◆ HandlerAttached()
override void SCR_LoadingScreenComponent.HandlerAttached |
( |
Widget |
w | ) |
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protected |
◆ InitWidgets()
override void SCR_LoadingScreenComponent.InitWidgets |
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| ) |
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protected |
◆ OnHide()
override void SCR_LoadingScreenComponent.OnHide |
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◆ OnMissionDataRetrieved()
◆ SetJoiningCrossPlay()
void SCR_LoadingScreenComponent.SetJoiningCrossPlay |
( |
bool |
isCrossPlay | ) |
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◆ SetLoadingModded()
void SCR_LoadingScreenComponent.SetLoadingModded |
( |
bool |
isModded | ) |
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◆ SetProgressBar()
void SCR_LoadingScreenComponent.SetProgressBar |
( |
float |
progress | ) |
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protected |
◆ Update()
override void SCR_LoadingScreenComponent.Update |
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float |
timeSlice, |
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float |
progress = 0 , |
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float |
minDurationRatio = 0 |
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) |
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◆ AUTHOR_FORMAT
const string SCR_LoadingScreenComponent.AUTHOR_FORMAT = "#AR-AuthorLoadingScreen" |
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staticprotected |
◆ AUTHOR_UNKNOWN
const string SCR_LoadingScreenComponent.AUTHOR_UNKNOWN = "#AR-Author_Unknown" |
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staticprotected |
◆ FADE_TIME
const float SCR_LoadingScreenComponent.FADE_TIME = 1 |
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staticprotected |
◆ m_bMissionDataRetrieved
bool SCR_LoadingScreenComponent.m_bMissionDataRetrieved |
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protected |
◆ m_wBuildVersion
Widget SCR_LoadingScreenComponent.m_wBuildVersion |
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protected |
◆ MAX_DESCRIPTION_LENGTH
const float SCR_LoadingScreenComponent.MAX_DESCRIPTION_LENGTH = 1000 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/LoadingScreen/SCR_LoadingScreenComponent.c