◆ AnimCollapse()
void SCR_MapUIElement.AnimCollapse |
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| ) |
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protected |
◆ AnimExpand()
void SCR_MapUIElement.AnimExpand |
( |
| ) |
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protected |
◆ GetColorForFaction()
Color SCR_MapUIElement.GetColorForFaction |
( |
string |
factionKey | ) |
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◆ GetIconVisible()
bool SCR_MapUIElement.GetIconVisible |
( |
| ) |
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◆ GetName()
string SCR_MapUIElement.GetName |
( |
| ) |
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◆ GetPos()
vector SCR_MapUIElement.GetPos |
( |
| ) |
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◆ GetRoot()
Widget SCR_MapUIElement.GetRoot |
( |
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◆ GetSpawnPointId()
RplId SCR_MapUIElement.GetSpawnPointId |
( |
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◆ HandlerAttached()
override void SCR_MapUIElement.HandlerAttached |
( |
Widget |
w | ) |
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◆ OnClick()
override bool SCR_MapUIElement.OnClick |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ PlayHoverSound()
void SCR_MapUIElement.PlayHoverSound |
( |
string |
sound | ) |
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protected |
◆ Select()
void SCR_MapUIElement.Select |
( |
bool |
select = true | ) |
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◆ SelectIcon()
void SCR_MapUIElement.SelectIcon |
( |
bool |
invoke = true | ) |
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◆ SetImage()
void SCR_MapUIElement.SetImage |
( |
string |
image | ) |
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protected |
◆ SetName()
void SCR_MapUIElement.SetName |
( |
string |
name | ) |
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◆ SetParent()
◆ SetVisible()
void SCR_MapUIElement.SetVisible |
( |
bool |
visible | ) |
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◆ ShowName()
void SCR_MapUIElement.ShowName |
( |
bool |
visible | ) |
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◆ ANIM_SPEED
const float SCR_MapUIElement.ANIM_SPEED = 20 |
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staticprotected |
◆ m_bIsSelected
bool SCR_MapUIElement.m_bIsSelected |
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protected |
◆ m_bUseBackgroundGradient
bool SCR_MapUIElement.m_bUseBackgroundGradient |
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protected |
◆ m_bVisible
bool SCR_MapUIElement.m_bVisible = false |
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protected |
◆ m_eIconType
SCR_EIconType SCR_MapUIElement.m_eIconType |
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protected |
◆ m_MapItem
◆ m_Parent
◆ m_sImageSetARO
ResourceName SCR_MapUIElement.m_sImageSetARO |
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protected |
◆ m_sImageSetSpecial
ResourceName SCR_MapUIElement.m_sImageSetSpecial |
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protected |
◆ m_sName
string SCR_MapUIElement.m_sName |
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protected |
◆ m_sSoundBase
string SCR_MapUIElement.m_sSoundBase |
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protected |
◆ m_sSoundEnemyBase
string SCR_MapUIElement.m_sSoundEnemyBase |
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protected |
◆ m_sSoundHover
string SCR_MapUIElement.m_sSoundHover |
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protected |
◆ m_sSoundRelay
string SCR_MapUIElement.m_sSoundRelay |
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protected |
◆ m_sSoundService
string SCR_MapUIElement.m_sSoundService |
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protected |
◆ m_sSoundTask
string SCR_MapUIElement.m_sSoundTask |
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protected |
◆ m_UnknownFactionColor
ref Color SCR_MapUIElement.m_UnknownFactionColor |
◆ m_wGradient
ImageWidget SCR_MapUIElement.m_wGradient |
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protected |
◆ m_wHighlightImg
ImageWidget SCR_MapUIElement.m_wHighlightImg |
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protected |
◆ m_wImage
ImageWidget SCR_MapUIElement.m_wImage |
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protected |
◆ m_wSelectImg
ImageWidget SCR_MapUIElement.m_wSelectImg |
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protected |
◆ s_SelectedElement
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_MapUIElement.c