Arma Reforger Script API
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Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_PlayerListedAdminManagerComponent Interface Reference
Inheritance diagram for SCR_PlayerListedAdminManagerComponent:
[legend]

Public Member Functions

override void OnPlayerAuditSuccess (int playerId)
 Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.
 
override void OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout)
 Called after a player is disconnected.
 
bool IsPlayerOnAdminList (int playerId)
 return True if the player ID is in the active listed admins. Meaning that the player that joined can login as admin even if the player is not yet logged in
 
int GetActiveListedAdmins (out notnull array< int > activeListedAdmins)
 param[out] Get a list of all players that are listed admins currently in the server.
 
ScriptInvokerBase< SCR_PlayerAdminManager_OnActiveListedAdminsChanged > GetOnActiveListedAdminsChanged ()
 
void SCR_PlayerListedAdminManagerComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 
- Public Member Functions inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode GetGameMode ()
 
void OnGameEnd ()
 Called on all machines when the world ends.
 
void OnGameStateChanged (SCR_EGameModeState state)
 Called when game mode state changes called on all machines.
 
void OnGameModeStart ()
 Called on every machine when game mode starts.
 
void OnGameModeEnd (SCR_GameModeEndData data)
 Called when game mode ends.
 
void OnPlayerConnected (int playerId)
 Called after a player is connected.
 
void OnPlayerAuditSuccess (int playerId)
 Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.
 
void OnPlayerAuditFail (int playerId)
 Event is called when player connecting Session hosting current Game Mode AuditFail() call may be called under two occasions: 1) verification is required but failed (account is not valid, player is banned, internet issues) 2) player cannot be verified as authentication is not required or possible - where it may be valid behavior (server online connectivity turned off for example) Basically non-audited player cannot access persistency/ etc.
 
void OnPlayerAuditTimeouted (int playerId)
 Event is called when player connected to Session was kicked and did not reconnected in time This mean that slot reservation can be canceled.
 
void OnPlayerAuditRevived (int playerId)
 Event is called when player reconnected successfully back to Session after kick This mean that slot reservation need to be finished (closed).
 
void OnPlayerRegistered (int playerId)
 Called on every machine after a player is registered (identity, name etc.).
 
void OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout)
 Called after a player is disconnected.
 
void OnPlayerSpawned (int playerId, IEntity controlledEntity)
 Called after a player is spawned.
 
bool PreparePlayerEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
void OnSpawnPlayerEntityFailure_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)
 
void OnPlayerSpawnFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)
 
bool HandlePlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)
 See SCR_BaseGameMode.HandlePlayerKilled.
 
void OnPlayerKilled (notnull SCR_InstigatorContextData instigatorContextData)
 Called after a player gets killed.
 
void OnPlayerKilledHandled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)
 Called after player gets killed in cases where the kill was handled by the game mode, supressing the default OnPlayerKilled behaviour.
 
void OnPlayerDeleted (int playerId, IEntity player)
 Called after a player gets deleted.
 
void OnPlayerRoleChange (int playerId, EPlayerRole roleFlags)
 Called when player role changes.
 
void OnWorldPostProcess (World world)
 Called once loading of all entities of the world have been finished (still within the loading)
 
void HandleOnLoadoutAssigned (int playerID, SCR_BasePlayerLoadout assignedLoadout)
 What happens when a player is assigned a loadout.
 
void HandleOnFactionAssigned (int playerID, Faction assignedFaction)
 What happens when a player is assigned a faction.
 
void HandleOnSpawnPointAssigned (int playerID, SCR_SpawnPoint spawnPoint)
 What happens when a player is assigned a spawn point.
 
void OnControllableSpawned (IEntity entity)
 When a controllable entity is spawned, this event is raised.
 
void OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData)
 When a controllable entity is destroyed, this event is raised.
 
void OnControllableDeleted (IEntity entity)
 Prior to a controllable entity being DELETED, this event is raised.
 
void SCR_BaseGameModeComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 

Static Public Member Functions

static SCR_PlayerListedAdminManagerComponent GetInstance ()
 return Get Instance of SCR_PlayerListedAdminManagerComponent
 

Protected Member Functions

void OnListedAdminsChanged ()
 Called on player connect or disconnect and that player is a listed admin for the server.
 

