| _WB_AfterWorldUpdate(IEntity owner, float timeSlice) | SCR_DamageManagerComponent | protected |
| _WB_GetAfterWorldUpdateSpecs(IEntity owner, IEntitySource src) | SCR_DamageManagerComponent | |
| AddBleedingEffectOnHitZone(notnull SCR_CharacterHitZone hitZone, int colliderDescriptorIndex=-1) | SCR_CharacterDamageManagerComponent | |
| AddBleedingToArray(notnull HitZone hitZone) | SCR_CharacterDamageManagerComponent | |
| AddBloodToClothes(notnull SCR_CharacterHitZone hitZone, float immediateBloodEffect) | SCR_CharacterDamageManagerComponent | |
| AddDamageEffect(notnull BaseDamageEffect damageEffect) | ExtendedDamageManagerComponent | |
| AddParticularBleeding(string hitZoneName="Chest", ECharacterDamageState intensityEnum=ECharacterDamageState.WOUNDED, float intensityFloat=-1) | SCR_CharacterDamageManagerComponent | |
| AddRandomBleeding() | SCR_CharacterDamageManagerComponent | |
| AddSpecialContactEffect(notnull SCR_SpecialCollisionDamageEffect effect) | SCR_CharacterDamageManagerComponent | |
| ApplyCollisionDamage(IEntity other, vector collisionPosition, float damageValue) | SCR_CharacterDamageManagerComponent | protected |
| ArmorHitEventDamage(EDamageType type, float damage, IEntity instigator) | SCR_CharacterDamageManagerComponent | |
| ArmorHitEventEffects(float damage) | SCR_CharacterDamageManagerComponent | |
| BLOOD_CLOTHES_UPDATE_PERIOD | SCR_CharacterDamageManagerComponent | static |
| CalculateCollisionDamage(IEntity owner, IEntity other, vector collisionPosition, bool instantUnconsciousness=true) | SCR_CharacterDamageManagerComponent | protected |
| CanBeHealed(bool ignoreHealingDOT=true) | SCR_CharacterDamageManagerComponent | |
| ClearDamageHistory() | ExtendedDamageManagerComponent | |
| ComputeStruckHitZones(out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext) | DamageManagerComponent | |
| ConnectToFireDamageSystem() | SCR_DamageManagerComponent | protected |
| CountAllHitZones() | HitZoneContainerComponent | |
| CountAllHitZonesInHierarchy() | HitZoneContainerComponent | |
| CreateBleedingParticleEffect(notnull HitZone hitZone, int colliderDescriptorIndex) | SCR_CharacterDamageManagerComponent | |
| DamageRandomHitZones(float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false) | SCR_DamageManagerComponent | |
| DEATH_BLEEDOUT_SCALE | SCR_CharacterDamageManagerComponent | static |
| DiagOnlyIfPossessedByPlayerController(notnull IEntity owner) | DamageManagerComponent | protected |
| DisableDamageSystemOnFrame() | DamageManagerComponent | |
| DisconnectFromFireDamageSystem() | SCR_DamageManagerComponent | protected |
| Do_SynchronizedSoundEvent(int effectId) | SCR_CharacterDamageManagerComponent | protected |
| EnableDamageHandling(bool enable) | DamageManagerComponent | |
| EnableDamageSystemOnFrame() | DamageManagerComponent | |
| EXTREMITY_LIMB_GROUPS | SCR_CharacterDamageManagerComponent | static |
| FilterContact(IEntity owner, IEntity other, Contact contact) | SCR_CharacterDamageManagerComponent | |
| FilterEffectsByHitZone(array< ref PersistentDamageEffect > damageEffects, notnull HitZone hitZone) | SCR_ExtendedDamageManagerComponent | |
| FilterEffectsByType(array< ref SCR_PersistentDamageEffect > damageEffects, TypeName effectTypename) | SCR_ExtendedDamageManagerComponent | |
| FindAllDamageEffectsOfType(TypeName typeName, out notnull array< ref SCR_PersistentDamageEffect > damageEffects) | ExtendedDamageManagerComponent | |
| FindAllDamageEffectsOfTypeOnHitZone(TypeName typeName, HitZone hitzone, out notnull array< ref SCR_PersistentDamageEffect > damageEffects) | ExtendedDamageManagerComponent | |
| FindAssociatedBandagingBodyPart(ECharacterHitZoneGroup hitZoneGroup) | SCR_CharacterDamageManagerComponent | |
