Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_CareerEndScreenUI Interface Reference
Inheritance diagram for SCR_CareerEndScreenUI:
[legend]

Public Member Functions

override void GameOverTabInit (notnull SCR_GameOverScreenUIContentData endScreenUIContent)
 Called by SCR_GameOverScreenUIComponent when tab is displayed.
 
void FillScreen (bool profileDataFound)
 
void GameOverTabInit (notnull SCR_GameOverScreenUIContentData endScreenUIContent)
 Called by SCR_GameOverScreenUIComponent when tab is displayed.
 

Protected Member Functions

override void HandlerAttached (Widget w)
 
void OnDataReceived (SCR_PlayerData playerData)
 Data was sent through RPL and now we can use it.
 
void FillFields ()
 
void FillHudAndStats ()
 
void FillSpecializationsFrame ()
 
void SetEndscreenVisualInfo (notnull SCR_GameOverScreenUIContentData endScreenUIContent)
 

Protected Attributes

Widget m_wRootWidget
 
Widget m_wFirstColumnWidget
 
Widget m_wCareerSpecializationsWidget
 
Widget m_wProfileNotFound
 
Widget m_wHud
 
SCR_CareerProfileHUD m_HudHandler
 
SCR_CareerSpecializationsUI m_CareerSpecializationsHandler
 
ResourceName m_StatsLayout
 
ResourceName m_HeaderStatsLayout
 
ResourceName m_ProgressionStatsLayout
 

Static Protected Attributes

static ref SCR_PlayerData m_PlayerData
 

Member Function Documentation

◆ FillFields()

void SCR_CareerEndScreenUI.FillFields ( )
protected

◆ FillHudAndStats()

void SCR_CareerEndScreenUI.FillHudAndStats ( )
protected

◆ FillScreen()

void SCR_CareerEndScreenUI.FillScreen ( bool  profileDataFound)

◆ FillSpecializationsFrame()

void SCR_CareerEndScreenUI.FillSpecializationsFrame ( )
protected

◆ GameOverTabInit()

override void SCR_CareerEndScreenUI.GameOverTabInit ( notnull SCR_GameOverScreenUIContentData  endScreenUIContent)

Called by SCR_GameOverScreenUIComponent when tab is displayed.

Parameters
endScreenUIContentcontent for the tab to get data from

Implements SCR_BaseGameOverTabUIComponent.

◆ HandlerAttached()

override void SCR_CareerEndScreenUI.HandlerAttached ( Widget  w)
protected

◆ OnDataReceived()

void SCR_CareerEndScreenUI.OnDataReceived ( SCR_PlayerData  playerData)
protected

Data was sent through RPL and now we can use it.

◆ SetEndscreenVisualInfo()

void SCR_CareerEndScreenUI.SetEndscreenVisualInfo ( notnull SCR_GameOverScreenUIContentData  endScreenUIContent)
protected

Member Data Documentation

◆ m_CareerSpecializationsHandler

SCR_CareerSpecializationsUI SCR_CareerEndScreenUI.m_CareerSpecializationsHandler
protected

◆ m_HeaderStatsLayout

ResourceName SCR_CareerEndScreenUI.m_HeaderStatsLayout
protected

◆ m_HudHandler

SCR_CareerProfileHUD SCR_CareerEndScreenUI.m_HudHandler
protected

◆ m_PlayerData

ref SCR_PlayerData SCR_CareerEndScreenUI.m_PlayerData
staticprotected

◆ m_ProgressionStatsLayout

ResourceName SCR_CareerEndScreenUI.m_ProgressionStatsLayout
protected

◆ m_StatsLayout

ResourceName SCR_CareerEndScreenUI.m_StatsLayout
protected

◆ m_wCareerSpecializationsWidget

Widget SCR_CareerEndScreenUI.m_wCareerSpecializationsWidget
protected

◆ m_wFirstColumnWidget

Widget SCR_CareerEndScreenUI.m_wFirstColumnWidget
protected

◆ m_wHud

Widget SCR_CareerEndScreenUI.m_wHud
protected

◆ m_wProfileNotFound

Widget SCR_CareerEndScreenUI.m_wProfileNotFound
protected

◆ m_wRootWidget

Widget SCR_CareerEndScreenUI.m_wRootWidget
protected

The documentation for this interface was generated from the following file: