◆ HandlerAttached()
| override void SCR_CampaignMapUIElement.HandlerAttached |
( |
Widget | w | ) |
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◆ OnMouseEnter()
| override bool SCR_CampaignMapUIElement.OnMouseEnter |
( |
Widget | w, |
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|
int | x, |
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int | y ) |
◆ SetImage()
| override void SCR_CampaignMapUIElement.SetImage |
( |
string | image | ) |
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◆ m_sArmory
| string SCR_CampaignMapUIElement.m_sArmory |
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protected |
◆ m_sBarracks
| string SCR_CampaignMapUIElement.m_sBarracks |
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protected |
◆ m_sBase
| string SCR_CampaignMapUIElement.m_sBase |
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protected |
◆ m_sFactionNeutral
| string SCR_CampaignMapUIElement.m_sFactionNeutral |
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protected |
◆ m_sFieldHospital
| string SCR_CampaignMapUIElement.m_sFieldHospital |
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protected |
◆ m_sFuelDepot
| string SCR_CampaignMapUIElement.m_sFuelDepot |
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protected |
◆ m_sHeavyVehicleDepot
| string SCR_CampaignMapUIElement.m_sHeavyVehicleDepot |
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protected |
◆ m_sHelipad
| string SCR_CampaignMapUIElement.m_sHelipad |
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protected |
◆ m_sImageSet
| ResourceName SCR_CampaignMapUIElement.m_sImageSet |
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protected |
◆ m_sLightVehicleDepot
| string SCR_CampaignMapUIElement.m_sLightVehicleDepot |
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protected |
◆ m_sMajorBase
| string SCR_CampaignMapUIElement.m_sMajorBase |
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protected |
◆ m_sMinorBase
| string SCR_CampaignMapUIElement.m_sMinorBase |
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protected |
◆ m_sMobileAssembly
| string SCR_CampaignMapUIElement.m_sMobileAssembly |
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protected |
◆ m_sRadioAntenna
| string SCR_CampaignMapUIElement.m_sRadioAntenna |
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protected |
◆ m_sRelay
| string SCR_CampaignMapUIElement.m_sRelay |
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protected |
◆ m_sRespawn
| string SCR_CampaignMapUIElement.m_sRespawn |
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protected |
◆ m_sRespawnBackground
| string SCR_CampaignMapUIElement.m_sRespawnBackground |
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protected |
◆ m_sSelection
| string SCR_CampaignMapUIElement.m_sSelection |
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protected |
◆ m_sSmallBase
| string SCR_CampaignMapUIElement.m_sSmallBase |
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protected |
◆ m_sSourceBase
| string SCR_CampaignMapUIElement.m_sSourceBase |
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protected |
◆ m_sSupplyDepot
| string SCR_CampaignMapUIElement.m_sSupplyDepot |
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protected |
◆ m_sVehicleDepot
| string SCR_CampaignMapUIElement.m_sVehicleDepot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_CampaignMapUIElement.c