◆ GetLoadoutImageResource()
ResourceName SCR_BasePlayerLoadout.GetLoadoutImageResource |
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◆ GetLoadoutName()
string SCR_BasePlayerLoadout.GetLoadoutName |
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◆ GetLoadoutResource()
ResourceName SCR_BasePlayerLoadout.GetLoadoutResource |
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◆ IsLoadoutAvailable()
bool SCR_BasePlayerLoadout.IsLoadoutAvailable |
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int |
playerId | ) |
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◆ IsLoadoutAvailableClient()
bool SCR_BasePlayerLoadout.IsLoadoutAvailableClient |
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◆ OnLoadoutSpawned()
void SCR_BasePlayerLoadout.OnLoadoutSpawned |
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GenericEntity |
pOwner, |
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int |
playerId |
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) |
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The documentation for this interface was generated from the following file:
- Game/GameMode/Loadout/SCR_BasePlayerLoadout.c