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override void | UpdateValues (IEntity owner, float timeSlice) |
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override void | OnStartDraw (IEntity owner) |
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override void | OnStopDraw (IEntity owner) |
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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void | OnEditorPingAction (float value, EActionTrigger reason) |
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void | OnEditorPingUnlimitedOnlyAction (float value, EActionTrigger reason) |
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void | SendPing (bool unlimitedOnly) |
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void | OnPingEntityRegister (int reporterID, SCR_EditableEntityComponent pingEntity) |
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void | OnPingEntityUnregister (int reporterID, SCR_EditableEntityComponent pingEntity) |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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override void | OnStartDraw (IEntity owner) |
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void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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override void | OnStopDraw (IEntity owner) |
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override void | UpdateValues (IEntity owner, float timeSlice) |
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override void | OnInit (IEntity owner) |
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void | OnInit (IEntity owner) |
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void | UpdateValues (IEntity owner, float timeSlice) |
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void | OnStartDraw (IEntity owner) |
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void | OnStopDraw (IEntity owner) |
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Communication with game master.
ToDo: Use some general GUD icon drawing?