| FindAssociatedHitZoneGroup(EBandagingAnimationBodyParts bodyPartToBandage) | SCR_CharacterDamageManagerComponent | |
| FindDamageEffectOfType(TypeName typeName) | ExtendedDamageManagerComponent | |
| FindDamageEffectOnHitZone(TypeName typeName, HitZone hitzone) | ExtendedDamageManagerComponent | |
| FindDamageEffectsOnHitZone(HitZone hitzone, out notnull array< ref SCR_PersistentDamageEffect > damageEffects) | ExtendedDamageManagerComponent | |
| ForceUnconsciousness(float resilienceHealth=0) | SCR_CharacterDamageManagerComponent | |
| FuelSecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent | |
| FullHeal(bool ignoreHealingDOT=true) | SCR_CharacterDamageManagerComponent | |
| GetAimingDamage() | DamageManagerComponent | |
| GetAllExtremities(notnull out array< ECharacterHitZoneGroup > limbs) | SCR_CharacterDamageManagerComponent | static |
| GetAllHitZones(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent | |
| GetAllHitZonesInHierarchy(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent | |
| GetAllLimbs(notnull out array< ECharacterHitZoneGroup > limbs) | SCR_CharacterDamageManagerComponent | static |
| GetAllPersistentEffectsOfType(TypeName effectTypeName, bool includeInheritedTypes=false) | SCR_ExtendedDamageManagerComponent | |
| GetArmorData(notnull SCR_CharacterHitZone charHitZone) | SCR_CharacterDamageManagerComponent | |
| GetArmorProtection(notnull SCR_CharacterHitZone charHitZone, EDamageType damageType) | SCR_CharacterDamageManagerComponent | |
| GetAttachedColliderIDs(out notnull array< int > outAttachedColliderIDs) | DamageManagerComponent | |
| GetBleedingHitZones() | SCR_CharacterDamageManagerComponent | |
| GetBleedingScale() | SCR_CharacterDamageManagerComponent | |
| GetBloodHitZone() | SCR_CharacterDamageManagerComponent | |
| GetBoneName(ECharacterHitZoneGroup hzGroup) | SCR_CharacterDamageManagerComponent | |
| GetCharMostDOTHitzoneGroup(EDamageType damageType, bool onlyExtremities=false, bool ignoreTQdHitZones=false, bool ignoreIfBeingTreated=false) | SCR_CharacterDamageManagerComponent | |
| GetDamageHistory(out notnull array< ref BaseDamageEffect > damageHistory) | ExtendedDamageManagerComponent | |
| GetDamageManager(notnull IEntity owner) | SCR_DamageManagerComponent | static |
| GetDamageOverTime(EDamageType dType) | DamageManagerComponent | |
| GetDefaultHitZone() | HitZoneContainerComponent | |
| GetEvaluator() | ExtendedDamageManagerComponent | |
| GetGroupDamageOverTime(ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType) | SCR_CharacterDamageManagerComponent | |
| GetGroupHealthScaled(ECharacterHitZoneGroup hitZoneGroup) | SCR_CharacterDamageManagerComponent | |
| GetGroupIsBeingHealed(ECharacterHitZoneGroup hitZoneGroup) | SCR_CharacterDamageManagerComponent | |
| GetGroupSalineBagged(ECharacterHitZoneGroup hitZoneGroup) | SCR_CharacterDamageManagerComponent | |
| GetGroupTourniquetted(ECharacterHitZoneGroup hitZoneGroup) | SCR_CharacterDamageManagerComponent | |
| GetHeadHitZone() | SCR_CharacterDamageManagerComponent | |
| GetHealingAnimHitzones(EBandagingAnimationBodyParts eBandagingAnimBodyParts, out notnull array< HitZone > GroupHitZones) | SCR_CharacterDamageManagerComponent | |
| GetHealth() | DamageManagerComponent | |
| GetHealthScaled() | DamageManagerComponent | |
| GetHitZone(string colliderName) | HitZoneContainerComponent | |
| GetHitZoneByColliderID(int colliderID) | HitZoneContainerComponent | |
| GetHitZoneByName(string hitZoneName) | HitZoneContainerComponent | |
| GetHitZonesByColliderIDs(out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs) | HitZoneContainerComponent | |
| GetHitZonesDamage(float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
