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static string | GetResourceId (string resourceName) |
| Returns the id of the given resource {76A14F180887D76E}Prefabs/Compositions/Slotted/SlotFlatSmall/AmmoStorage_S_US_01.et
{76A14F180887D76E}
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◆ SCR_CampaignStruct()
void SCR_CampaignStruct.SCR_CampaignStruct |
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◆ Clear()
void SCR_CampaignStruct.Clear |
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◆ Deserialize()
override bool SCR_CampaignStruct.Deserialize |
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◆ GetBasesStructs()
◆ GetCallsignOffset()
int SCR_CampaignStruct.GetCallsignOffset |
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◆ GetHours()
int SCR_CampaignStruct.GetHours |
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◆ GetMHQLocationBLUFOR()
vector SCR_CampaignStruct.GetMHQLocationBLUFOR |
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◆ GetMHQLocationOPFOR()
vector SCR_CampaignStruct.GetMHQLocationOPFOR |
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◆ GetMHQRotationBLUFOR()
vector SCR_CampaignStruct.GetMHQRotationBLUFOR |
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◆ GetMHQRotationOPFOR()
vector SCR_CampaignStruct.GetMHQRotationOPFOR |
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◆ GetMinutes()
int SCR_CampaignStruct.GetMinutes |
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◆ GetPlayersStructs()
◆ GetRemnantsStructs()
◆ GetResourceId()
static string SCR_CampaignStruct.GetResourceId |
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string |
resourceName | ) |
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static |
Returns the id of the given resource {76A14F180887D76E}Prefabs/Compositions/Slotted/SlotFlatSmall/AmmoStorage_S_US_01.et
{76A14F180887D76E}
◆ GetSeconds()
int SCR_CampaignStruct.GetSeconds |
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◆ GetTutorialStage()
int SCR_CampaignStruct.GetTutorialStage |
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◆ GetWeatherState()
string SCR_CampaignStruct.GetWeatherState |
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◆ IsMatchOver()
bool SCR_CampaignStruct.IsMatchOver |
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◆ Serialize()
override bool SCR_CampaignStruct.Serialize |
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◆ m_aBasesStructs
◆ m_aPlayerStructs
◆ m_aRemnantsStructs
◆ m_bMatchOver
bool SCR_CampaignStruct.m_bMatchOver |
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◆ m_iCallsignOffset
◆ m_iHours
int SCR_CampaignStruct.m_iHours = -1 |
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◆ m_iMinutes
int SCR_CampaignStruct.m_iMinutes = -1 |
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◆ m_iSeconds
int SCR_CampaignStruct.m_iSeconds = -1 |
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◆ m_iTutorialStage
int SCR_CampaignStruct.m_iTutorialStage = -1 |
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◆ m_sWeatherState
string SCR_CampaignStruct.m_sWeatherState |
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◆ m_vMHQLocationBLUFOR
vector SCR_CampaignStruct.m_vMHQLocationBLUFOR |
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◆ m_vMHQLocationOPFOR
vector SCR_CampaignStruct.m_vMHQLocationOPFOR |
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◆ m_vMHQRotationBLUFOR
vector SCR_CampaignStruct.m_vMHQRotationBLUFOR |
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protected |
◆ m_vMHQRotationOPFOR
vector SCR_CampaignStruct.m_vMHQRotationOPFOR |
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protected |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignStruct.c