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Arma Reforger Script API
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Base class that handles different insects based on their type. More...
Public Member Functions | |
| void | Init (notnull SCR_AmbientSoundsComponent ambientSoundsComponent, notnull SCR_ObjectPositionalInsects objectPositionalInsects, notnull SCR_AmbientInsectsComponent ambientInsectsComponent) |
| Initialises necessary things for Insect type. | |
| void | Update (vector cameraPos) |
| Performs updates to the Insect type. | |
| set< BaseContainer > | GetPrefabContainerSet () |
| Get prefab container set. | |
| void | AddClosestEntity (IEntity entity) |
| Adds entity to the closest entities array for selected insect type. | |
| void | ClearClosestEntities () |
| Clears closest entities array for selected insect type. | |
Public Attributes | |
| ResourceName | m_sSpawnDef |
| ref SCR_InsectSpawnDef | m_SpawnDef |
| float | m_fDayTimeCurve = 1 |
| float | m_fRainIntensityCurve = 1 |
Protected Member Functions | |
| void | RandomizeAnimation (IEntity entity) |
| Randomises animation for Insect. | |
| void | SpawnParticle (ParticleEffectEntitySpawnParams spawnParams, int chance=100) |
| Spawns particle with sound based on spawnParams and randomized chance. | |
| void | RemoveDistantInsects () |
| Deletes Insects that are too far away. | |
Protected Attributes | |
| ref array< ref SCR_InsectDef > | m_aInsectDef |
| int | m_iSpawnChance |
| vector | m_vOffset |
| SCR_AmbientSoundsComponent | m_AmbientSoundsComponent |
| SignalsManagerComponent | m_LocalSignalsManager |
| ref array< IEntity > | m_aClosestEntities = {} |
| ref array< IEntity > | m_aActiveEntities = {} |
| ref array< ref SCR_InsectParticle > | m_aParticles = {} |
| ref set< ref Resource > | m_ResourceSet = new set<ref Resource>() |
| ref set< BaseContainer > | m_PrefabContainerSet = new set<BaseContainer>() |
Static Protected Attributes | |
| static const int | INVALID = -1 |
Base class that handles different insects based on their type.
| void SCR_PositionalInsectType.AddClosestEntity | ( | IEntity | entity | ) |
Adds entity to the closest entities array for selected insect type.
| [in] | entity |
| void SCR_PositionalInsectType.ClearClosestEntities | ( | ) |
Clears closest entities array for selected insect type.
| set< BaseContainer > SCR_PositionalInsectType.GetPrefabContainerSet | ( | ) |
Get prefab container set.
| void SCR_PositionalInsectType.Init | ( | notnull SCR_AmbientSoundsComponent | ambientSoundsComponent, |
| notnull SCR_ObjectPositionalInsects | objectPositionalInsects, | ||
| notnull SCR_AmbientInsectsComponent | ambientInsectsComponent ) |
Initialises necessary things for Insect type.
| [in] | ambientSoundsComponent | |
| [in] | objectPositionalInsects | |
| [in] | ambientInsectsComponent |
Implemented in SCR_PositionalGenericInsect, and SCR_PositionalLightSourceInsect.
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Randomises animation for Insect.
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Deletes Insects that are too far away.
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Spawns particle with sound based on spawnParams and randomized chance.
| [in] | spawnParams | |
| [in] | chance |
| void SCR_PositionalInsectType.Update | ( | vector | cameraPos | ) |
Performs updates to the Insect type.
| [in] | cameraPos |
Implemented in SCR_PositionalAmbientLeafParticles, SCR_PositionalGenericInsect, and SCR_PositionalLightSourceInsect.
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| float SCR_PositionalInsectType.m_fDayTimeCurve = 1 |
| float SCR_PositionalInsectType.m_fRainIntensityCurve = 1 |
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| ref SCR_InsectSpawnDef SCR_PositionalInsectType.m_SpawnDef |
| ResourceName SCR_PositionalInsectType.m_sSpawnDef |
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