◆ m_bDestroyParentWhenDestroyed
| bool SCR_DestructionDamageManagerComponentClass.m_bDestroyParentWhenDestroyed |
◆ m_bPassDamageToChildren
| bool SCR_DestructionDamageManagerComponentClass.m_bPassDamageToChildren |
◆ m_DestroySpawnObjects
| ref array<ref SCR_BaseSpawnable> SCR_DestructionDamageManagerComponentClass.m_DestroySpawnObjects |
◆ m_fBaseHealth
| float SCR_DestructionDamageManagerComponentClass.m_fBaseHealth |
◆ m_fDamageThresholdMaximum
| float SCR_DestructionDamageManagerComponentClass.m_fDamageThresholdMaximum |
◆ m_fForceToDamageScale
| float SCR_DestructionDamageManagerComponentClass.m_fForceToDamageScale |
◆ m_fMomentumToDamageScale
| float SCR_DestructionDamageManagerComponentClass.m_fMomentumToDamageScale |
◆ m_fRelativeContactForceThresholdMinimum
| float SCR_DestructionDamageManagerComponentClass.m_fRelativeContactForceThresholdMinimum |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_DestructionDamageManagerComponent.c