Arma Reforger Script API
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Public Member Functions | List of all members
SCR_BasePlayerLoadout Interface Reference
Inheritance diagram for SCR_BasePlayerLoadout:
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Public Member Functions

ResourceName GetLoadoutResource ()
 
string GetLoadoutName ()
 
ResourceName GetLoadoutImageResource ()
 
bool IsLoadoutAvailable (int playerId)
 
bool IsLoadoutAvailableClient ()
 
void OnLoadoutSpawned (GenericEntity pOwner, int playerId)
 

Member Function Documentation

◆ GetLoadoutImageResource()

ResourceName SCR_BasePlayerLoadout.GetLoadoutImageResource ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ GetLoadoutName()

string SCR_BasePlayerLoadout.GetLoadoutName ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ GetLoadoutResource()

ResourceName SCR_BasePlayerLoadout.GetLoadoutResource ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ IsLoadoutAvailable()

bool SCR_BasePlayerLoadout.IsLoadoutAvailable ( int  playerId)
Parameters
[in]playerId
Returns

Implemented in SCR_PlayerArsenalLoadout.

◆ IsLoadoutAvailableClient()

bool SCR_BasePlayerLoadout.IsLoadoutAvailableClient ( )
Returns

Implemented in SCR_PlayerArsenalLoadout.

◆ OnLoadoutSpawned()

void SCR_BasePlayerLoadout.OnLoadoutSpawned ( GenericEntity  pOwner,
int  playerId 
)
Parameters
[in]pOwner
[in]playerId

Implemented in SCR_PlayerArsenalLoadout, and SCR_FactionPlayerLoadout.


The documentation for this interface was generated from the following file: