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void | Init (notnull SCR_SpawnPoint spawnPoint) |
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override void | SetName (string name) |
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override vector | GetPos () |
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void | UpdateIcon () |
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override void | HandlerAttached (Widget w) |
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override void | HandlerDeattached (Widget w) |
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override void | SelectIcon (bool invoke=true) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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override RplId | GetSpawnPointId () |
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override void | HandlerAttached (Widget w) |
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void | SetParent (SCR_MapUIElementContainer parent) |
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string | GetName () |
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bool | GetIconVisible () |
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void | ShowName (bool visible) |
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void | SetVisible (bool visible) |
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Widget | GetRoot () |
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override bool | OnClick (Widget w, int x, int y, int button) |
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void | SelectIcon (bool invoke=true) |
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void | Select (bool select=true) |
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vector | GetPos () |
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Color | GetColorForFaction (string factionKey) |
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RplId | GetSpawnPointId () |
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void | SetName (string name) |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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Widget | GetRootWidget () |
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bool | IsVisible () |
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◆ GetPos()
override vector SCR_MapUISpawnPoint.GetPos |
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◆ GetSpawnPointId()
override RplId SCR_MapUISpawnPoint.GetSpawnPointId |
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◆ HandlerAttached()
override void SCR_MapUISpawnPoint.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_MapUISpawnPoint.HandlerDeattached |
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Widget |
w | ) |
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◆ Init()
◆ OnMouseEnter()
override bool SCR_MapUISpawnPoint.OnMouseEnter |
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Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeave()
override bool SCR_MapUISpawnPoint.OnMouseLeave |
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Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ SelectIcon()
override void SCR_MapUISpawnPoint.SelectIcon |
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bool |
invoke = true | ) |
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◆ SetName()
override void SCR_MapUISpawnPoint.SetName |
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string |
name | ) |
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◆ UpdateIcon()
void SCR_MapUISpawnPoint.UpdateIcon |
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◆ UpdateResources()
void SCR_MapUISpawnPoint.UpdateResources |
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protected |
◆ m_MilitarySymbolComponent
◆ m_ResourceComponent
◆ m_ResourceConsumer
◆ m_ResourceInventoryPlayerComponentRplId
RplId SCR_MapUISpawnPoint.m_ResourceInventoryPlayerComponentRplId |
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protected |
◆ m_ResourceSubscriptionHandleConsumer
◆ m_sFactionKey
string SCR_MapUISpawnPoint.m_sFactionKey |
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protected |
◆ m_SpawnPoint
◆ m_SpawnPointId
RplId SCR_MapUISpawnPoint.m_SpawnPointId |
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protected |
◆ m_sSelection
string SCR_MapUISpawnPoint.m_sSelection |
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◆ m_sSpawnPoint
string SCR_MapUISpawnPoint.m_sSpawnPoint |
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protected |
◆ m_wButton
ButtonWidget SCR_MapUISpawnPoint.m_wButton |
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◆ m_wImageOverlay
Widget SCR_MapUISpawnPoint.m_wImageOverlay |
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◆ m_wSizeLayout
SizeLayoutWidget SCR_MapUISpawnPoint.m_wSizeLayout |
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◆ m_wSpawnPointName
TextWidget SCR_MapUISpawnPoint.m_wSpawnPointName |
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◆ m_wSupplies
Widget SCR_MapUISpawnPoint.m_wSupplies |
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protected |
◆ m_wSymbolOverlay
OverlayWidget SCR_MapUISpawnPoint.m_wSymbolOverlay |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_MapUISpawnPoint.c