◆ HandlerAttached()
override void SCR_CampaignMapUIElement.HandlerAttached |
( |
Widget |
w | ) |
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◆ OnMouseEnter()
override bool SCR_CampaignMapUIElement.OnMouseEnter |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ SetImage()
override void SCR_CampaignMapUIElement.SetImage |
( |
string |
image | ) |
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◆ m_sArmory
string SCR_CampaignMapUIElement.m_sArmory |
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protected |
◆ m_sBarracks
string SCR_CampaignMapUIElement.m_sBarracks |
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protected |
◆ m_sBase
string SCR_CampaignMapUIElement.m_sBase |
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protected |
◆ m_sFactionNeutral
string SCR_CampaignMapUIElement.m_sFactionNeutral |
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protected |
◆ m_sFieldHospital
string SCR_CampaignMapUIElement.m_sFieldHospital |
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protected |
◆ m_sFuelDepot
string SCR_CampaignMapUIElement.m_sFuelDepot |
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protected |
◆ m_sHeavyVehicleDepot
string SCR_CampaignMapUIElement.m_sHeavyVehicleDepot |
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protected |
◆ m_sHelipad
string SCR_CampaignMapUIElement.m_sHelipad |
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protected |
◆ m_sImageSet
ResourceName SCR_CampaignMapUIElement.m_sImageSet |
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protected |
◆ m_sLightVehicleDepot
string SCR_CampaignMapUIElement.m_sLightVehicleDepot |
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protected |
◆ m_sMajorBase
string SCR_CampaignMapUIElement.m_sMajorBase |
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protected |
◆ m_sMinorBase
string SCR_CampaignMapUIElement.m_sMinorBase |
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protected |
◆ m_sMobileAssembly
string SCR_CampaignMapUIElement.m_sMobileAssembly |
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protected |
◆ m_sRadioAntenna
string SCR_CampaignMapUIElement.m_sRadioAntenna |
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◆ m_sRelay
string SCR_CampaignMapUIElement.m_sRelay |
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◆ m_sRespawn
string SCR_CampaignMapUIElement.m_sRespawn |
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◆ m_sRespawnBackground
string SCR_CampaignMapUIElement.m_sRespawnBackground |
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protected |
◆ m_sSelection
string SCR_CampaignMapUIElement.m_sSelection |
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protected |
◆ m_sSmallBase
string SCR_CampaignMapUIElement.m_sSmallBase |
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protected |
◆ m_sSupplyDepot
string SCR_CampaignMapUIElement.m_sSupplyDepot |
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protected |
◆ m_sVehicleDepot
string SCR_CampaignMapUIElement.m_sVehicleDepot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_CampaignMapUIElement.c