Protected Attributes

ref array< int > m_aAdminPlayers = {}
 
ref ScriptInvokerBase< SCR_PlayerAdminManager_OnActiveListedAdminsChanged > m_OnActiveListedAdminsChanged
 
- Protected Attributes inherited from SCR_BaseGameModeComponent
SCR_BaseGameMode m_pGameMode
 The game mode entity this component is attached to.
 

Static Protected Attributes

static SCR_PlayerListedAdminManagerComponent m_Instance
 

Constructor & Destructor Documentation

◆ SCR_PlayerListedAdminManagerComponent()

void SCR_PlayerListedAdminManagerComponent.SCR_PlayerListedAdminManagerComponent ( IEntityComponentSource  src,
IEntity  ent,
IEntity  parent 
)

Member Function Documentation

◆ GetActiveListedAdmins()

int SCR_PlayerListedAdminManagerComponent.GetActiveListedAdmins ( out notnull array< int >  activeListedAdmins)

param[out] Get a list of all players that are listed admins currently in the server.

Both those are logged in and those who are not return Count of currently active listed admins

◆ GetInstance()

static SCR_PlayerListedAdminManagerComponent SCR_PlayerListedAdminManagerComponent.GetInstance ( )
static

return Get Instance of SCR_PlayerListedAdminManagerComponent

◆ GetOnActiveListedAdminsChanged()

ScriptInvokerBase< SCR_PlayerAdminManager_OnActiveListedAdminsChanged > SCR_PlayerListedAdminManagerComponent.GetOnActiveListedAdminsChanged ( )
Returns
Script invoker when active listed admins changed aka: A player connected or left that is a listed admin of the server

◆ IsPlayerOnAdminList()

bool SCR_PlayerListedAdminManagerComponent.IsPlayerOnAdminList ( int  playerId)

return True if the player ID is in the active listed admins. Meaning that the player that joined can login as admin even if the player is not yet logged in

◆ OnListedAdminsChanged()

void SCR_PlayerListedAdminManagerComponent.OnListedAdminsChanged ( )
protected

Called on player connect or disconnect and that player is a listed admin for the server.

◆ OnPlayerAuditSuccess()

override void SCR_PlayerListedAdminManagerComponent.OnPlayerAuditSuccess ( int  playerId)

Event is called when player connecting Session hosting current Game Mode where is required authentication verification via.

platform services AuditSuccess() call specifically mean this verification was successful Basically audited player has access to persistency/ etc. related functionality provided by online services.

Parameters
[in]playerIdis index of player in game, equal to the one assigned at PlayerController

Implements SCR_BaseGameModeComponent.

◆ OnPlayerDisconnected()

override void SCR_PlayerListedAdminManagerComponent.OnPlayerDisconnected ( int  playerId,
KickCauseCode  cause,
int  timeout 
)

Called after a player is disconnected.

Parameters
[in]playerIdPlayerId of disconnected player.
[in]causeReason player disconnected
[in]timeoutTimeout for when players are allowed to connect again. -1 means Ban without an assigned timeout

Implements SCR_BaseGameModeComponent.

Member Data Documentation

◆ m_aAdminPlayers

ref array<int> SCR_PlayerListedAdminManagerComponent.m_aAdminPlayers = {}
protected

◆ m_Instance

SCR_PlayerListedAdminManagerComponent SCR_PlayerListedAdminManagerComponent.m_Instance
staticprotected

◆ m_OnActiveListedAdminsChanged

ref ScriptInvokerBase<SCR_PlayerAdminManager_OnActiveListedAdminsChanged> SCR_PlayerListedAdminManagerComponent.m_OnActiveListedAdminsChanged
protected

The documentation for this interface was generated from the following file: