Arma Reforger Script API
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SCR_HelicopterDamageManagerComponentClass Interface Reference
Inheritance diagram for SCR_HelicopterDamageManagerComponentClass:
Additional Inherited Members
Public Member Functions inherited from
SCR_VehicleDamageManagerComponentClass
float
GetMaxSharedDamageDistance
()
float
GetVehicleMomentumThreshold
(float ownerMass)
float
GetVehicleDamageScale
(float ownerMass)
float
GetCharacterDamageScale
(float ownerMass)
float
GetOccupantsMomentumThreshold
(float ownerMass)
float
GetVehicleDestructionSpeed
()
float
GetVehicleDamageSpeedThreshold
()
float
GetFrontMultiplier
()
float
GetBottomMultiplier
()
float
GetRearMultiplier
()
float
GetLeftMultiplier
()
float
GetRightMultiplier
()
float
GetTopMultiplier
()
float
GetOccupantsDamageSpeedThreshold
()
float
GetOccupantsSpeedDeath
()
vector
GetFrontalImpact
()
int
GetMinExplosionEjectionDamageThreshold
()
int
GetMinCollisionEjectionDamageThreshold
()
float
GetCollisionDamageEjectionChance
()
float
GetExplosionDamageEjectionChance
()
Public Member Functions inherited from
SCR_DamageManagerComponentClass
SCR_SecondaryExplosions
GetSecondaryExplosions
()
SCR_SecondaryExplosions
GetSecondaryFires
()
bool
GetBurnStateForHealth
(float health, out SCR_EBurningState state)
Retreives burn state for provided health.
Public Member Functions inherited from
DamageManagerComponentClass
proto external float
GetFallDamageLimitNoDamage
()
proto external float
GetFallDamageLimitFullDamage
()
proto external float
GetHeavyDamageThreshold
()
Public Attributes inherited from
SCR_VehicleDamageManagerComponentClass
float
m_fFrontMultiplier
float
m_fBottomMultiplier
float
m_fRearMultiplier
float
m_fLeftMultiplier
float
m_fRightMultiplier
float
m_fTopMultiplier
Protected Attributes inherited from
SCR_VehicleDamageManagerComponentClass
float
m_fMaxSharedDamageDistance
float
m_fOccupantsDamageSpeedThreshold
float
m_fOccupantsSpeedDeath
vector
m_vFrontalImpact
float
m_fVehicleDestroyDamage
float
m_fVehicleDamageSpeedThreshold
float
m_fVehicleSpeedDestroy
int
m_iMinExplosionEjectionDamageThreshold
float
m_iExplosionDamageEjectionChance
int
m_iMinCollisionEjectionDamageThreshold
float
m_iCollisionDamageEjectionChance
float
m_fDamageScaleToVehicle
= float.MAX
float
m_fMomentumVehicleThreshold
= float.MAX
float
m_fDamageScaleToCharacter
= float.MAX
float
m_fMomentumOccupantsThreshold
= float.MAX
Protected Attributes inherited from
SCR_DamageManagerComponentClass
ref
SCR_SecondaryExplosions
m_SecondaryExplosions
ref
SCR_SecondaryExplosions
m_SecondaryFires
ref
SCR_RepairConfig
m_RepairConfig
Static Protected Attributes inherited from
SCR_VehicleDamageManagerComponentClass
static const float
APPROXIMATE_CHARACTER_LETHAL_DAMAGE
= 150
The documentation for this interface was generated from the following file:
Game/Components/Damage/
SCR_HelicopterDamageManagerComponent.c
Generated by
1.13.2