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void | SetTooltipType (EEditorTooltip tooltipType) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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override bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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override void | HandlerDeattached (Widget w) |
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◆ GetInfo()
SCR_UIInfo SCR_BaseTooltipTargetEditorUIComponent.GetInfo |
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◆ GetTarget()
Managed SCR_BaseTooltipTargetEditorUIComponent.GetTarget |
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◆ HandlerDeattached()
override void SCR_BaseTooltipTargetEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ HideTooltip()
void SCR_BaseTooltipTargetEditorUIComponent.HideTooltip |
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◆ IsUnique()
override bool SCR_BaseTooltipTargetEditorUIComponent.IsUnique |
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Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnFocus()
override bool SCR_BaseTooltipTargetEditorUIComponent.OnFocus |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnFocusLost()
override bool SCR_BaseTooltipTargetEditorUIComponent.OnFocusLost |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnMouseEnter()
override bool SCR_BaseTooltipTargetEditorUIComponent.OnMouseEnter |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnMouseLeave()
override bool SCR_BaseTooltipTargetEditorUIComponent.OnMouseLeave |
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Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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◆ RefreshTooltip()
void SCR_BaseTooltipTargetEditorUIComponent.RefreshTooltip |
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◆ SetTooltipType()
void SCR_BaseTooltipTargetEditorUIComponent.SetTooltipType |
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EEditorTooltip |
tooltipType | ) |
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◆ ShowTooltip()
void SCR_BaseTooltipTargetEditorUIComponent.ShowTooltip |
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◆ m_TooltipType
EEditorTooltip SCR_BaseTooltipTargetEditorUIComponent.m_TooltipType |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Targets/SCR_BaseTooltipTargetEditorUIComponent.c