◆ AddLegendButtonHandler()
◆ AddProgressButtonHandler()
◆ CreateSpecializationProgressButtonWidget()
Widget SCR_CareerSpecializationsUI.CreateSpecializationProgressButtonWidget |
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Widget |
container, |
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int |
id |
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) |
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protected |
◆ FillSpecializations()
void SCR_CareerSpecializationsUI.FillSpecializations |
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SCR_PlayerData |
playerData, |
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ResourceName |
statsLayout, |
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ResourceName |
headerStatsLayout, |
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ResourceName |
progressionStatsLayout |
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) |
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◆ FillWarCrimes()
void SCR_CareerSpecializationsUI.FillWarCrimes |
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◆ HandlerAttached()
override void SCR_CareerSpecializationsUI.HandlerAttached |
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Widget |
w | ) |
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protected |
◆ NavLeft()
◆ NavRight()
◆ SetLeftAndRightUIActivate()
void SCR_CareerSpecializationsUI.SetLeftAndRightUIActivate |
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bool |
flag | ) |
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◆ SetShowProgression()
void SCR_CareerSpecializationsUI.SetShowProgression |
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bool |
b | ) |
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◆ SetUpSpecializationDisplay()
void SCR_CareerSpecializationsUI.SetUpSpecializationDisplay |
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protected |
1 - Prepare Specializations summary 2 - Prepare Specializations Panel
◆ SpecializationStatsSetVisible()
void SCR_CareerSpecializationsUI.SpecializationStatsSetVisible |
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int |
n | ) |
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protected |
Makes n stat widgets of the Specialization Panel visible, and the remaining ones invisible.
◆ UpdateHoveredSpecialization()
void SCR_CareerSpecializationsUI.UpdateHoveredSpecialization |
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int |
specializationId, |
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bool |
hover |
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) |
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◆ UpdateSpecialization()
void SCR_CareerSpecializationsUI.UpdateSpecialization |
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int |
specializationId | ) |
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Legends of the spidernet are responsible for adding a call to this method OnButtonClick This instance is responsible for calling this when a ProgressButton is invoked.
◆ UpdateSpecializationPanel()
void SCR_CareerSpecializationsUI.UpdateSpecializationPanel |
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int |
n | ) |
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protected |
◆ m_aSpecializationsStatsWidgets
ref array<Widget> SCR_CareerSpecializationsUI.m_aSpecializationsStatsWidgets = {} |
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protected |
◆ m_aSpLegendButtonHandlers
◆ m_aSpProgressButtonHandlers
◆ m_bShowProgression
bool SCR_CareerSpecializationsUI.m_bShowProgression = false |
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protected |
◆ m_HandlerChangeSpLeft
◆ m_HandlerChangeSpRight
◆ m_iSelectedLegend
int SCR_CareerSpecializationsUI.m_iSelectedLegend = 0 |
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protected |
◆ m_PlayerData
◆ m_sHeaderStatsLayout
ResourceName SCR_CareerSpecializationsUI.m_sHeaderStatsLayout |
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protected |
◆ m_SpecializationBar
◆ m_SpiderNetHandler
◆ m_sProgressionStatsLayout
ResourceName SCR_CareerSpecializationsUI.m_sProgressionStatsLayout |
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protected |
◆ m_sSpProgressLayout
ResourceName SCR_CareerSpecializationsUI.m_sSpProgressLayout |
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◆ m_sStatsLayout
ResourceName SCR_CareerSpecializationsUI.m_sStatsLayout |
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◆ m_twSpecializationProgress
RichTextWidget SCR_CareerSpecializationsUI.m_twSpecializationProgress |
◆ m_twSpecializationTitle
RichTextWidget SCR_CareerSpecializationsUI.m_twSpecializationTitle |
◆ m_wCareerLeftSide
Widget SCR_CareerSpecializationsUI.m_wCareerLeftSide |
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protected |
◆ m_wCareerRightSide
Widget SCR_CareerSpecializationsUI.m_wCareerRightSide |
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◆ m_wPagingButtons
Widget SCR_CareerSpecializationsUI.m_wPagingButtons |
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protected |
◆ m_wRootWidget
Widget SCR_CareerSpecializationsUI.m_wRootWidget |
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protected |
◆ m_wSpiderNet
Widget SCR_CareerSpecializationsUI.m_wSpiderNet |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerProfile/SCR_CareerSpecializationsUI.c