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bool | UpdateButtons () |
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void | ShowLoadingAnim (bool show) |
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void | ShowWarningMessage (bool show) |
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void | CopyPID () |
| Copy playerID to clipboard.
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bool | VerifyFormatting (string text) |
| Override in children.
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void | OnCommStatusCheckFinished (SCR_ECommStatus status, float responseTime, float lastSuccessTime, float lastFailTime) |
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void | OnTOSButton () |
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void | OnSuccess (SCR_BackendCallback callback) |
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void | OnFail (SCR_BackendCallback callback, int code, int restCode, int apiCode) |
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void | OnTimeout (SCR_BackendCallback callback) |
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void | OnFailDelayed (SCR_BackendCallback callback, int code, int restCode, int apiCode) |
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void | OnTimeoutScripted () |
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void | OnConfirm () |
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void | OnCancel () |
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void | OnButtonPressed (SCR_InputButtonComponent button) |
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void | OnMenuOpen (SCR_ConfigurableDialogUiPreset preset) |
| Called last of all, after all the initialization of main element done.
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void | Init (Widget root, SCR_ConfigurableDialogUiPreset preset, MenuBase proxyMenu) |
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void | InitWidgets () |
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SCR_InputButtonComponent | CreateButton (SCR_ConfigurableDialogUiButtonPreset buttonPreset) |
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void | Internal_Close () |
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void | InitAttributedVariables () |
| Verifies that all attributed variables are set up.
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◆ CopyPID()
void SCR_LoginProcessDialogUI.CopyPID |
( |
| ) |
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protected |
Copy playerID to clipboard.
◆ Create2FADialog()
static void SCR_LoginProcessDialogUI.Create2FADialog |
( |
string |
name, |
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string |
code |
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) |
| |
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static |
◆ CreateAccountLockedDialog()
◆ CreateLoginDialog()
◆ CreateLoginSuccessDialog()
◆ CreateLoginTimeoutDialog()
◆ CreateProfileDialog()
◆ GetCallback()
◆ OnCommStatusCheckFinished()
void SCR_LoginProcessDialogUI.OnCommStatusCheckFinished |
( |
SCR_ECommStatus |
status, |
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float |
responseTime, |
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float |
lastSuccessTime, |
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float |
lastFailTime |
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) |
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protected |
◆ OnConfirm()
override void SCR_LoginProcessDialogUI.OnConfirm |
( |
| ) |
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◆ OnFail()
void SCR_LoginProcessDialogUI.OnFail |
( |
SCR_BackendCallback |
callback, |
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int |
code, |
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int |
restCode, |
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int |
apiCode |
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) |
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protected |
◆ OnFailDelayed()
void SCR_LoginProcessDialogUI.OnFailDelayed |
( |
SCR_BackendCallback |
callback, |
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int |
code, |
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int |
restCode, |
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int |
apiCode |
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) |
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protected |
◆ OnMenuClose()
override void SCR_LoginProcessDialogUI.OnMenuClose |
( |
| ) |
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◆ OnMenuOpen()
◆ OnSuccess()
◆ OnTimeout()
◆ OnTimeoutScripted()
void SCR_LoginProcessDialogUI.OnTimeoutScripted |
( |
| ) |
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protected |
◆ OnTOSButton()
void SCR_LoginProcessDialogUI.OnTOSButton |
( |
| ) |
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protected |
◆ ShowLoadingAnim()
void SCR_LoginProcessDialogUI.ShowLoadingAnim |
( |
bool |
show | ) |
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protected |
◆ ShowWarningMessage()
void SCR_LoginProcessDialogUI.ShowWarningMessage |
( |
bool |
show | ) |
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protected |
◆ UpdateButtons()
bool SCR_LoginProcessDialogUI.UpdateButtons |
( |
| ) |
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protected |
◆ VerifyFormatting()
bool SCR_LoginProcessDialogUI.VerifyFormatting |
( |
string |
text | ) |
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protected |
◆ DIALOG_CONFIG
const ResourceName SCR_LoginProcessDialogUI.DIALOG_CONFIG = "{9381BF296A0E273B}Configs/Dialogs/LoginDialogs.conf" |
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staticprotected |
◆ m_bForceConfirmButtonDisabled
bool SCR_LoginProcessDialogUI.m_bForceConfirmButtonDisabled |
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protected |
◆ m_bIsLoading
bool SCR_LoginProcessDialogUI.m_bIsLoading |
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protected |
◆ m_Callback
◆ m_ConfirmButton
◆ m_CopyButtonComponent
◆ m_CreateAccount
◆ m_LoadingOverlay
◆ m_TOSButton
◆ m_Warning
◆ m_wPIDText
RichTextWidget SCR_LoginProcessDialogUI.m_wPIDText |
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protected |
◆ ON_FAIL_DELAY
const int SCR_LoginProcessDialogUI.ON_FAIL_DELAY = 2000 |
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staticprotected |
◆ PID_BUTTON_WIDGET
const string SCR_LoginProcessDialogUI.PID_BUTTON_WIDGET = "CopyPIDButton" |
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staticprotected |
◆ PID_TEXT_WIDGET
const string SCR_LoginProcessDialogUI.PID_TEXT_WIDGET = "PIDText" |
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staticprotected |
◆ REGISTER_BUTTON
const string SCR_LoginProcessDialogUI.REGISTER_BUTTON = "createAccount" |
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staticprotected |
◆ REGISTER_LINK
const string SCR_LoginProcessDialogUI.REGISTER_LINK = "Link_RegisterAccount" |
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staticprotected |
◆ TOS_BUTTON
const string SCR_LoginProcessDialogUI.TOS_BUTTON = "ProfileTOS" |
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staticprotected |
◆ TOS_LINK
const string SCR_LoginProcessDialogUI.TOS_LINK = "Link_PrivacyPolicy" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/SCR_LoginProcessDialogUI.c