| GetHitZonesHealthScaled(array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
| GetHitZonesOfGroup(EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true) | SCR_DamageManagerComponent | |
| GetHitZonesOfGroups(notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones) | SCR_DamageManagerComponent | |
| GetInstigator() | DamageManagerComponent | |
| GetMaxHealth() | DamageManagerComponent | |
| GetMinDestroyDamage(EDamageType damageType, array< HitZone > hitzones) | SCR_DamageManagerComponent | |
| GetMostDOTHitZone(EDamageType damageType, bool includeVirtualHZs=false, array< EHitZoneGroup > allowedGroups=null) | SCR_CharacterDamageManagerComponent | |
| GetMovementDamage() | DamageManagerComponent | |
| GetNearestHitZones(vector worldPosition, notnull inout array< HitZone > nearestHitZones, int hitZonesReturnAmount) | SCR_CharacterDamageManagerComponent | |
| GetOnDamage() | SCR_DamageManagerComponent | |
| GetOnDamageEffectAdded() | SCR_ExtendedDamageManagerComponent | |
| GetOnDamageEffectRemoved() | SCR_ExtendedDamageManagerComponent | |
| GetOnDamageOverTimeAdded() | SCR_DamageManagerComponent | |
| GetOnDamageOverTimeRemoved() | SCR_DamageManagerComponent | |
| GetOnDamageStateChanged() | SCR_DamageManagerComponent | |
| GetOverrideCharacterMedicalGMAttribute() | SCR_CharacterDamageManagerComponent | |
| GetOwner() | HitZoneContainerComponent | |
| GetParentHitZoneContainer() | HitZoneContainerComponent | |
| GetPermitUnconsciousness() | SCR_CharacterDamageManagerComponent | |
| GetPersistentEffects(out notnull array< ref SCR_PersistentDamageEffect > persistentEffects) | ExtendedDamageManagerComponent | |
| GetPhysicalHitZones(out notnull array< HitZone > physicalHitZones) | SCR_DamageManagerComponent | |
| GetPoisonBuildupFactor() | SCR_CharacterDamageManagerComponent | |
| GetRandomPhysicalHitZone(bool includeBleedingHZs=false) | SCR_CharacterDamageManagerComponent | |
| GetRegeneratingHitZones(out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones) | SCR_DamageManagerComponent | |
| GetRegenScale() | SCR_CharacterDamageManagerComponent | |
| GetResilienceHitZone() | SCR_CharacterDamageManagerComponent | |
| GetResilienceRegenScale() | SCR_CharacterDamageManagerComponent | |
| GetResourceEncapsulator(EResourceType suppliesType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetScriptedDamageManagerData() | SCR_DamageManagerComponent | protected |
| GetSecondaryExplosion(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false, out bool hasData=false) | SCR_DamageManagerComponent | |
| GetSecondaryExplosionForScale(SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetSecondaryExplosionPosition(TypeName hitZoneType, out float totalWeight=0) | SCR_DamageManagerComponent | |
| GetSecondaryExplosionScale(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetSecondaryFireParticle(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| GetSingleHitZonesHealthScaled(array< HitZone > alternativeHitZones=null, bool getLowestHealth=true) | SCR_DamageManagerComponent | |
| GetState() | DamageManagerComponent | |
| GetSurroundingHitzones(vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones) | SCR_DamageManagerComponent | |
| GetTourniquetStrengthMultiplier() | SCR_CharacterDamageManagerComponent | |
| HandleAnimatedFallDamage(float damage) | SCR_CharacterDamageManagerComponent | |
| HandleDamage(notnull BaseDamageContext damageContext) | DamageManagerComponent | |
| HandleRagdollFallDamage(notnull HitZone contactingHitZone, float damage) | SCR_CharacterDamageManagerComponent | |
| HasDataToReplicate() | HitZoneContainerComponent | protected |
| HealHitZones(float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent | |
