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| override void | UpdateSoundJob (IEntity owner, float timeSlice) |
| | Call when component is in range.
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| vector | GetBonePosVector (IEntity owner, int index, int boneIdx) |
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| override void | OnPostInit (IEntity owner) |
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| SCR_CharacterSoundComponentClass | GetComponentData () |
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| void | SCR_CharacterSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
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| proto external AudioHandle | SoundEvent (string eventName) |
| | Play a sound from the owner entity's position.
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| proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| | Play a sound from a set transformation.
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| proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| | Play a sound from the owner entity's position If boneName is different than string.Empty, then you might need to first use SetTransformation(vector transf[]) or else sound may fail the auditability test.
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| proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| | Play a sound with a given offset from the owner entity If offset is different than vector.Zero, then you might need to first use SetTransformation(vector transf[]) or else sound may fail the auditability test.
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| proto external void | EnableDynamicSimulation (bool value) |
| | Enables the dynamic simulation.
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| proto external void | SetScriptedMethodsCall (bool state) |
| | Set flag for script callbacks.
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| proto external bool | IsScriptedMethodsCallEnabled () |
| | TRUE when flag for script callbacks is set.
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