◆ FillFields()
void SCR_CareerEndScreenUI.FillFields |
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◆ FillHudAndStats()
void SCR_CareerEndScreenUI.FillHudAndStats |
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◆ FillScreen()
void SCR_CareerEndScreenUI.FillScreen |
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bool |
profileDataFound | ) |
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◆ FillSpecializationsFrame()
void SCR_CareerEndScreenUI.FillSpecializationsFrame |
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◆ GameOverTabInit()
◆ HandlerAttached()
override void SCR_CareerEndScreenUI.HandlerAttached |
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Widget |
w | ) |
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◆ OnDataReceived()
void SCR_CareerEndScreenUI.OnDataReceived |
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SCR_PlayerData |
playerData | ) |
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Data was sent through RPL and now we can use it.
◆ SetEndscreenVisualInfo()
◆ m_CareerSpecializationsHandler
◆ m_HeaderStatsLayout
ResourceName SCR_CareerEndScreenUI.m_HeaderStatsLayout |
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◆ m_HudHandler
◆ m_PlayerData
◆ m_ProgressionStatsLayout
ResourceName SCR_CareerEndScreenUI.m_ProgressionStatsLayout |
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◆ m_StatsLayout
ResourceName SCR_CareerEndScreenUI.m_StatsLayout |
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◆ m_wCareerSpecializationsWidget
Widget SCR_CareerEndScreenUI.m_wCareerSpecializationsWidget |
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◆ m_wFirstColumnWidget
Widget SCR_CareerEndScreenUI.m_wFirstColumnWidget |
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◆ m_wHud
Widget SCR_CareerEndScreenUI.m_wHud |
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◆ m_wProfileNotFound
Widget SCR_CareerEndScreenUI.m_wProfileNotFound |
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◆ m_wRootWidget
Widget SCR_CareerEndScreenUI.m_wRootWidget |
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The documentation for this interface was generated from the following file:
- Game/UI/GameOverScreen/CareerEndScreen/SCR_CareerEndScreenUI.c