| HealHitZonesInParallel(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected |
| HealHitZonesInSequence(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected |
| HEALING_DAMAGE_TYPES | SCR_DamageManagerComponent | static |
| HijackDamageHandling(notnull BaseDamageContext damageContext) | SCR_CharacterDamageManagerComponent | |
| InsertArmorData(notnull SCR_CharacterHitZone charHitZone, SCR_ArmoredClothItemData attributes) | SCR_CharacterDamageManagerComponent | |
| IsBleeding() | SCR_CharacterDamageManagerComponent | |
| IsDamagedOverTime(EDamageType dType) | DamageManagerComponent | |
| IsDamageEffectPresent(TypeName typeName) | ExtendedDamageManagerComponent | |
| IsDamageEffectPresentOnHitZones(TypeName typeName, notnull array< HitZone > hitZones) | ExtendedDamageManagerComponent | |
| IsDamageHandlingEnabled() | DamageManagerComponent | |
| IsDestroyed() | DamageManagerComponent | |
| IsIndefinitelyUnconscious(bool onlyPlayers=true) | SCR_CharacterDamageManagerComponent | protected |
| IsOnFire(HitZone hitZone=null) | SCR_DamageManagerComponent | |
| IsOnFire(notnull array< HitZone > hitZones) | SCR_DamageManagerComponent | |
| Kill(notnull Instigator instigator) | SCR_DamageManagerComponent | |
| KnockOffTheHelmet(notnull BaseDamageContext damageContext) | SCR_CharacterDamageManagerComponent | protected |
| LIMB_GROUPS | SCR_CharacterDamageManagerComponent | static |
| m_aBeingHealedGroup | SCR_CharacterDamageManagerComponent | protected |
| m_aBleedingHitZones | SCR_CharacterDamageManagerComponent | protected |
| m_aGroupBleedingRates | SCR_CharacterDamageManagerComponent | protected |
| m_aSalineBaggedGroups | SCR_CharacterDamageManagerComponent | protected |
| m_aTourniquettedGroups | SCR_CharacterDamageManagerComponent | protected |
| m_bAllowBloodyClothes | SCR_CharacterDamageManagerComponent | protected |
| m_bDOTScaleChangedByGM | SCR_CharacterDamageManagerComponent | protected |
| m_bOverrideCharacterMedicalGMAttribute | SCR_CharacterDamageManagerComponent | protected |
| m_bPermitUnconsciousness | SCR_CharacterDamageManagerComponent | protected |
| m_bRegenScaleChangedByGM | SCR_CharacterDamageManagerComponent | protected |
| m_bUnconsciousnessSettingsChangedByGM | SCR_CharacterDamageManagerComponent | protected |
| m_CommunicationSound | SCR_CharacterDamageManagerComponent | protected |
| m_fAimingDamageMultiplier | SCR_CharacterDamageManagerComponent | protected |
| m_fBleedingParticleRateScale | SCR_CharacterDamageManagerComponent | protected |
| m_fDOTScale | SCR_CharacterDamageManagerComponent | protected |
| m_fHighestContact | SCR_CharacterDamageManagerComponent | protected |
| m_fMaxMovementDamage | SCR_CharacterDamageManagerComponent | protected |
| m_fMinImpulse | SCR_CharacterDamageManagerComponent | protected |
| m_fMinWaterFallDamageVelocity | SCR_CharacterDamageManagerComponent | protected |
| m_fMovementDamageMultiplier | SCR_CharacterDamageManagerComponent | protected |
| m_fPoisonBuildupFactor | SCR_CharacterDamageManagerComponent | protected |
| m_fRegenScale | SCR_CharacterDamageManagerComponent | protected |
| m_fTourniquetStrengthMultiplier | SCR_CharacterDamageManagerComponent | protected |
| m_fUnconsciousRegenerationScale | SCR_CharacterDamageManagerComponent | protected |
| m_fWaterFallDamageMultiplier | SCR_CharacterDamageManagerComponent | protected |
| m_iDamageManagerDataIndex | SCR_DamageManagerComponent | protected |
| m_iMinimumBurningState | SCR_DamageManagerComponent | protected |
| m_iPlayerId | SCR_DamageManagerComponent | protected |
| m_iTimeThresholdInstigatorReplacement | SCR_DamageManagerComponent | protected |
| m_iTimetickInstigator | SCR_DamageManagerComponent | protected |
