◆ AddSpawnPoint()
void SCR_MapUIElementContainer.AddSpawnPoint |
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SCR_SpawnPoint |
spawnPoint | ) |
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protected |
◆ FindSpawnPoint()
◆ FindSpawnPointIconById()
◆ GetOnElementSelected()
ScriptInvoker SCR_MapUIElementContainer.GetOnElementSelected |
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◆ GetOnSpawnPointSelected()
ScriptInvoker SCR_MapUIElementContainer.GetOnSpawnPointSelected |
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◆ HideSpawnPoint()
void SCR_MapUIElementContainer.HideSpawnPoint |
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RplId |
spawnPointId | ) |
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◆ Init()
override void SCR_MapUIElementContainer.Init |
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Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implements SCR_MapUIBaseComponent.
◆ InitSpawnPoints()
void SCR_MapUIElementContainer.InitSpawnPoints |
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◆ InitTaskIcon()
void SCR_MapUIElementContainer.InitTaskIcon |
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SCR_BaseTask |
task | ) |
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◆ InitTaskMarkers()
void SCR_MapUIElementContainer.InitTaskMarkers |
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◆ OnElementSelected()
void SCR_MapUIElementContainer.OnElementSelected |
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notnull SCR_MapUIElement |
element | ) |
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◆ OnMapClose()
◆ OnMapOpen()
◆ OnMapPan()
void SCR_MapUIElementContainer.OnMapPan |
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float |
panX, |
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float |
panY, |
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bool |
adjustedPan |
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) |
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- Parameters
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[in] | panX | |
[in] | panY | |
[in] | adjustedPan | |
◆ OnPlayerFactionResponse()
◆ OnPlayerGroupChanged()
void SCR_MapUIElementContainer.OnPlayerGroupChanged |
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SCR_AIGroup |
group | ) |
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◆ OnSpawnPointFactionChange()
void SCR_MapUIElementContainer.OnSpawnPointFactionChange |
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SCR_SpawnPoint |
spawnPoint | ) |
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◆ OnSpawnPointSelected()
void SCR_MapUIElementContainer.OnSpawnPointSelected |
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RplId |
spId = RplId::Invalid() | ) |
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◆ OnSpawnPointSelectedExt()
void SCR_MapUIElementContainer.OnSpawnPointSelectedExt |
( |
RplId |
id | ) |
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◆ OnTaskAdded()
void SCR_MapUIElementContainer.OnTaskAdded |
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SCR_BaseTask |
task | ) |
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◆ OnTaskRemoved()
void SCR_MapUIElementContainer.OnTaskRemoved |
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SCR_BaseTask |
task | ) |
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protected |
◆ RemoveAllIcons()
void SCR_MapUIElementContainer.RemoveAllIcons |
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◆ RemoveIcon()
◆ RemoveSpawnPoint()
void SCR_MapUIElementContainer.RemoveSpawnPoint |
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SCR_SpawnPoint |
spawnPoint | ) |
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◆ ShowSpawnPoint()
void SCR_MapUIElementContainer.ShowSpawnPoint |
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notnull SCR_SpawnPoint |
spawnPoint | ) |
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protected |
◆ UpdateIcons()
void SCR_MapUIElementContainer.UpdateIcons |
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◆ UpdateSpawnPointName()
void SCR_MapUIElementContainer.UpdateSpawnPointName |
( |
RplId |
id, |
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string |
name |
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) |
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◆ m_bIsDeployMap
bool SCR_MapUIElementContainer.m_bIsDeployMap |
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protected |
◆ m_bIsEditor
bool SCR_MapUIElementContainer.m_bIsEditor |
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◆ m_bShowSpawnPoints
bool SCR_MapUIElementContainer.m_bShowSpawnPoints |
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◆ m_bShowSpawnPointsHint
bool SCR_MapUIElementContainer.m_bShowSpawnPointsHint |
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◆ m_bShowTasks
bool SCR_MapUIElementContainer.m_bShowTasks |
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◆ m_GameMode
◆ m_mIcons
◆ m_OnElementSelected
ref ScriptInvoker<SCR_MapUIElement> SCR_MapUIElementContainer.m_OnElementSelected |
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◆ m_OnSpawnPointSelected
ref ScriptInvoker<RplId> SCR_MapUIElementContainer.m_OnSpawnPointSelected |
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◆ m_PlyFactionAffilComp
◆ m_PlyGroupComp
◆ m_sIconsContainer
string SCR_MapUIElementContainer.m_sIconsContainer |
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◆ m_sSpawnPointElement
ResourceName SCR_MapUIElementContainer.m_sSpawnPointElement |
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protected |
◆ m_sTaskElement
ResourceName SCR_MapUIElementContainer.m_sTaskElement |
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◆ m_sWarningWidget
ResourceName SCR_MapUIElementContainer.m_sWarningWidget |
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◆ m_wIconsContainer
Widget SCR_MapUIElementContainer.m_wIconsContainer |
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protected |
◆ m_wWarningWidget
Widget SCR_MapUIElementContainer.m_wWarningWidget |
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protected |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapUIElementContainer.c