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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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void | RemoveTourniquetFromSlot () |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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void | SetGlowVisible (bool visible) |
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void | Select (bool select=true) |
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void | ShowApplicableItems () |
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void | HideApplicableItems () |
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ECharacterHitZoneGroup | GetHitZoneGroup () |
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string | GetHitZoneName () |
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void | InitializeHitZoneUI (BaseInventoryStorageComponent storage, SCR_InventoryMenuUI menuManager, int hitZoneId, IEntity player) |
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void | SetGlowColor (Color color) |
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Widget | GetRootWidget () |
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TNodeId | GetBoneIndex () |
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SCR_InventoryMenuUI | GetInventoryHandler () |
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SCR_InventoryHitZoneUI | GetStorage () |
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◆ GetBoneIndex()
TNodeId SCR_InventoryHitZonePointContainerUI.GetBoneIndex |
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◆ GetHitZoneGroup()
ECharacterHitZoneGroup SCR_InventoryHitZonePointContainerUI.GetHitZoneGroup |
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◆ GetHitZoneName()
string SCR_InventoryHitZonePointContainerUI.GetHitZoneName |
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◆ GetInventoryHandler()
◆ GetRootWidget()
Widget SCR_InventoryHitZonePointContainerUI.GetRootWidget |
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◆ GetStorage()
◆ HandlerAttached()
override void SCR_InventoryHitZonePointContainerUI.HandlerAttached |
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Widget |
w | ) |
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◆ HideApplicableItems()
void SCR_InventoryHitZonePointContainerUI.HideApplicableItems |
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◆ Highlight()
void SCR_InventoryHitZonePointContainerUI.Highlight |
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bool |
highlight | ) |
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◆ InitializeHitZoneUI()
◆ OnClick()
override bool SCR_InventoryHitZonePointContainerUI.OnClick |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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◆ OnMouseEnter()
override bool SCR_InventoryHitZonePointContainerUI.OnMouseEnter |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnMouseLeave()
override bool SCR_InventoryHitZonePointContainerUI.OnMouseLeave |
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Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ OnTourniquetMoved()
void SCR_InventoryHitZonePointContainerUI.OnTourniquetMoved |
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int |
hzGroupId | ) |
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protected |
◆ RemoveTourniquetFromSlot()
void SCR_InventoryHitZonePointContainerUI.RemoveTourniquetFromSlot |
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◆ Select()
void SCR_InventoryHitZonePointContainerUI.Select |
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bool |
select = true | ) |
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◆ SetGlowColor()
void SCR_InventoryHitZonePointContainerUI.SetGlowColor |
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Color |
color | ) |
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◆ SetGlowVisible()
void SCR_InventoryHitZonePointContainerUI.SetGlowVisible |
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bool |
visible | ) |
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◆ ShowApplicableItems()
void SCR_InventoryHitZonePointContainerUI.ShowApplicableItems |
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| ) |
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◆ UpdateBleedingHitZone()
void SCR_InventoryHitZonePointContainerUI.UpdateBleedingHitZone |
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EDamageType |
dType, |
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float |
dps, |
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HitZone |
hz = null |
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) |
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◆ UpdateBleedingHitZoneRemoved()
void SCR_InventoryHitZonePointContainerUI.UpdateBleedingHitZoneRemoved |
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EDamageType |
dType, |
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HitZone |
hz = null |
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) |
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protected |
◆ UpdateHitZoneDOTAdded()
void SCR_InventoryHitZonePointContainerUI.UpdateHitZoneDOTAdded |
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notnull SCR_DamageEffect |
dmgEffect | ) |
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protected |
◆ UpdateHitZoneDOTRemoved()
void SCR_InventoryHitZonePointContainerUI.UpdateHitZoneDOTRemoved |
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notnull SCR_DamageEffect |
dmgEffect | ) |
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◆ UpdateHitZoneState()
void SCR_InventoryHitZonePointContainerUI.UpdateHitZoneState |
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SCR_HitZone |
hz | ) |
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protected |
◆ m_aGroupHitZones
ref array<HitZone> SCR_InventoryHitZonePointContainerUI.m_aGroupHitZones = {} |
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protected |
◆ m_bApplicableItemsShown
bool SCR_InventoryHitZonePointContainerUI.m_bApplicableItemsShown |
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protected |
◆ m_bSelected
bool SCR_InventoryHitZonePointContainerUI.m_bSelected |
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protected |
◆ m_eHitZoneGroup
ECharacterHitZoneGroup SCR_InventoryHitZonePointContainerUI.m_eHitZoneGroup |
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protected |
◆ m_iBoneIndex
TNodeId SCR_InventoryHitZonePointContainerUI.m_iBoneIndex |
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◆ m_pBloodHitZone
◆ m_pCharDmgManager
◆ m_pDamageHandler
◆ m_pInventoryMenu
◆ m_Player
IEntity SCR_InventoryHitZonePointContainerUI.m_Player |
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protected |
◆ m_pStorage
◆ m_pStorageUI
◆ m_sBleedingHitZoneName
string SCR_InventoryHitZonePointContainerUI.m_sBleedingHitZoneName |
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◆ m_sDamageHitZoneName
string SCR_InventoryHitZonePointContainerUI.m_sDamageHitZoneName |
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protected |
◆ m_TourniquetStorage
◆ m_wGlow
Widget SCR_InventoryHitZonePointContainerUI.m_wGlow |
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protected |
◆ m_wRoot
Widget SCR_InventoryHitZonePointContainerUI.m_wRoot |
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protected |
◆ s_pSelectedPoint
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryHitZonePointUI.c