Arma Reforger Script API
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Communication with game master. More...
Public Member Functions | |
override void | UpdateValues (IEntity owner, float timeSlice) |
override void | OnStartDraw (IEntity owner) |
override void | OnStopDraw (IEntity owner) |
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
SCR_InfoDisplayInvoker | GetOnStart () |
SCR_InfoDisplayInvoker | GetOnStop () |
IEntity | GetOwnerEntity () |
Widget | GetContentWidget () |
string | GetContentWidgetName () |
void | SetRootWidget (notnull Widget root) |
void | SetContentWidget (notnull Widget content) |
void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
bool | IsShown () |
Widget | GetRootWidget () |
bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
Protected Member Functions | |
void | OnEditorPingAction (float value, EActionTrigger reason) |
void | OnEditorPingUnlimitedOnlyAction (float value, EActionTrigger reason) |
void | SendPing (bool unlimitedOnly) |
void | OnPingEntityRegister (int reporterID, SCR_EditableEntityComponent pingEntity) |
void | OnPingEntityUnregister (int reporterID, SCR_EditableEntityComponent pingEntity) |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
override void | OnInit (IEntity owner) |
Additional Inherited Members | |
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ResourceName | m_LayoutPath |
EHudLayers | m_eLayer |
int | m_iOverrideZOrder |
Communication with game master.
ToDo: Use some general GUD icon drawing?
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override void SCR_EditorPingInfoDisplay.OnStartDraw | ( | IEntity | owner | ) |
Implements SCR_InfoDisplay.
override void SCR_EditorPingInfoDisplay.OnStopDraw | ( | IEntity | owner | ) |
Implements SCR_InfoDisplay.
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override void SCR_EditorPingInfoDisplay.UpdateValues | ( | IEntity | owner, |
float | timeSlice ) |
Implements SCR_InfoDisplay.
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