes | |
EGameOverTypes | m_GameOverScreenId |
ResourceName | m_GameOverContentLayout |
ref SCR_BaseGameOverScreenInfoOptional | m_OptionalParams |
ref SCR_BaseGameOverScreenInfoEditor | m_OptionalEditorParams |
void SCR_BaseGameOverScreenInfo.GameOverUICustomization | ( | SCR_GameOverScreenUIComponent | gameOverUI, |
Faction | factionPlayer, | ||
array< Faction > | factionsOther | ||
) |
A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change.
gameOverUI | GameOver screen UI reference |
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
void SCR_BaseGameOverScreenInfo.GameOverUICustomization | ( | SCR_GameOverScreenUIComponent | gameOverUI, |
int | playerId, | ||
array< int > | otherPlayerIds | ||
) |
A functioned called when Game over UI is called when gameover screen is called for aditional logic to set and change.
gameOverUI | GameOver screen UI reference |
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
string SCR_BaseGameOverScreenInfo.GetDebriefing | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get Debrief from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
string SCR_BaseGameOverScreenInfo.GetDebriefing | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get Debrief from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
string SCR_BaseGameOverScreenInfo.GetDebriefingParam | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get debrief param from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
string SCR_BaseGameOverScreenInfo.GetDebriefingParam | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get debrief param from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
SCR_BaseGameOverScreenInfoEditor SCR_BaseGameOverScreenInfo.GetEditorOptionalParams | ( | ) |
Returns m_OptionalEditorParams with params specific for the editor.
ResourceName SCR_BaseGameOverScreenInfo.GetGameOverContentLayout | ( | ) |
Get the game over layout that is shown within the gameover screen.
ResourceName SCR_BaseGameOverScreenInfo.GetIcon | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get icon from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_FactionGameOverScreenInfo.
ResourceName SCR_BaseGameOverScreenInfo.GetIcon | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get icon from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
ResourceName SCR_BaseGameOverScreenInfo.GetImage | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get image from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_FactionGameOverScreenInfo.
ResourceName SCR_BaseGameOverScreenInfo.GetImage | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get image from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
EGameOverTypes SCR_BaseGameOverScreenInfo.GetInfoId | ( | ) |
Returns the state id.
string SCR_BaseGameOverScreenInfo.GetOneShotAudio | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get One shot audio from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
string SCR_BaseGameOverScreenInfo.GetOneShotAudio | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get One shot audio from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
SCR_BaseGameOverScreenInfoOptional SCR_BaseGameOverScreenInfo.GetOptionalParams | ( | ) |
Returns m_OptionalParams with params to be displayed in the game over screen.
string SCR_BaseGameOverScreenInfo.GetSubtitle | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get subtitle from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_EditorFactionGameOverScreenInfo.
string SCR_BaseGameOverScreenInfo.GetSubtitle | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get subtitle from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
string SCR_BaseGameOverScreenInfo.GetSubtitleParam | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get subtitle param from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_EditorFactionGameOverScreenInfo, and SCR_FactionGameOverScreenInfo.
string SCR_BaseGameOverScreenInfo.GetSubtitleParam | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get subtitle param from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Implemented in SCR_DeathMatchGameOverScreenInfo.
string SCR_BaseGameOverScreenInfo.GetTitle | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get title.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
string SCR_BaseGameOverScreenInfo.GetTitle | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get title.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
string SCR_BaseGameOverScreenInfo.GetTitleParam | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get title param from m_OptionalParams.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
string SCR_BaseGameOverScreenInfo.GetTitleParam | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get title param from m_OptionalParams.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
Color SCR_BaseGameOverScreenInfo.GetVignetteColor | ( | Faction | factionPlayer, |
array< Faction > | factionsOther | ||
) |
Get Vignette color by default this is null The vingett color is to add color to the end screen.
factionPlayer | faction of the player |
factionsOther | secondary factions (Generally this is the winning factions) |
Implemented in SCR_FactionVictoryGameOverScreenInfo.
Color SCR_BaseGameOverScreenInfo.GetVignetteColor | ( | int | playerId, |
array< int > | otherPlayerIds | ||
) |
Get Vignette color by default this is null The vingett color is to add color to the end screen.
playerId | id of the player |
otherPlayerIds | array of secondary player ids (Generally this is the winning players) |
bool SCR_BaseGameOverScreenInfo.HasOptionalParams | ( | ) |
Returns if m_OptionalParams is null or not.
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