Arma Reforger Script API
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SCR_BasePlayerLoadout Interface Reference
Inheritance diagram for SCR_BasePlayerLoadout:
SCR_PlayerLoadout SCR_FactionPlayerLoadout SCR_PlayerArsenalLoadout

Public Member Functions

ResourceName GetLoadoutResource ()
 
string GetLoadoutName ()
 
ResourceName GetLoadoutImageResource ()
 
bool IsLoadoutAvailable (int playerId)
 
bool IsLoadoutAvailableClient ()
 
void OnLoadoutSpawned (GenericEntity pOwner, int playerId)
 

Static Public Member Functions

static SCR_ECharacterRank GetLoadoutRequiredRank (notnull SCR_BasePlayerLoadout loadout, int playerId)
 

Member Function Documentation

◆ GetLoadoutImageResource()

ResourceName SCR_BasePlayerLoadout.GetLoadoutImageResource ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ GetLoadoutName()

string SCR_BasePlayerLoadout.GetLoadoutName ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ GetLoadoutRequiredRank()

static SCR_ECharacterRank SCR_BasePlayerLoadout.GetLoadoutRequiredRank ( notnull SCR_BasePlayerLoadout loadout,
int playerId )
static
Parameters
[in]loadout
[in]playerIdneeded only for arsenal player loadout
Returns
required rank of saved player loadout or catalog entry loadout

◆ GetLoadoutResource()

ResourceName SCR_BasePlayerLoadout.GetLoadoutResource ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ IsLoadoutAvailable()

bool SCR_BasePlayerLoadout.IsLoadoutAvailable ( int playerId)
Parameters
[in]playerId
Returns

Implemented in SCR_PlayerArsenalLoadout.

◆ IsLoadoutAvailableClient()

bool SCR_BasePlayerLoadout.IsLoadoutAvailableClient ( )
Returns

Implemented in SCR_PlayerArsenalLoadout.

◆ OnLoadoutSpawned()

void SCR_BasePlayerLoadout.OnLoadoutSpawned ( GenericEntity pOwner,
int playerId )
Parameters
[in]pOwner
[in]playerId

Implemented in SCR_FactionPlayerLoadout, and SCR_PlayerArsenalLoadout.


The documentation for this interface was generated from the following file: