◆ Fade()
void SCR_BaseLoadingScreenComponent.Fade |
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Widget | w, |
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bool | show, |
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float | length, |
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float | timeslice ) |
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◆ GetLoadingTime()
float SCR_BaseLoadingScreenComponent.GetLoadingTime |
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◆ HandlerAttached()
override void SCR_BaseLoadingScreenComponent.HandlerAttached |
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Widget | w | ) |
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◆ InitWidgets()
void SCR_BaseLoadingScreenComponent.InitWidgets |
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◆ OnHideInternal()
void SCR_BaseLoadingScreenComponent.OnHideInternal |
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◆ ResetLoadingTime()
static void SCR_BaseLoadingScreenComponent.ResetLoadingTime |
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◆ SaveLoadingTime()
void SCR_BaseLoadingScreenComponent.SaveLoadingTime |
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float | loadingTime | ) |
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◆ Update()
void SCR_BaseLoadingScreenComponent.Update |
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float | timeSlice, |
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float | progress = 0, |
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float | minDurationRatio = 0 ) |
◆ FADE_TIME_BLACK_OVERLAY
const float SCR_BaseLoadingScreenComponent.FADE_TIME_BLACK_OVERLAY = 1 |
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◆ m_fLoadingTime
float SCR_BaseLoadingScreenComponent.m_fLoadingTime |
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◆ m_SpinnerComp
◆ m_Widgets
◆ m_wRoot
Widget SCR_BaseLoadingScreenComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SCR_BaseLoadingScreenComponent.c