ACTION_ILLUMINATION | SCR_CollimatorSightsComponent | static |
ApplyRecoilToCamera(inout vector pOutCameraTransform[4], vector aimModAngles) | SightsComponent | |
AreSightsValid(bool front=true, bool rear=true) | BaseSightsComponent | |
CalculateDataWithParent(BaseSightsComponent sights, IEntity owner, IEntity parent, float desiredAngle) | SightsComponent | static |
CanFreelook() | SightsComponent | |
EYE_BONE | SightsComponent | static |
FindParent(IEntity owner, string eyeBoneName, out IEntity parentWeapon, out int boneIndex) | SightsComponent | protected |
ForceSightsZeroValue(vector offset, vector angles, vector turnOffset) | BaseSightsComponent | |
ForceSightsZeroValueEnablel(bool bOnOff) | BaseSightsComponent | |
GetADSActivationPercentage() | BaseSightsComponent | |
GetADSDeactivationPercentage() | BaseSightsComponent | |
GetCameraRecoilAmount() | BaseSightsComponent | |
GetColorByIndex(int index) | BaseCollimatorSightsComponent | |
GetCurrentColor() | BaseCollimatorSightsComponent | |
GetCurrentReticleShape() | BaseCollimatorSightsComponent | |
GetCurrentSightsRange() | BaseSightsComponent | |
GetDOFRelatedPrefabData(out int opticDOFDistanceScale=-1, out bool forceSimpleDOF=false) | SightsComponent | |
GetFOV() | BaseSightsComponent | |
GetFOVInfo() | BaseSightsComponent | |
GetFrontPositionPointInfo() | BaseSightsComponent | |
GetHorizontalAngularCorrection() | BaseCollimatorSightsComponent | |
GetNormalizedLightIntensity() | BaseCollimatorSightsComponent | |
GetNumColors() | BaseCollimatorSightsComponent | |
GetNumReticles() | BaseCollimatorSightsComponent | |
GetOwner() | BaseSightsComponent | |
GetPositionPointInfo() | BaseSightsComponent | |
GetRearPositionPointInfo() | BaseSightsComponent | |
GetReticleAngularSize() | BaseCollimatorSightsComponent | |
GetReticleBrightnessDay() | SCR_CollimatorSightsComponent | |
GetReticleBrightnessNight() | SCR_CollimatorSightsComponent | |
GetReticleByIndex(int index) | BaseCollimatorSightsComponent | |
GetReticlePortion() | BaseCollimatorSightsComponent | |
GetSightsDirection(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
GetSightsFrontPosition(bool localSpace=false) | BaseSightsComponent | |
GetSightsOffset() | BaseSightsComponent | |
GetSightsPriority() | BaseSightsComponent | |
GetSightsRearPosition(bool localSpace=false) | BaseSightsComponent | |
GetSightsSkipSwitch() | BaseSightsComponent | |
GetSightsTransform(out vector transform[4], bool localSpace=false) | BaseSightsComponent | |
GetVerticalAngularCorrection() | BaseCollimatorSightsComponent | |
IsColorValid(int index) | BaseCollimatorSightsComponent | |
IsReticleValid(int index) | BaseCollimatorSightsComponent | |
IsSightADSActive() | BaseSightsComponent | |
m_bReticleDaylight | SCR_CollimatorSightsComponent | |
m_fDaylightBrightness | SCR_CollimatorSightsComponent | protected |
m_fNightBrightness | SCR_CollimatorSightsComponent | protected |
m_iColorIndex | SCR_CollimatorSightsComponent | |
m_managerComponent | SCR_CollimatorSightsComponent | |
OnPostInit(IEntity owner) | SCR_CollimatorSightsComponent | |
OnSightADSActivate() | SCR_CollimatorSightsComponent | |
OnSightADSDeactivated() | SCR_CollimatorSightsComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
ReticleNextColor() | BaseCollimatorSightsComponent | |
ReticleNextShape() | BaseCollimatorSightsComponent | |
ReticlePreviousColor() | BaseCollimatorSightsComponent | |
ReticlePreviousShape() | BaseCollimatorSightsComponent | |
ReticleToggleIllumination() | SCR_CollimatorSightsComponent | |
SetHorizontalAngularCorrection(float fAngle) | BaseCollimatorSightsComponent | |
SetReticleColorByIndex(int iIndex) | BaseCollimatorSightsComponent | |
SetReticleShapeByIndex(int iIndex) | BaseCollimatorSightsComponent | |
SetReticleSize(float angularSize, float reticlePortion) | BaseCollimatorSightsComponent | |
SetSightsVisibility(float visFactor) | BaseSightsComponent | |
SetVerticalAngularCorrection(float fAngle) | BaseCollimatorSightsComponent | |
ToggleIllumination(float value, EActionTrigger trigger) | SCR_CollimatorSightsComponent | protected |
UpdateReticleBrightness(float lvFactor, bool useOwn) | SCR_CollimatorSightsComponent | |
UpdateReticleBrightnessScale(float scale) | SCR_CollimatorSightsComponent | |
UpdateReticleColor(vector inner, vector glow) | SCR_CollimatorSightsComponent | |
UpdateReticlePosition(float u, float v, float uScale, float vScale) | SCR_CollimatorSightsComponent | |
UpdateReticleShapeIndex(int index) | SCR_CollimatorSightsComponent | |
WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles) | SightsComponent | protected |