◆ GetInfo()
| SCR_UIInfo SCR_BaseTooltipTargetEditorUIComponent.GetInfo |
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◆ GetTarget()
| Managed SCR_BaseTooltipTargetEditorUIComponent.GetTarget |
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◆ HandlerDeattached()
| override void SCR_BaseTooltipTargetEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ HideTooltip()
| void SCR_BaseTooltipTargetEditorUIComponent.HideTooltip |
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◆ IsUnique()
| override bool SCR_BaseTooltipTargetEditorUIComponent.IsUnique |
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Is the component to exist only in one instance?
If so, it will be registered in the list of components and can be searched for. To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnFocus()
| override bool SCR_BaseTooltipTargetEditorUIComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_BaseTooltipTargetEditorUIComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseEnter()
| override bool SCR_BaseTooltipTargetEditorUIComponent.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
| override bool SCR_BaseTooltipTargetEditorUIComponent.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ RefreshTooltip()
| void SCR_BaseTooltipTargetEditorUIComponent.RefreshTooltip |
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◆ SetTooltipType()
| void SCR_BaseTooltipTargetEditorUIComponent.SetTooltipType |
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EEditorTooltip | tooltipType | ) |
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◆ ShowTooltip()
| void SCR_BaseTooltipTargetEditorUIComponent.ShowTooltip |
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◆ m_TooltipType
| EEditorTooltip SCR_BaseTooltipTargetEditorUIComponent.m_TooltipType |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Targets/SCR_BaseTooltipTargetEditorUIComponent.c