Arma Reforger Script API
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Handles insects that are supposed to be spawned trees. More...
Public Member Functions | |
override void | Update (vector cameraPos) |
Performs updates to the Insect type. | |
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void | Init (notnull SCR_AmbientSoundsComponent ambientSoundsComponent, notnull SCR_ObjectPositionalInsects objectPositionalInsects, notnull SCR_AmbientInsectsComponent ambientInsectsComponent) |
Initialises necessary things for Insect type. | |
set< BaseContainer > | GetPrefabContainerSet () |
Get prefab container set. | |
void | AddClosestEntity (IEntity entity) |
Adds entity to the closest entities array for selected insect type. | |
void | ClearClosestEntities () |
Clears closest entities array for selected insect type. | |
Protected Member Functions | |
void | ProcessTrees () |
Processes closest trees and spawns Insects on correct positions. | |
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void | RandomizeAnimation (IEntity entity) |
Randomises animation for Insect. | |
void | SpawnParticle (ParticleEffectEntitySpawnParams spawnParams, int chance=100) |
Spawns particle with sound based on spawnParams and randomized chance. | |
void | RemoveDistantInsects () |
Deletes Insects that are too far away. | |
Additional Inherited Members | |
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ResourceName | m_sSpawnDef |
ref SCR_InsectSpawnDef | m_SpawnDef |
float | m_fDayTimeCurve = 1 |
float | m_fRainIntensityCurve = 1 |
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ref array< ref SCR_InsectDef > | m_aInsectDef |
int | m_iSpawnChance |
vector | m_vOffset |
SCR_AmbientSoundsComponent | m_AmbientSoundsComponent |
SignalsManagerComponent | m_LocalSignalsManager |
ref array< IEntity > | m_aClosestEntities = {} |
ref array< IEntity > | m_aActiveEntities = {} |
ref array< ref SCR_InsectParticle > | m_aParticles = {} |
ref set< ref Resource > | m_ResourceSet = new set<ref Resource>() |
ref set< BaseContainer > | m_PrefabContainerSet = new set<BaseContainer>() |
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static const int | INVALID = -1 |
Handles insects that are supposed to be spawned trees.
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protected |
Processes closest trees and spawns Insects on correct positions.
override void SCR_PositionalAmbientLeafParticles.Update | ( | vector | cameraPos | ) |
Performs updates to the Insect type.
Implements SCR_PositionalInsectType.