◆ SCR_PlacingEditorComponentClass()
void SCR_PlacingEditorComponentClass.SCR_PlacingEditorComponentClass |
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IEntityComponentSource | componentSource, |
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IEntitySource | parentSource, |
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IEntitySource | prefabSource ) |
◆ CountPrefabs()
int SCR_PlacingEditorComponentClass.CountPrefabs |
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◆ GetEffectsPlaceCancel()
◆ GetEffectsPlaceConfirm()
◆ GetEffectsPlaceStart()
◆ GetPrefab()
ResourceName SCR_PlacingEditorComponentClass.GetPrefab |
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int | index | ) |
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◆ GetPrefabID()
int SCR_PlacingEditorComponentClass.GetPrefabID |
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ResourceName | prefab | ) |
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◆ GetPrefabs()
int SCR_PlacingEditorComponentClass.GetPrefabs |
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out notnull array< ResourceName > | outPrefabs, |
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bool | onlyExposed = false ) |
◆ GetTestPrefab()
ResourceName SCR_PlacingEditorComponentClass.GetTestPrefab |
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◆ HasPlacingFlag()
bool SCR_PlacingEditorComponentClass.HasPlacingFlag |
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EEditorPlacingFlags | flag | ) |
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◆ m_aIndexes
ref array<int> SCR_PlacingEditorComponentClass.m_aIndexes = {} |
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◆ m_AllowedPlacingFlags
EEditorPlacingFlags SCR_PlacingEditorComponentClass.m_AllowedPlacingFlags |
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◆ m_EffectsPlaceCancel
◆ m_EffectsPlaceConfirm
◆ m_EffectsPlaceStart
◆ m_iPrefabCount
int SCR_PlacingEditorComponentClass.m_iPrefabCount |
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◆ m_Registries
◆ m_TestPrefab
ResourceName SCR_PlacingEditorComponentClass.m_TestPrefab |
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The documentation for this interface was generated from the following file:
- Game/Editor/Components/Editor/SCR_PlacingEditorComponent.c