Arma Reforger Script API
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SCR_LoadingScreenComponent Interface Reference
Inheritance diagram for SCR_LoadingScreenComponent:
SCR_BaseLoadingScreenComponent

Public Member Functions

void OnMissionDataRetrieved (SCR_MissionHeader header)
 
override void OnHideInternal ()
 
override void Update (float timeSlice, float progress=0, float minDurationRatio=0)
 
void SetJoiningCrossPlay (bool isCrossPlay)
 
void SetLoadingModded (bool isModded)
 
- Public Member Functions inherited from SCR_BaseLoadingScreenComponent
void SaveLoadingTime (float loadingTime)
 
float GetLoadingTime ()
 

Protected Member Functions

override void HandlerAttached (Widget w)
 
override void InitWidgets ()
 
void SetProgressBar (float progress)
 
- Protected Member Functions inherited from SCR_BaseLoadingScreenComponent
void Fade (Widget w, bool show, float length, float timeslice)
 

Protected Attributes

bool m_bMissionDataRetrieved
 
Widget m_wBuildVersion
 
- Protected Attributes inherited from SCR_BaseLoadingScreenComponent
Widget m_wRoot
 
ref SCR_ScenarioLoadingScreenWidgets m_Widgets
 
SCR_LoadingSpinner m_SpinnerComp
 
float m_fLoadingTime
 

Static Protected Attributes

const string AUTHOR_FORMAT = "#AR-AuthorLoadingScreen"
 
const string AUTHOR_UNKNOWN = "#AR-Author_Unknown"
 
const float MAX_DESCRIPTION_LENGTH = 1000
 
const float FADE_TIME = 1
 
- Static Protected Attributes inherited from SCR_BaseLoadingScreenComponent
static const float FADE_TIME_BLACK_OVERLAY = 1
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_BaseLoadingScreenComponent
static void ResetLoadingTime ()
 

Member Function Documentation

◆ HandlerAttached()

override void SCR_LoadingScreenComponent.HandlerAttached ( Widget w)
protected

◆ InitWidgets()

override void SCR_LoadingScreenComponent.InitWidgets ( )
protected

◆ OnHideInternal()

override void SCR_LoadingScreenComponent.OnHideInternal ( )

◆ OnMissionDataRetrieved()

void SCR_LoadingScreenComponent.OnMissionDataRetrieved ( SCR_MissionHeader header)

◆ SetJoiningCrossPlay()

void SCR_LoadingScreenComponent.SetJoiningCrossPlay ( bool isCrossPlay)

◆ SetLoadingModded()

void SCR_LoadingScreenComponent.SetLoadingModded ( bool isModded)

◆ SetProgressBar()

void SCR_LoadingScreenComponent.SetProgressBar ( float progress)
protected

◆ Update()

override void SCR_LoadingScreenComponent.Update ( float timeSlice,
float progress = 0,
float minDurationRatio = 0 )
Parameters
[in]timeSlice
[in]progress
[in]minDurationRatio

Implements SCR_BaseLoadingScreenComponent.

Member Data Documentation

◆ AUTHOR_FORMAT

const string SCR_LoadingScreenComponent.AUTHOR_FORMAT = "#AR-AuthorLoadingScreen"
staticprotected

◆ AUTHOR_UNKNOWN

const string SCR_LoadingScreenComponent.AUTHOR_UNKNOWN = "#AR-Author_Unknown"
staticprotected

◆ FADE_TIME

const float SCR_LoadingScreenComponent.FADE_TIME = 1
staticprotected

◆ m_bMissionDataRetrieved

bool SCR_LoadingScreenComponent.m_bMissionDataRetrieved
protected

◆ m_wBuildVersion

Widget SCR_LoadingScreenComponent.m_wBuildVersion
protected

◆ MAX_DESCRIPTION_LENGTH

const float SCR_LoadingScreenComponent.MAX_DESCRIPTION_LENGTH = 1000
staticprotected

The documentation for this interface was generated from the following file: