Arma Reforger Script API
Loading...
Searching...
No Matches
SCR_ExtendedDamageManagerComponent Member List

This is the complete list of members for SCR_ExtendedDamageManagerComponent, including all inherited members.

_WB_AfterWorldUpdate(IEntity owner, float timeSlice)SCR_DamageManagerComponentprotected
AddDamageEffect(BaseDamageEffect damageEffect)ExtendedDamageManagerComponent
CalculateMomentum(Contact contact, float ownerMass, float otherMass)SCR_DamageManagerComponent
CanBeHealed(bool ignoreHealingDOT=true)SCR_DamageManagerComponent
ClearDamageHistory()ExtendedDamageManagerComponent
ComputeStruckHitZones(out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext)DamageManagerComponent
ConnectToFireDamageSystem()SCR_DamageManagerComponentprotected
DamageRandomHitZones(float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false)SCR_DamageManagerComponent
DisconnectFromFireDamageSystem()SCR_DamageManagerComponentprotected
EnableDamageHandling(bool enable)DamageManagerComponent
FilterContact(IEntity owner, IEntity other, Contact contact)SCR_DamageManagerComponent
FilterEffectsByHitZone(array< ref PersistentDamageEffect > damageEffects, HitZone hitzone)SCR_ExtendedDamageManagerComponent
FilterEffectsByType(array< ref PersistentDamageEffect > damageEffects, TypeName effectTypename)SCR_ExtendedDamageManagerComponent
FindAllDamageEffectsOfType(TypeName typeName, out notnull array< ref SCR_PersistentDamageEffect > damageEffects)ExtendedDamageManagerComponent
FindAllDamageEffectsOfTypeOnHitZone(TypeName typeName, HitZone hitzone, out notnull array< ref SCR_PersistentDamageEffect > damageEffects)ExtendedDamageManagerComponent
FindDamageEffectOfType(TypeName typeName)ExtendedDamageManagerComponent
FindDamageEffectOnHitZone(TypeName typeName, HitZone hitzone)ExtendedDamageManagerComponent
FindDamageEffectsOnHitZone(HitZone hitzone, out notnull array< ref BaseDamageEffect > damageEffects)ExtendedDamageManagerComponent
FuelSecondaryExplosion(notnull Instigator instigator)SCR_DamageManagerComponent
FullHeal(bool ignoreHealingDOT=true)SCR_DamageManagerComponent
GetAimingDamage()DamageManagerComponent
GetAllHitZones(out notnull array< HitZone > outHitZones)HitZoneContainerComponent
GetAllHitZonesInHierarchy(out notnull array< HitZone > outHitZones)HitZoneContainerComponent
GetAllPersistentEffectsOfType(TypeName effectTypename)SCR_ExtendedDamageManagerComponent
GetAllPersistentEffectsOnHitZone(HitZone hitzone)SCR_ExtendedDamageManagerComponent
GetAttachedColliderIDs(out notnull array< int > outAttachedColliderIDs)DamageManagerComponent
GetDamageHistory(out notnull array< ref BaseDamageEffect > damageHistory)ExtendedDamageManagerComponent
GetDamageManager(notnull IEntity owner)SCR_DamageManagerComponentstatic
GetDamageOverTime(EDamageType dType)DamageManagerComponent
GetDefaultHitZone()HitZoneContainerComponent
GetEvaluator()ExtendedDamageManagerComponent
GetGroupDamageOverTime(ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType)SCR_DamageManagerComponent
GetHealth()DamageManagerComponent
GetHealthScaled()DamageManagerComponent
GetHitZone(string colliderName)HitZoneContainerComponent
GetHitZoneByColliderID(int colliderID)HitZoneContainerComponent
GetHitZoneByName(string hitZoneName, bool caseSensitive=false)SCR_DamageManagerComponent
GetHitZonesByColliderIDs(out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs)HitZoneContainerComponent
GetHitZonesDamage(float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null)SCR_DamageManagerComponent
GetHitZonesHealthScaled(array< HitZone > alternativeHitZones=null)SCR_DamageManagerComponent
GetHitZonesOfGroup(EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true)SCR_DamageManagerComponent
GetHitZonesOfGroups(notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones)SCR_DamageManagerComponent
GetInstigator()DamageManagerComponent
GetMaxHealth()DamageManagerComponent
GetMinDestroyDamage(EDamageType damageType, array< HitZone > hitzones, int count)SCR_DamageManagerComponent
GetMovementDamage()DamageManagerComponent
GetOnDamage()SCR_DamageManagerComponent
GetOnDamageEffectAdded()SCR_ExtendedDamageManagerComponent
GetOnDamageEffectRemoved()SCR_ExtendedDamageManagerComponent
GetOnDamageOverTimeAdded()SCR_DamageManagerComponent
GetOnDamageOverTimeRemoved()SCR_DamageManagerComponent
GetOnDamageStateChanged()SCR_DamageManagerComponent
GetOwner()HitZoneContainerComponent
GetParentHitZoneContainer()HitZoneContainerComponent
GetPersistentEffects(out notnull array< ref PersistentDamageEffect > persistentEffects)ExtendedDamageManagerComponent
GetPhysicalHitZones(out notnull array< HitZone > physicalHitZones)SCR_DamageManagerComponent
GetRegeneratingHitZones(out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones)SCR_DamageManagerComponent
GetResourceEncapsulator(EResourceType suppliesType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetScriptedDamageManagerData()SCR_DamageManagerComponentprotected
GetSecondaryExplosion(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false)SCR_DamageManagerComponent
GetSecondaryExplosionForScale(SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetSecondaryExplosionPosition(TypeName hitZoneType, out float totalWeight=0)SCR_DamageManagerComponent
GetSecondaryExplosionScale(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetSecondaryFireParticle(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
GetSingleHitZonesHealthScaled(array< HitZone > alternativeHitZones=null, bool getLowestHealth=true)SCR_DamageManagerComponent
GetState()DamageManagerComponent
GetSurroundingHitzones(vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones)SCR_DamageManagerComponent
HandleDamage(notnull BaseDamageContext damageContext)DamageManagerComponent
HealHitZones(float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null)SCR_DamageManagerComponent
HealHitZonesInParallel(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)SCR_DamageManagerComponentprotected
HealHitZonesInSequence(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)SCR_DamageManagerComponentprotected
HEALING_DAMAGE_TYPESSCR_DamageManagerComponentstatic
HijackDamageHandling(notnull BaseDamageContext damageContext)SCR_DamageManagerComponent
IsDamagedOverTime(EDamageType dType)DamageManagerComponent
IsDamageEffectPresent(TypeName typeName)ExtendedDamageManagerComponent
IsDamageEffectPresentOnHitZones(TypeName typeName, notnull array< HitZone > hitZones)ExtendedDamageManagerComponent
IsDamageHandlingEnabled()DamageManagerComponent
IsDestroyed()DamageManagerComponent
IsOnFire(HitZone hitZone=null)SCR_DamageManagerComponent
IsOnFire(notnull array< HitZone > hitZones)SCR_DamageManagerComponent
IsRplReady()SCR_DamageManagerComponent
Kill(notnull Instigator instigator)SCR_DamageManagerComponent
KM_PER_H_TO_M_PER_SSCR_DamageManagerComponentstatic
m_bRplReadySCR_DamageManagerComponentprotected
m_iDamageManagerDataIndexSCR_DamageManagerComponentprotected
m_iPlayerIdSCR_DamageManagerComponentprotected
m_iTimeThresholdInstigatorReplacementSCR_DamageManagerComponentprotected
m_iTimetickInstigatorSCR_DamageManagerComponentprotected
MAX_DESTRUCTION_RESPONSE_INDEXSCR_DamageManagerComponentstatic
MAX_DESTRUCTION_RESPONSE_INDEX_NAMESCR_DamageManagerComponentstatic
MAX_MOMENTUM_RESPONSE_INDEXSCR_DamageManagerComponentprotectedstatic
MIN_DESTRUCTION_RESPONSE_INDEXSCR_DamageManagerComponentprotectedstatic
MIN_MOMENTUM_RESPONSE_INDEXSCR_DamageManagerComponentprotectedstatic
OnDamage(notnull BaseDamageContext damageContext)SCR_DamageManagerComponentprotected
OnDamageEffectAdded(notnull SCR_DamageEffect dmgEffect)SCR_ExtendedDamageManagerComponent
OnDamageEffectRemoved(notnull SCR_DamageEffect dmgEffect)SCR_ExtendedDamageManagerComponent
OnDamageOverTimeAdded(EDamageType dType, float dps, HitZone hz)SCR_DamageManagerComponent
OnDamageOverTimeRemoved(EDamageType dType, HitZone hz)SCR_DamageManagerComponent
OnDamageStateChanged(EDamageState state)SCR_DamageManagerComponentprotected
OnDelete(IEntity owner)DamageManagerComponentprotected
OnDiag(IEntity owner, float timeSlice)DamageManagerComponentprotected
OnFilteredContact(IEntity owner, IEntity other, Contact contact)DamageManagerComponentprotected
OnFrame(IEntity owner, float timeSlice)DamageManagerComponentprotected
OnInit(IEntity owner)DamageManagerComponentprotected
OnPostInit(IEntity owner)DamageManagerComponentprotected
OnRplLoad(ScriptBitReader reader)SCR_DamageManagerComponentprotected
OnRplSave(ScriptBitWriter writer)SCR_DamageManagerComponentprotected
OnTicksOnRemoteProxy()GameComponent
OverrideHitMaterial(HitZone struckHitzone)DamageManagerComponent
ReduceSmoke()SCR_DamageManagerComponent
RemoveDamageOverTime(EDamageType dType)DamageManagerComponent
RpcDo_SetFireState(int hitZoneIndex, SCR_EBurningState fireState)SCR_DamageManagerComponent
s_aDamageManagerDataSCR_DamageManagerComponentprotectedstatic
SecondaryExplosion(ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams)SCR_DamageManagerComponent
SetAimingDamage(float damage)DamageManagerComponent
SetEvaluator(notnull DamageEffectEvaluator evaluator)ExtendedDamageManagerComponent
SetHealthScaled(float health)DamageManagerComponent
SetInstigator(notnull Instigator instigator)DamageManagerComponent
SetInstigatorEntity(IEntity instigator)DamageManagerComponent
SetMovementDamage(float damage)DamageManagerComponent
ShouldCountAsHit(notnull BaseDamageContext damageContext)DamageManagerComponent
ShouldOverrideInstigator(notnull Instigator currentInstigator, notnull Instigator newInstigator)SCR_DamageManagerComponentprotected
SIMULATION_IMPRECISION_MULTIPLIERSCR_DamageManagerComponentprotectedstatic
SupplySecondaryExplosion(notnull Instigator instigator)SCR_DamageManagerComponent
TerminateDamageEffect(notnull PersistentDamageEffect dmgEffect)ExtendedDamageManagerComponent
TerminateDamageEffectsOfType(TypeName typeName)ExtendedDamageManagerComponent
UpdateFireDamage(float timeSlice)SCR_DamageManagerComponent
UpdateFireParticles(vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES)SCR_DamageManagerComponent
~SCR_DamageManagerComponent()SCR_DamageManagerComponent