◆ HandlerAttached()
  
  
      
        
          | override void SCR_LoadingScreenComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
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protected   | 
  
 
 
◆ InitWidgets()
  
  
      
        
          | override void SCR_LoadingScreenComponent.InitWidgets  | 
          ( | 
           | ) | 
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◆ OnHideInternal()
      
        
          | override void SCR_LoadingScreenComponent.OnHideInternal  | 
          ( | 
           | ) | 
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◆ OnMissionDataRetrieved()
◆ SetJoiningCrossPlay()
      
        
          | void SCR_LoadingScreenComponent.SetJoiningCrossPlay  | 
          ( | 
          bool |           isCrossPlay | ) | 
           | 
        
      
 
 
◆ SetLoadingModded()
      
        
          | void SCR_LoadingScreenComponent.SetLoadingModded  | 
          ( | 
          bool |           isModded | ) | 
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◆ SetProgressBar()
  
  
      
        
          | void SCR_LoadingScreenComponent.SetProgressBar  | 
          ( | 
          float |           progress | ) | 
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◆ Update()
      
        
          | override void SCR_LoadingScreenComponent.Update  | 
          ( | 
          float |           timeSlice,  | 
        
        
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           | 
          float |           progress = 0,  | 
        
        
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           | 
          float |           minDurationRatio = 0 ) | 
        
      
 
 
◆ AUTHOR_FORMAT
  
  
      
        
          | const string SCR_LoadingScreenComponent.AUTHOR_FORMAT = "#AR-AuthorLoadingScreen" | 
         
       
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◆ AUTHOR_UNKNOWN
  
  
      
        
          | const string SCR_LoadingScreenComponent.AUTHOR_UNKNOWN = "#AR-Author_Unknown" | 
         
       
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staticprotected   | 
  
 
 
◆ FADE_TIME
  
  
      
        
          | const float SCR_LoadingScreenComponent.FADE_TIME = 1 | 
         
       
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staticprotected   | 
  
 
 
◆ m_bMissionDataRetrieved
  
  
      
        
          | bool SCR_LoadingScreenComponent.m_bMissionDataRetrieved | 
         
       
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◆ m_wBuildVersion
  
  
      
        
          | Widget SCR_LoadingScreenComponent.m_wBuildVersion | 
         
       
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◆ MAX_DESCRIPTION_LENGTH
  
  
      
        
          | const float SCR_LoadingScreenComponent.MAX_DESCRIPTION_LENGTH = 1000 | 
         
       
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staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/UI/LoadingScreen/SCR_LoadingScreenComponent.c