◆ AnimCollapse()
override void SCR_CampaignMapUIService.AnimCollapse |
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◆ AnimExpand()
override void SCR_CampaignMapUIService.AnimExpand |
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◆ HandlerAttached()
override void SCR_CampaignMapUIService.HandlerAttached |
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Widget | w | ) |
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◆ OnClick()
override bool SCR_CampaignMapUIService.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseEnter()
override bool SCR_CampaignMapUIService.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
override bool SCR_CampaignMapUIService.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ SetImage()
override void SCR_CampaignMapUIService.SetImage |
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string | image | ) |
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◆ SetParent()
◆ SetService()
◆ SetServiceImage()
void SCR_CampaignMapUIService.SetServiceImage |
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◆ ShowHint()
void SCR_CampaignMapUIService.ShowHint |
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bool | show | ) |
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◆ m_bEnabled
bool SCR_CampaignMapUIService.m_bEnabled |
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◆ m_eServiceType
SCR_EServicePointType SCR_CampaignMapUIService.m_eServiceType |
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protected |
◆ m_ParentBase
◆ m_sServiceIcon
string SCR_CampaignMapUIService.m_sServiceIcon |
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protected |
◆ m_sServiceName
string SCR_CampaignMapUIService.m_sServiceName |
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protected |
◆ m_sServiceText
string SCR_CampaignMapUIService.m_sServiceText |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_CampaignMapUIService.c