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SCR_MapUITask | InitTask (notnull SCR_BaseTask task) |
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void | SetTask (notnull SCR_BaseTask task) |
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SCR_BaseTask | GetTask () |
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Widget | GetMapWidget () |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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override void | HandlerAttached (Widget w) |
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override void | HandlerDeattached (Widget w) |
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void | AssignTask () |
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void | GetAssignedPlayers (SCR_BaseTask task=null) |
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void | SetMapMarkerAssigneeCount () |
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void | UpdateFocusedTask () |
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void | SetEvents () |
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override vector | GetPos () |
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override void | HandlerAttached (Widget w) |
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void | SetParent (SCR_MapUIElementContainer parent) |
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string | GetName () |
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bool | GetIconVisible () |
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void | ShowName (bool visible) |
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void | SetVisible (bool visible) |
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Widget | GetRoot () |
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override bool | OnClick (Widget w, int x, int y, int button) |
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void | SelectIcon (bool invoke=true) |
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void | Select (bool select=true) |
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vector | GetPos () |
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Color | GetColorForFaction (string factionKey) |
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RplId | GetSpawnPointId () |
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void | SetName (string name) |
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override void | HandlerAttached (Widget w) |
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override bool | OnClick (Widget w, int x, int y, int button) |
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Widget | GetRootWidget () |
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bool | IsVisible () |
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◆ AssignTask()
void SCR_MapUITask.AssignTask |
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◆ GetAssignedPlayers()
void SCR_MapUITask.GetAssignedPlayers |
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SCR_BaseTask |
task = null | ) |
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◆ GetMapWidget()
Widget SCR_MapUITask.GetMapWidget |
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◆ GetPos()
override vector SCR_MapUITask.GetPos |
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◆ GetTask()
◆ HandlerAttached()
override void SCR_MapUITask.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_MapUITask.HandlerDeattached |
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Widget |
w | ) |
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◆ InitTask()
◆ OnMouseEnter()
override bool SCR_MapUITask.OnMouseEnter |
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Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeave()
override bool SCR_MapUITask.OnMouseLeave |
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Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ SetEvents()
void SCR_MapUITask.SetEvents |
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◆ SetMapMarkerAssigneeCount()
void SCR_MapUITask.SetMapMarkerAssigneeCount |
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◆ SetTask()
◆ UpdateFocusedTask()
void SCR_MapUITask.UpdateFocusedTask |
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◆ m_bIsEnabled
bool SCR_MapUITask.m_bIsEnabled |
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protected |
◆ m_Task
◆ m_wAssignees
Widget SCR_MapUITask.m_wAssignees |
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protected |
◆ m_wHorizLayout
Widget SCR_MapUITask.m_wHorizLayout |
◆ m_wMapTask
Widget SCR_MapUITask.m_wMapTask |
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protected |
◆ m_wTaskTitle
TextWidget SCR_MapUITask.m_wTaskTitle |
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protected |
The documentation for this interface was generated from the following file:
- Game/Tasks/UI/SCR_MapUITask.c