◆ GetPos()
override vector SCR_MapUISpawnPoint.GetPos |
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◆ GetSpawnPointId()
override RplId SCR_MapUISpawnPoint.GetSpawnPointId |
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◆ HandlerAttached()
override void SCR_MapUISpawnPoint.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_MapUISpawnPoint.HandlerDeattached |
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Widget | w | ) |
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◆ Init()
◆ OnMouseEnter()
override bool SCR_MapUISpawnPoint.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
override bool SCR_MapUISpawnPoint.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ SelectIcon()
override void SCR_MapUISpawnPoint.SelectIcon |
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bool | invoke = true | ) |
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◆ SetName()
override void SCR_MapUISpawnPoint.SetName |
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string | name | ) |
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◆ UpdateIcon()
void SCR_MapUISpawnPoint.UpdateIcon |
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◆ UpdateResources()
void SCR_MapUISpawnPoint.UpdateResources |
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protected |
◆ m_MilitarySymbolComponent
◆ m_ResourceComponent
◆ m_ResourceConsumer
◆ m_ResourceInventoryPlayerComponentRplId
RplId SCR_MapUISpawnPoint.m_ResourceInventoryPlayerComponentRplId |
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protected |
◆ m_ResourceSubscriptionHandleConsumer
◆ m_sFactionKey
string SCR_MapUISpawnPoint.m_sFactionKey |
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◆ m_SpawnPoint
◆ m_SpawnPointId
RplId SCR_MapUISpawnPoint.m_SpawnPointId |
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◆ m_sSelection
string SCR_MapUISpawnPoint.m_sSelection |
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◆ m_sSpawnPoint
string SCR_MapUISpawnPoint.m_sSpawnPoint |
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◆ m_wButton
ButtonWidget SCR_MapUISpawnPoint.m_wButton |
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◆ m_wImageOverlay
Widget SCR_MapUISpawnPoint.m_wImageOverlay |
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◆ m_wSizeLayout
SizeLayoutWidget SCR_MapUISpawnPoint.m_wSizeLayout |
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◆ m_wSpawnPointName
TextWidget SCR_MapUISpawnPoint.m_wSpawnPointName |
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◆ m_wSupplies
Widget SCR_MapUISpawnPoint.m_wSupplies |
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protected |
◆ m_wSymbolOverlay
OverlayWidget SCR_MapUISpawnPoint.m_wSymbolOverlay |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_MapUISpawnPoint.c