Arma Reforger Script API
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SCR_CollimatorSightsComponent Member List

This is the complete list of members for SCR_CollimatorSightsComponent, including all inherited members.

ACTION_ILLUMINATIONSCR_CollimatorSightsComponentstatic
ApplyRecoilToCamera(inout vector pOutCameraTransform[4], vector aimModAngles)SightsComponent
AreSightsValid(bool front=true, bool rear=true)BaseSightsComponent
CalculateDataWithParent(BaseSightsComponent sights, IEntity owner, IEntity parent, float desiredAngle)SightsComponentstatic
CanFreelook()SightsComponent
EYE_BONESightsComponentstatic
FindParent(IEntity owner, string eyeBoneName, out IEntity parentWeapon, out int boneIndex)SightsComponentprotected
ForceSightsZeroValue(vector offset, vector angles, vector turnOffset)BaseSightsComponent
ForceSightsZeroValueEnablel(bool bOnOff)BaseSightsComponent
GetADSActivationPercentage()BaseSightsComponent
GetADSDeactivationPercentage()BaseSightsComponent
GetCameraRecoilAmount()BaseSightsComponent
GetColorByIndex(int index)BaseCollimatorSightsComponent
GetCurrentColor()BaseCollimatorSightsComponent
GetCurrentReticleShape()BaseCollimatorSightsComponent
GetCurrentSightsRange()BaseSightsComponent
GetDOFRelatedPrefabData(out int opticDOFDistanceScale=-1, out bool forceSimpleDOF=false)SightsComponent
GetFOV()BaseSightsComponent
GetFOVInfo()BaseSightsComponent
GetFrontPositionPointInfo()BaseSightsComponent
GetNormalizedLightIntensity()BaseCollimatorSightsComponent
GetNumColors()BaseCollimatorSightsComponent
GetNumReticles()BaseCollimatorSightsComponent
GetOwner()BaseSightsComponent
GetPositionPointInfo()BaseSightsComponent
GetRearPositionPointInfo()BaseSightsComponent
GetReticleAngularSize()BaseCollimatorSightsComponent
GetReticleBrightnessDay()SCR_CollimatorSightsComponent
GetReticleBrightnessNight()SCR_CollimatorSightsComponent
GetReticleByIndex(int index)BaseCollimatorSightsComponent
GetReticlePortion()BaseCollimatorSightsComponent
GetSightsDirection(bool localSpace=false, bool normalize=true)BaseSightsComponent
GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true)BaseSightsComponent
GetSightsFrontPosition(bool localSpace=false)BaseSightsComponent
GetSightsOffset()BaseSightsComponent
GetSightsPriority()BaseSightsComponent
GetSightsRearPosition(bool localSpace=false)BaseSightsComponent
GetSightsSkipSwitch()BaseSightsComponent
GetSightsTransform(out vector transform[4], bool localSpace=false)BaseSightsComponent
IsColorValid(int index)BaseCollimatorSightsComponent
IsReticleValid(int index)BaseCollimatorSightsComponent
IsSightADSActive()BaseSightsComponent
m_bReticleDaylightSCR_CollimatorSightsComponent
m_fDaylightBrightnessSCR_CollimatorSightsComponentprotected
m_fNightBrightnessSCR_CollimatorSightsComponentprotected
m_iColorIndexSCR_CollimatorSightsComponent
m_managerComponentSCR_CollimatorSightsComponent
OnPostInit(IEntity owner)SCR_CollimatorSightsComponent
OnSightADSActivate()SCR_CollimatorSightsComponent
OnSightADSDeactivated()SCR_CollimatorSightsComponent
OnTicksOnRemoteProxy()GameComponent
ReticleNextColor()BaseCollimatorSightsComponent
ReticleNextShape()BaseCollimatorSightsComponent
ReticlePreviousColor()BaseCollimatorSightsComponent
ReticlePreviousShape()BaseCollimatorSightsComponent
ReticleToggleIllumination()SCR_CollimatorSightsComponent
SetReticleColorByIndex(int iIndex)BaseCollimatorSightsComponent
SetReticleShapeByIndex(int iIndex)BaseCollimatorSightsComponent
SetReticleSize(float angularSize, float reticlePortion)BaseCollimatorSightsComponent
SetSightsVisibility(float visFactor)BaseSightsComponent
ToggleIllumination(float value, EActionTrigger trigger)SCR_CollimatorSightsComponentprotected
UpdateReticleBrightness(float lvFactor, bool useOwn)SCR_CollimatorSightsComponent
UpdateReticleBrightnessScale(float scale)SCR_CollimatorSightsComponent
UpdateReticleColor(vector inner, vector glow)SCR_CollimatorSightsComponent
UpdateReticlePosition(float u, float v, float uScale, float vScale)SCR_CollimatorSightsComponent
UpdateReticleShapeIndex(int index)SCR_CollimatorSightsComponent
WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles)SightsComponentprotected