◆ Fade()
void SCR_BaseLoadingScreenComponent.Fade |
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Widget |
w, |
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bool |
show, |
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float |
length, |
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float |
timeslice |
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) |
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protected |
◆ GetLoadingTime()
float SCR_BaseLoadingScreenComponent.GetLoadingTime |
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◆ HandlerAttached()
override void SCR_BaseLoadingScreenComponent.HandlerAttached |
( |
Widget |
w | ) |
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protected |
◆ InitWidgets()
void SCR_BaseLoadingScreenComponent.InitWidgets |
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protected |
◆ OnHide()
void SCR_BaseLoadingScreenComponent.OnHide |
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◆ ResetLoadingTime()
static void SCR_BaseLoadingScreenComponent.ResetLoadingTime |
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static |
◆ SaveLoadingTime()
void SCR_BaseLoadingScreenComponent.SaveLoadingTime |
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float |
loadingTime | ) |
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◆ Update()
void SCR_BaseLoadingScreenComponent.Update |
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float |
timeSlice, |
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float |
progress = 0 , |
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float |
minDurationRatio = 0 |
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) |
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◆ FADE_TIME_BLACK_OVERLAY
const float SCR_BaseLoadingScreenComponent.FADE_TIME_BLACK_OVERLAY = 1 |
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staticprotected |
◆ m_fLoadingTime
float SCR_BaseLoadingScreenComponent.m_fLoadingTime |
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protected |
◆ m_SpinnerComp
◆ m_Widgets
◆ m_wRoot
Widget SCR_BaseLoadingScreenComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SCR_BaseLoadingScreenComponent.c