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override void | UpdateTooltip (Managed instance=null) |
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override bool | SetTooltip (SCR_UIInfo info, Managed instance=null) |
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void | UpdateTooltip (Managed instance=null) |
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bool | SetTooltip (SCR_UIInfo info, Managed instance=null) |
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override bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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◆ SetTooltip()
override bool SCR_EntityTooltipEditorUIComponent.SetTooltip |
( |
SCR_UIInfo |
info, |
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Managed |
instance = null |
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) |
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◆ UpdateTooltip()
override void SCR_EntityTooltipEditorUIComponent.UpdateTooltip |
( |
Managed |
instance = null | ) |
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◆ m_cPlayerColor
ref Color SCR_EntityTooltipEditorUIComponent.m_cPlayerColor |
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protected |
◆ m_DetailType
◆ m_EntityTooltipConfig
◆ m_sAssetCardWidgetName
string SCR_EntityTooltipEditorUIComponent.m_sAssetCardWidgetName |
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protected |
◆ m_sColorBarName
string SCR_EntityTooltipEditorUIComponent.m_sColorBarName |
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protected |
◆ m_sDetailsNameWidgetName
string SCR_EntityTooltipEditorUIComponent.m_sDetailsNameWidgetName |
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protected |
◆ m_sFactionWidgetName
string SCR_EntityTooltipEditorUIComponent.m_sFactionWidgetName |
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protected |
◆ m_sHeaderTypeName
string SCR_EntityTooltipEditorUIComponent.m_sHeaderTypeName |
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protected |
◆ m_sImageOverlayWidgetName
string SCR_EntityTooltipEditorUIComponent.m_sImageOverlayWidgetName |
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protected |
◆ m_sImageWidgetName
string SCR_EntityTooltipEditorUIComponent.m_sImageWidgetName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Tooltips/Tooltips/SCR_EntityTooltipEditorUIComponent.c