◆ HandlerAttached()
| override void SCR_LoadingScreenComponent.HandlerAttached |
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Widget | w | ) |
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◆ InitWidgets()
| override void SCR_LoadingScreenComponent.InitWidgets |
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| ) |
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◆ OnHideInternal()
| override void SCR_LoadingScreenComponent.OnHideInternal |
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| ) |
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◆ OnMissionDataRetrieved()
◆ SetJoiningCrossPlay()
| void SCR_LoadingScreenComponent.SetJoiningCrossPlay |
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bool | isCrossPlay | ) |
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◆ SetLoadingModded()
| void SCR_LoadingScreenComponent.SetLoadingModded |
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bool | isModded | ) |
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◆ SetProgressBar()
| void SCR_LoadingScreenComponent.SetProgressBar |
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float | progress | ) |
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◆ Update()
| override void SCR_LoadingScreenComponent.Update |
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float | timeSlice, |
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float | progress = 0, |
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float | minDurationRatio = 0 ) |
◆ AUTHOR_FORMAT
| const string SCR_LoadingScreenComponent.AUTHOR_FORMAT = "#AR-AuthorLoadingScreen" |
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◆ AUTHOR_UNKNOWN
| const string SCR_LoadingScreenComponent.AUTHOR_UNKNOWN = "#AR-Author_Unknown" |
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◆ FADE_TIME
| const float SCR_LoadingScreenComponent.FADE_TIME = 1 |
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staticprotected |
◆ m_bMissionDataRetrieved
| bool SCR_LoadingScreenComponent.m_bMissionDataRetrieved |
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◆ m_wBuildVersion
| Widget SCR_LoadingScreenComponent.m_wBuildVersion |
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◆ MAX_DESCRIPTION_LENGTH
| const float SCR_LoadingScreenComponent.MAX_DESCRIPTION_LENGTH = 1000 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/LoadingScreen/SCR_LoadingScreenComponent.c