| m_mBleedingParticles | SCR_CharacterDamageManagerComponent | protected |
| m_mClothItemDataMap | SCR_CharacterDamageManagerComponent | protected |
| m_pBloodHitZone | SCR_CharacterDamageManagerComponent | protected |
| m_pHeadHitZone | SCR_CharacterDamageManagerComponent | protected |
| m_pResilienceHitZone | SCR_CharacterDamageManagerComponent | protected |
| m_sBleedingParticle | SCR_CharacterDamageManagerComponent | protected |
| MAX_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | static |
| MAX_DESTRUCTION_RESPONSE_INDEX_NAME | SCR_DamageManagerComponent | static |
| MAX_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
| MIN_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
| MIN_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic |
| MIN_OTHER_MOMENTUM | SCR_CharacterDamageManagerComponent | protectedstatic |
| OnDamage(notnull BaseDamageContext damageContext) | SCR_CharacterDamageManagerComponent | protected |
| OnDamageEffectAdded(notnull SCR_DamageEffect dmgEffect) | SCR_CharacterDamageManagerComponent | |
| OnDamageEffectRemoved(notnull SCR_DamageEffect dmgEffect) | SCR_CharacterDamageManagerComponent | |
| OnDamageOverTimeAdded(EDamageType dType, float dps, HitZone hz) | SCR_DamageManagerComponent | |
| OnDamageOverTimeRemoved(EDamageType dType, HitZone hz) | SCR_DamageManagerComponent | |
| OnDamageStateChanged(EDamageState newState, EDamageState previousDamageState, bool isJIP) | SCR_CharacterDamageManagerComponent | protected |
| OnDelete(IEntity owner) | DamageManagerComponent | protected |
| OnDiag(IEntity owner, float timeSlice) | DamageManagerComponent | protected |
| OnFilteredContact(IEntity owner, IEntity other, Contact contact) | SCR_CharacterDamageManagerComponent | protected |
| OnFrame(IEntity owner, float timeSlice) | DamageManagerComponent | protected |
| OnHandleFallDamage(EFallDamageType fallDamageType, vector velocityVector) | SCR_CharacterDamageManagerComponent | |
| OnHealthSet() | DamageManagerComponent | protected |
| OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState, bool isJIP) | SCR_CharacterDamageManagerComponent | |
| OnMaxHealthChanged() | DamageManagerComponent | protected |
| OnPostInit(IEntity owner) | SCR_CharacterDamageManagerComponent | |
| OnRplLoad(ScriptBitReader reader) | HitZoneContainerComponent | protected |
| OnRplSave(ScriptBitWriter writer) | HitZoneContainerComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| OnWaterEnter() | SCR_CharacterDamageManagerComponent | protected |
| OverrideHitMaterial(HitZone struckHitzone) | SCR_CharacterDamageManagerComponent | |
| PlaySoundEvent(string soundEventName) | SCR_CharacterDamageManagerComponent | |
| ReduceSmoke() | SCR_DamageManagerComponent | |
| RegenPhysicalHitZones(bool skipRegenDelay=false) | SCR_CharacterDamageManagerComponent | |
| RegenVirtualHitZone(SCR_RegeneratingHitZone targetHitZone, float dps=-1, bool skipRegenDelay=false) | SCR_CharacterDamageManagerComponent | |
| RemoveAllBleedingParticles() | SCR_CharacterDamageManagerComponent | |
| RemoveAllBleedingParticlesAfterDeath() | SCR_CharacterDamageManagerComponent | |
| RemoveAllBleedings() | SCR_CharacterDamageManagerComponent | |
| RemoveArmorData(notnull SCR_CharacterHitZone charHitZone) | SCR_CharacterDamageManagerComponent | |
| RemoveBleedingFromArray(notnull HitZone hitZone) | SCR_CharacterDamageManagerComponent | |
| RemoveBleedingParticleEffect(HitZone hitZone) | SCR_CharacterDamageManagerComponent | |
| RemoveDamageOverTime(EDamageType dType) | DamageManagerComponent | |
| RemoveGroupBleeding(ECharacterHitZoneGroup charHZGroup) | SCR_CharacterDamageManagerComponent | |
| RpcDo_SetFireState(int hitZoneIndex, SCR_EBurningState fireState) | SCR_DamageManagerComponent | |
