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Arma Reforger Script API
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Public Member Functions | |
| bool | CanBeReloaded () |
| If muzzle can be reloaded with projectiles. | |
Public Member Functions inherited from BaseMuzzleComponent | |
| proto external bool | IsMuzzleSuppressed () |
| proto external EMuzzleType | GetMuzzleType () |
| proto external int | GetNextFireModeIndex () |
| proto external int | GetFireModesCount () |
| proto external int | GetFireModeIndex () |
| proto external int | GetFireModesList (out notnull array< BaseFireMode > outFireModes) |
| proto external BaseFireMode | GetCurrentFireMode () |
| proto external int | GetBarrelsCount () |
| proto external int | GetCurrentBarrelIndex () |
| proto external int | GetLastBarrelFired () |
| proto external bool | IsBarrelChambered (int barrelIndex) |
| proto external bool | IsCurrentBarrelChambered () |
| proto external bool | IsChamberingPossible () |
| proto external bool | ClearChamber (int barrelIndex) |
| proto external bool | IsDisposable () |
| proto external int | GetAmmoCount () |
| proto external int | GetMaxAmmoCount () |
| proto external BaseMagazineComponent | GetMagazine () |
| proto external BaseMagazineWell | GetMagazineWell () |
| proto external ResourceName | GetDefaultMagazineOrProjectileName () |
| proto external UIInfo | GetUIInfo () |
| proto external bool | GetOpenBoltState () |
| proto external owned string | GetGamepadEffectContext () |
| proto external void | SetGamepadEffectsEnabled (bool val) |
| proto external WeaponGamepadEffectsManagerComponent | GetGamepadEffectsManager () |
| proto external IEntity | GetOwner () |
Public Member Functions inherited from GameComponent | |
| bool | OnTicksOnRemoteProxy () |
Protected Attributes | |
| bool | m_bCanBeReloaded |
| bool SCR_MuzzleInMagComponent.CanBeReloaded | ( | ) |
If muzzle can be reloaded with projectiles.
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protected |