◆ AnimCollapse()
| void SCR_MapUIElement.AnimCollapse |
( |
| ) |
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protected |
◆ AnimExpand()
| void SCR_MapUIElement.AnimExpand |
( |
| ) |
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protected |
◆ GetColorForFaction()
| Color SCR_MapUIElement.GetColorForFaction |
( |
string | factionKey | ) |
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◆ GetIconVisible()
| bool SCR_MapUIElement.GetIconVisible |
( |
| ) |
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◆ GetName()
| string SCR_MapUIElement.GetName |
( |
| ) |
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◆ GetPos()
| vector SCR_MapUIElement.GetPos |
( |
| ) |
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◆ GetRoot()
| Widget SCR_MapUIElement.GetRoot |
( |
| ) |
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◆ GetSpawnPointId()
| RplId SCR_MapUIElement.GetSpawnPointId |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_MapUIElement.HandlerAttached |
( |
Widget | w | ) |
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◆ OnClick()
| override bool SCR_MapUIElement.OnClick |
( |
Widget | w, |
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|
int | x, |
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int | y, |
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int | button ) |
◆ PlayHoverSound()
| void SCR_MapUIElement.PlayHoverSound |
( |
string | sound | ) |
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protected |
◆ Select()
| void SCR_MapUIElement.Select |
( |
bool | select = true | ) |
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◆ SelectIcon()
| void SCR_MapUIElement.SelectIcon |
( |
bool | invoke = true | ) |
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◆ SetImage()
| void SCR_MapUIElement.SetImage |
( |
string | image | ) |
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protected |
◆ SetName()
| void SCR_MapUIElement.SetName |
( |
string | name | ) |
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◆ SetParent()
◆ SetVisible()
| void SCR_MapUIElement.SetVisible |
( |
bool | visible | ) |
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◆ ShowName()
| void SCR_MapUIElement.ShowName |
( |
bool | visible | ) |
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◆ ANIM_SPEED
| const float SCR_MapUIElement.ANIM_SPEED = 20 |
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staticprotected |
◆ m_bIsSelected
| bool SCR_MapUIElement.m_bIsSelected |
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protected |
◆ m_bUseBackgroundGradient
| bool SCR_MapUIElement.m_bUseBackgroundGradient |
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protected |
◆ m_bVisible
| bool SCR_MapUIElement.m_bVisible = false |
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protected |
◆ m_eIconType
| SCR_EIconType SCR_MapUIElement.m_eIconType |
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protected |
◆ m_MapItem
◆ m_Parent
◆ m_sImageSetARO
| ResourceName SCR_MapUIElement.m_sImageSetARO |
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protected |
◆ m_sImageSetSpecial
| ResourceName SCR_MapUIElement.m_sImageSetSpecial |
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protected |
◆ m_sName
| string SCR_MapUIElement.m_sName |
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protected |
◆ m_sSoundBase
| string SCR_MapUIElement.m_sSoundBase |
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protected |
◆ m_sSoundEnemyBase
| string SCR_MapUIElement.m_sSoundEnemyBase |
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protected |
◆ m_sSoundHover
| string SCR_MapUIElement.m_sSoundHover |
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◆ m_sSoundRelay
| string SCR_MapUIElement.m_sSoundRelay |
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protected |
◆ m_sSoundService
| string SCR_MapUIElement.m_sSoundService |
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protected |
◆ m_sSoundTask
| string SCR_MapUIElement.m_sSoundTask |
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protected |
◆ m_UnknownFactionColor
| ref Color SCR_MapUIElement.m_UnknownFactionColor |
◆ m_wGradient
| ImageWidget SCR_MapUIElement.m_wGradient |
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protected |
◆ m_wHighlightImg
| ImageWidget SCR_MapUIElement.m_wHighlightImg |
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protected |
◆ m_wImage
| ImageWidget SCR_MapUIElement.m_wImage |
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protected |
◆ m_wSelectImg
| ImageWidget SCR_MapUIElement.m_wSelectImg |
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protected |
◆ s_SelectedElement
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_MapUIElement.c