| RpcDo_SetFireState_(int hitZoneIndex, SCR_EBurningState fireState) | SCR_DamageManagerComponent | protected |
| s_aDamageManagerData | SCR_DamageManagerComponent | protectedstatic |
| s_HealthSettings | SCR_CharacterDamageManagerComponent | static |
| SecondaryExplosion(ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams) | SCR_DamageManagerComponent | |
| SetAimingDamage(float damage) | DamageManagerComponent | |
| SetAndReplicateInstigator(notnull Instigator instigator) | DamageManagerComponent | |
| SetBleedingScale(float rate, bool changed) | SCR_CharacterDamageManagerComponent | |
| SetBloodHitZone(HitZone hitZone) | SCR_CharacterDamageManagerComponent | |
| SetEvaluator(notnull DamageEffectEvaluator evaluator) | ExtendedDamageManagerComponent | |
| SetExactMinImpulse(IEntity owner) | SCR_CharacterDamageManagerComponent | protected |
| SetGroupIsBeingHealed(ECharacterHitZoneGroup hitZoneGroup, bool setIsBeingHealed) | SCR_CharacterDamageManagerComponent | |
| SetHeadHitZone(HitZone hitZone) | SCR_CharacterDamageManagerComponent | |
| SetHealthScaled(float health) | DamageManagerComponent | |
| SetInstigator(notnull Instigator instigator) | DamageManagerComponent | |
| SetInstigatorEntity(IEntity instigator) | DamageManagerComponent | |
| SetMovementDamage(float damage) | DamageManagerComponent | |
| SetOverrideCharacterMedicalGMAttribute(bool permit) | SCR_CharacterDamageManagerComponent | |
| SetPermitUnconsciousness(bool permit, bool changed) | SCR_CharacterDamageManagerComponent | |
| SetRegenScale(float rate, bool changed) | SCR_CharacterDamageManagerComponent | |
| SetResilienceHitZone(HitZone hitZone) | SCR_CharacterDamageManagerComponent | |
| SetSalineBaggedGroup(ECharacterHitZoneGroup hitZoneGroup, bool setSalineBagged) | SCR_CharacterDamageManagerComponent | |
| SetTourniquettedGroup(ECharacterHitZoneGroup hitZoneGroup, bool setTourniquetted) | SCR_CharacterDamageManagerComponent | |
| ShouldBeUnconscious() | SCR_CharacterDamageManagerComponent | protected |
| ShouldCountAsHit(notnull BaseDamageContext damageContext) | DamageManagerComponent | |
| ShouldOverrideInstigator(notnull Instigator currentInstigator, notnull Instigator newInstigator) | SCR_CharacterDamageManagerComponent | protected |
| SIMULATION_IMPRECISION_MULTIPLIER | SCR_DamageManagerComponent | protectedstatic |
| SoundDeath(int previousLifestate) | SCR_CharacterDamageManagerComponent | |
| SoundHeal() | SCR_CharacterDamageManagerComponent | |
| SoundHit(bool critical, EDamageType damageType) | SCR_CharacterDamageManagerComponent | |
| SoundKnockout() | SCR_CharacterDamageManagerComponent | |
| SupplySecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent | |
| SynchronizedSoundEvent(TypeName effectType) | SCR_CharacterDamageManagerComponent | |
| SynchronizedSoundEvent(notnull SCR_PersistentDamageEffect broadcastingEffect, int effectId=-1) | SCR_CharacterDamageManagerComponent | |
| TerminateDamageEffect(notnull PersistentDamageEffect dmgEffect) | ExtendedDamageManagerComponent | |
| TerminateDamageEffectsOfType(TypeName typeName) | ExtendedDamageManagerComponent | |
| TryClearDamageHistory() | SCR_CharacterDamageManagerComponent | protected |
| UpdateArmorDataMap(notnull SCR_ArmoredClothItemData armorAttr, bool remove) | SCR_CharacterDamageManagerComponent | |
| UpdateCharacterGroupDamage(ECharacterHitZoneGroup hitZoneGroup) | SCR_CharacterDamageManagerComponent | |
| UpdateConsciousness() | SCR_CharacterDamageManagerComponent | |
| UpdateFireDamage(float timeSlice) | SCR_DamageManagerComponent | |
| UpdateFireParticles(vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent | |
| ~SCR_DamageManagerComponent() | SCR_DamageManagerComponent | |