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Arma Reforger Script API
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Public Member Functions | |
| override void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range. | |
| vector | GetBonePosVector (IEntity owner, int index, int boneIdx) |
| override void | OnPostInit (IEntity owner) |
| SCR_CharacterSoundComponentClass | GetComponentData () |
| void | SCR_CharacterSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
Public Member Functions inherited from SoundComponent | |
| proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position. | |
| proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation. | |
| proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position. | |
| proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity. | |
Public Member Functions inherited from SimpleSoundComponent | |
| proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation. | |
| proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks. | |
| proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set. | |
Protected Attributes | |
| SignalsManagerComponent | m_SignalsManagerComponent |
| ref array< int > | m_aSignalIdx |
| ref array< int > | m_aTrackedBoneIdx |
| ref array< int > | m_aPivotBoneIdx |
| ref array< vector > | m_aBonePositionLast |
Additional Inherited Members | |
Protected Member Functions inherited from SimpleSoundComponent | |
| void | OnFrame (IEntity owner, float timeSlice) |
| void | OnUpdateSoundJobBegin (IEntity owner) |
| void | OnUpdateSoundJobEnd (IEntity owner) |
| void SCR_CharacterSoundComponent.SCR_CharacterSoundComponent | ( | IEntityComponentSource | src, |
| IEntity | ent, | ||
| IEntity | parent ) |
| vector SCR_CharacterSoundComponent.GetBonePosVector | ( | IEntity | owner, |
| int | index, | ||
| int | boneIdx ) |
| SCR_CharacterSoundComponentClass SCR_CharacterSoundComponent.GetComponentData | ( | ) |
| override void SCR_CharacterSoundComponent.OnPostInit | ( | IEntity | owner | ) |
| override void SCR_CharacterSoundComponent.UpdateSoundJob | ( | IEntity | owner, |
| float | timeSlice ) |
Call when component is in range.
Implements SimpleSoundComponent.
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