Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_BasePlayerLoadout Interface Reference
Inheritance diagram for SCR_BasePlayerLoadout:
SCR_PlayerLoadout SCR_FactionPlayerLoadout SCR_PlayerArsenalLoadout

Public Member Functions

ResourceName GetLoadoutResource ()
 
string GetLoadoutName ()
 
ResourceName GetLoadoutImageResource ()
 
bool IsLoadoutAvailable (int playerId)
 
bool IsLoadoutAvailableClient ()
 
void OnLoadoutSpawned (GenericEntity pOwner, int playerId)
 

Member Function Documentation

◆ GetLoadoutImageResource()

ResourceName SCR_BasePlayerLoadout.GetLoadoutImageResource ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ GetLoadoutName()

string SCR_BasePlayerLoadout.GetLoadoutName ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ GetLoadoutResource()

ResourceName SCR_BasePlayerLoadout.GetLoadoutResource ( )
Returns

Implemented in SCR_PlayerLoadout.

◆ IsLoadoutAvailable()

bool SCR_BasePlayerLoadout.IsLoadoutAvailable ( int playerId)
Parameters
[in]playerId
Returns

Implemented in SCR_PlayerArsenalLoadout.

◆ IsLoadoutAvailableClient()

bool SCR_BasePlayerLoadout.IsLoadoutAvailableClient ( )
Returns

Implemented in SCR_PlayerArsenalLoadout.

◆ OnLoadoutSpawned()

void SCR_BasePlayerLoadout.OnLoadoutSpawned ( GenericEntity pOwner,
int playerId )
Parameters
[in]pOwner
[in]playerId

Implemented in SCR_FactionPlayerLoadout, and SCR_PlayerArsenalLoadout.


The documentation for this interface was generated from the following file: