◆ GetPos()
| override vector SCR_MapUISpawnPoint.GetPos |
( |
| ) |
|
◆ GetSpawnPointId()
| override RplId SCR_MapUISpawnPoint.GetSpawnPointId |
( |
| ) |
|
◆ HandlerAttached()
| override void SCR_MapUISpawnPoint.HandlerAttached |
( |
Widget | w | ) |
|
◆ HandlerDeattached()
| override void SCR_MapUISpawnPoint.HandlerDeattached |
( |
Widget | w | ) |
|
◆ Init()
◆ OnMouseEnter()
| override bool SCR_MapUISpawnPoint.OnMouseEnter |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseLeave()
| override bool SCR_MapUISpawnPoint.OnMouseLeave |
( |
Widget | w, |
|
|
Widget | enterW, |
|
|
int | x, |
|
|
int | y ) |
◆ SelectIcon()
| override void SCR_MapUISpawnPoint.SelectIcon |
( |
bool | invoke = true | ) |
|
◆ SetName()
| override void SCR_MapUISpawnPoint.SetName |
( |
string | name | ) |
|
◆ UpdateIcon()
| void SCR_MapUISpawnPoint.UpdateIcon |
( |
| ) |
|
◆ UpdateResources()
| void SCR_MapUISpawnPoint.UpdateResources |
( |
| ) |
|
|
protected |
◆ m_MilitarySymbolComponent
◆ m_ResourceComponent
◆ m_ResourceConsumer
◆ m_ResourceInventoryPlayerComponentRplId
| RplId SCR_MapUISpawnPoint.m_ResourceInventoryPlayerComponentRplId |
|
protected |
◆ m_ResourceSubscriptionHandleConsumer
◆ m_sFactionKey
| string SCR_MapUISpawnPoint.m_sFactionKey |
|
protected |
◆ m_SpawnPoint
◆ m_SpawnPointId
| RplId SCR_MapUISpawnPoint.m_SpawnPointId |
|
protected |
◆ m_sSelection
| string SCR_MapUISpawnPoint.m_sSelection |
|
protected |
◆ m_sSpawnPoint
| string SCR_MapUISpawnPoint.m_sSpawnPoint |
|
protected |
◆ m_wButton
| ButtonWidget SCR_MapUISpawnPoint.m_wButton |
|
protected |
◆ m_wImageOverlay
| Widget SCR_MapUISpawnPoint.m_wImageOverlay |
|
protected |
◆ m_wSizeLayout
| SizeLayoutWidget SCR_MapUISpawnPoint.m_wSizeLayout |
|
protected |
◆ m_wSpawnPointName
| TextWidget SCR_MapUISpawnPoint.m_wSpawnPointName |
|
protected |
◆ m_wSupplies
| Widget SCR_MapUISpawnPoint.m_wSupplies |
|
protected |
◆ m_wSymbolOverlay
| OverlayWidget SCR_MapUISpawnPoint.m_wSymbolOverlay |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_MapUISpawnPoint.c