|
| override void | HandlerAttached (Widget w) |
| |
| override bool | OnClick (Widget w, int x, int y, int button) |
| |
| void | RemoveTourniquetFromSlot () |
| |
| override bool | OnMouseEnter (Widget w, int x, int y) |
| |
| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
| |
| void | SetGlowVisible (bool visible) |
| |
| void | Select (bool select=true) |
| |
| void | ShowApplicableItems () |
| |
| void | HideApplicableItems () |
| |
| ECharacterHitZoneGroup | GetHitZoneGroup () |
| |
| string | GetHitZoneName () |
| |
| void | InitializeHitZoneUI (BaseInventoryStorageComponent storage, SCR_InventoryMenuUI menuManager, int hitZoneId, IEntity player, bool updateAttachmentStorage=true) |
| |
| void | SetGlowColor (Color color) |
| |
| Widget | GetRootWidget () |
| |
| TNodeId | GetBoneIndex () |
| |
| SCR_InventoryMenuUI | GetInventoryHandler () |
| |
| SCR_InventoryHitZoneUI | GetStorage () |
| |
◆ GetBoneIndex()
| TNodeId SCR_InventoryHitZonePointContainerUI.GetBoneIndex |
( |
| ) |
|
◆ GetHitZoneGroup()
| ECharacterHitZoneGroup SCR_InventoryHitZonePointContainerUI.GetHitZoneGroup |
( |
| ) |
|
◆ GetHitZoneName()
| string SCR_InventoryHitZonePointContainerUI.GetHitZoneName |
( |
| ) |
|
◆ GetInventoryHandler()
◆ GetRootWidget()
| Widget SCR_InventoryHitZonePointContainerUI.GetRootWidget |
( |
| ) |
|
◆ GetStorage()
◆ HandlerAttached()
| override void SCR_InventoryHitZonePointContainerUI.HandlerAttached |
( |
Widget | w | ) |
|
◆ HideApplicableItems()
| void SCR_InventoryHitZonePointContainerUI.HideApplicableItems |
( |
| ) |
|
◆ Highlight()
| void SCR_InventoryHitZonePointContainerUI.Highlight |
( |
bool | highlight | ) |
|
|
protected |
◆ InitializeHitZoneUI()
◆ OnClick()
| override bool SCR_InventoryHitZonePointContainerUI.OnClick |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y, |
|
|
int | button ) |
◆ OnMouseEnter()
| override bool SCR_InventoryHitZonePointContainerUI.OnMouseEnter |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseLeave()
| override bool SCR_InventoryHitZonePointContainerUI.OnMouseLeave |
( |
Widget | w, |
|
|
Widget | enterW, |
|
|
int | x, |
|
|
int | y ) |
◆ OnTourniquetMoved()
| void SCR_InventoryHitZonePointContainerUI.OnTourniquetMoved |
( |
int | hzGroupId | ) |
|
|
protected |
◆ RemoveTourniquetFromSlot()
| void SCR_InventoryHitZonePointContainerUI.RemoveTourniquetFromSlot |
( |
| ) |
|
◆ Select()
| void SCR_InventoryHitZonePointContainerUI.Select |
( |
bool | select = true | ) |
|
◆ SetGlowColor()
| void SCR_InventoryHitZonePointContainerUI.SetGlowColor |
( |
Color | color | ) |
|
◆ SetGlowVisible()
| void SCR_InventoryHitZonePointContainerUI.SetGlowVisible |
( |
bool | visible | ) |
|
◆ ShowApplicableItems()
| void SCR_InventoryHitZonePointContainerUI.ShowApplicableItems |
( |
| ) |
|
◆ UpdateBleedingHitZone()
| void SCR_InventoryHitZonePointContainerUI.UpdateBleedingHitZone |
( |
EDamageType | dType, |
|
|
float | dps, |
|
|
HitZone | hz = null ) |
|
protected |
◆ UpdateBleedingHitZoneRemoved()
| void SCR_InventoryHitZonePointContainerUI.UpdateBleedingHitZoneRemoved |
( |
EDamageType | dType, |
|
|
HitZone | hz = null ) |
|
protected |
◆ UpdateHitZoneDOTAdded()
| void SCR_InventoryHitZonePointContainerUI.UpdateHitZoneDOTAdded |
( |
notnull SCR_DamageEffect | dmgEffect | ) |
|
|
protected |
◆ UpdateHitZoneDOTRemoved()
| void SCR_InventoryHitZonePointContainerUI.UpdateHitZoneDOTRemoved |
( |
notnull SCR_DamageEffect | dmgEffect | ) |
|
|
protected |
◆ UpdateHitZoneState()
| void SCR_InventoryHitZonePointContainerUI.UpdateHitZoneState |
( |
SCR_HitZone | hz, |
|
|
bool | updateAttachmentStorage = true ) |
|
protected |
◆ m_aGroupHitZones
| ref array<HitZone> SCR_InventoryHitZonePointContainerUI.m_aGroupHitZones = {} |
|
protected |
◆ m_bApplicableItemsShown
| bool SCR_InventoryHitZonePointContainerUI.m_bApplicableItemsShown |
|
protected |
◆ m_bSelected
| bool SCR_InventoryHitZonePointContainerUI.m_bSelected |
|
protected |
◆ m_eHitZoneGroup
| ECharacterHitZoneGroup SCR_InventoryHitZonePointContainerUI.m_eHitZoneGroup |
|
protected |
◆ m_iBoneIndex
| TNodeId SCR_InventoryHitZonePointContainerUI.m_iBoneIndex |
|
protected |
◆ m_pBloodHitZone
◆ m_pCharDmgManager
◆ m_pDamageHandler
◆ m_pInventoryMenu
◆ m_Player
| IEntity SCR_InventoryHitZonePointContainerUI.m_Player |
|
protected |
◆ m_pStorage
◆ m_pStorageUI
◆ m_sBleedingHitZoneName
| string SCR_InventoryHitZonePointContainerUI.m_sBleedingHitZoneName |
|
protected |
◆ m_sDamageHitZoneName
| string SCR_InventoryHitZonePointContainerUI.m_sDamageHitZoneName |
|
protected |
◆ m_TourniquetStorage
◆ m_wGlow
| Widget SCR_InventoryHitZonePointContainerUI.m_wGlow |
|
protected |
◆ m_wRoot
| Widget SCR_InventoryHitZonePointContainerUI.m_wRoot |
|
protected |
◆ s_pSelectedPoint
The documentation for this interface was generated from the following file:
- Game/UI/Inventory/SCR_InventoryHitZonePointUI.c