◆ GetLoadoutImageResource()
| ResourceName SCR_BasePlayerLoadout.GetLoadoutImageResource |
( |
| ) |
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◆ GetLoadoutName()
| string SCR_BasePlayerLoadout.GetLoadoutName |
( |
| ) |
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◆ GetLoadoutRequiredRank()
| static SCR_ECharacterRank SCR_BasePlayerLoadout.GetLoadoutRequiredRank |
( |
notnull SCR_BasePlayerLoadout | loadout, |
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|
int | playerId ) |
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static |
- Parameters
-
| [in] | loadout | |
| [in] | playerId | needed only for arsenal player loadout |
- Returns
- required rank of saved player loadout or catalog entry loadout
◆ GetLoadoutResource()
| ResourceName SCR_BasePlayerLoadout.GetLoadoutResource |
( |
| ) |
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◆ IsLoadoutAvailable()
| bool SCR_BasePlayerLoadout.IsLoadoutAvailable |
( |
int | playerId | ) |
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◆ IsLoadoutAvailableClient()
| bool SCR_BasePlayerLoadout.IsLoadoutAvailableClient |
( |
| ) |
|
◆ OnLoadoutSpawned()
| void SCR_BasePlayerLoadout.OnLoadoutSpawned |
( |
GenericEntity | pOwner, |
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|
int | playerId ) |
The documentation for this interface was generated from the following file:
- Game/GameMode/Loadout/SCR_BasePlayerLoadout.c