◆ GetLoadoutSuppliesCost() [1/2]
static float SCR_PlayerArsenalLoadout.GetLoadoutSuppliesCost |
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int |
playerID | ) |
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static |
- Parameters
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- Returns
- the cost of the provided id player's loadout or 0 on error or player not found
◆ GetLoadoutSuppliesCost() [2/2]
static float SCR_PlayerArsenalLoadout.GetLoadoutSuppliesCost |
( |
string |
playerUID | ) |
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static |
- Parameters
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- Returns
- the cost of the provided id player's loadout or 0 on error or player not found
◆ IsLoadoutAvailable()
override bool SCR_PlayerArsenalLoadout.IsLoadoutAvailable |
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int |
playerId | ) |
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◆ IsLoadoutAvailableClient()
override bool SCR_PlayerArsenalLoadout.IsLoadoutAvailableClient |
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◆ OnLoadoutSpawned()
override void SCR_PlayerArsenalLoadout.OnLoadoutSpawned |
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GenericEntity |
pOwner, |
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int |
playerId |
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) |
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◆ ARSENALLOADOUT_FACTION_KEY
const string SCR_PlayerArsenalLoadout.ARSENALLOADOUT_FACTION_KEY = "faction" |
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static |
◆ ARSENALLOADOUT_FACTIONKEY_NONE
const string SCR_PlayerArsenalLoadout.ARSENALLOADOUT_FACTIONKEY_NONE = "none" |
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static |
◆ ARSENALLOADOUT_KEY
const string SCR_PlayerArsenalLoadout.ARSENALLOADOUT_KEY = "arsenalLoadout" |
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static |
The documentation for this interface was generated from the following file:
- Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c