◆ GetColorForFaction()
Color SCR_CampaignBuildingSupplyEditorUIComponent.GetColorForFaction |
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string |
factionKey | ) |
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protected |
◆ HandlerAttached()
override void SCR_CampaignBuildingSupplyEditorUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_CampaignBuildingSupplyEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ SetProviderName()
void SCR_CampaignBuildingSupplyEditorUIComponent.SetProviderName |
( |
IEntity |
targetEntity | ) |
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protected |
◆ SetSourceIcon()
void SCR_CampaignBuildingSupplyEditorUIComponent.SetSourceIcon |
( |
IEntity |
targetEntity | ) |
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protected |
◆ UpdateResources()
void SCR_CampaignBuildingSupplyEditorUIComponent.UpdateResources |
( |
| ) |
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protected |
◆ UpdateSupply()
void SCR_CampaignBuildingSupplyEditorUIComponent.UpdateSupply |
( |
| ) |
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protected |
◆ m_FactionComponent
◆ m_ProviderCallsign
TextWidget SCR_CampaignBuildingSupplyEditorUIComponent.m_ProviderCallsign |
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protected |
◆ m_ProviderIcon
OverlayWidget SCR_CampaignBuildingSupplyEditorUIComponent.m_ProviderIcon |
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protected |
◆ m_ProviderName
TextWidget SCR_CampaignBuildingSupplyEditorUIComponent.m_ProviderName |
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protected |
◆ m_ProviderSupplyCurrent
TextWidget SCR_CampaignBuildingSupplyEditorUIComponent.m_ProviderSupplyCurrent |
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protected |
◆ m_ProviderSupplyMax
TextWidget SCR_CampaignBuildingSupplyEditorUIComponent.m_ProviderSupplyMax |
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protected |
◆ m_ResourceComponent
◆ m_ResourceConsumer
◆ m_ResourceInventoryPlayerComponentRplId
RplId SCR_CampaignBuildingSupplyEditorUIComponent.m_ResourceInventoryPlayerComponentRplId |
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protected |
◆ m_ResourceSubscriptionHandleConsumer
◆ m_wInGameSupply
Widget SCR_CampaignBuildingSupplyEditorUIComponent.m_wInGameSupply |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_CampaignBuildingSupplyEditorUIComponent.c