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void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
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void | OnInit (IEntity owner) |
| Called during EOnInit.
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void | OnFrame (IEntity owner, float timeSlice) |
| Called during EOnFrame.
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void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
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void | OnUpdateSoundJobBegin (IEntity owner) |
| Called when dynamic simulation is started.
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void | OnUpdateSoundJobEnd (IEntity owner) |
| Called when dynamic simulation is stopped.
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◆ SCR_CharacterSoundComponent()
void SCR_CharacterSoundComponent.SCR_CharacterSoundComponent |
( |
IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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◆ GetBonePosVector()
vector SCR_CharacterSoundComponent.GetBonePosVector |
( |
IEntity |
owner, |
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int |
index, |
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int |
boneIdx |
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) |
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◆ GetComponentData()
◆ OnPostInit()
override void SCR_CharacterSoundComponent.OnPostInit |
( |
IEntity |
owner | ) |
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Called after all components are initialized.
- Parameters
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owner | Entity this component is attached to. |
Implements SimpleSoundComponent.
◆ UpdateSoundJob()
override void SCR_CharacterSoundComponent.UpdateSoundJob |
( |
IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ m_aBonePositionLast
ref array<vector> SCR_CharacterSoundComponent.m_aBonePositionLast |
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protected |
◆ m_aPivotBoneIdx
ref array<int> SCR_CharacterSoundComponent.m_aPivotBoneIdx |
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protected |
◆ m_aSignalIdx
ref array<int> SCR_CharacterSoundComponent.m_aSignalIdx |
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protected |
◆ m_aTrackedBoneIdx
ref array<int> SCR_CharacterSoundComponent.m_aTrackedBoneIdx |
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protected |
◆ m_SignalsManagerComponent
The documentation for this interface was generated from the following file:
- Game/Components/SCR_CharacterSoundComponent.c